129thVisplane Posted December 24, 2019 Apparently I got the last Doom Eternal Doomslayer action figure in my country. Sorry fellow countrymen. Actually i'm not sorry i fuckin love this thing and im gonna flex on y'all. ps yes that's my real face i am indeed a starfish 9 Share this post Link to post
VanaheimRanger Posted December 25, 2019 32 minutes ago, Ichor said: I did a thing. Looks awesome! 0 Share this post Link to post
Ichor Posted December 25, 2019 9 minutes ago, Lila Feuer said: @Ichor for Doom or Hexen? That's for Hexen. 4 Share this post Link to post
ETTiNGRiNDER Posted December 25, 2019 @Ichor Some silent teleport trickery going on there it looks like? 0 Share this post Link to post
Ichor Posted December 25, 2019 19 minutes ago, ETTiNGRiNDER said: @Ichor Some silent teleport trickery going on there it looks like? There are some portals yes. The part at the top is above ground and the bottom is the sewers. 1 Share this post Link to post
ukiro Posted December 25, 2019 2 hours ago, Komenja said: From Eviternity I recommend not staying in that room =) 4 Share this post Link to post
VanaheimRanger Posted December 25, 2019 Starting something new. This is 4 hours of work so far on a very generic set of sewer tunnels, what will the future bring? 11 Share this post Link to post
StormCatcher.77 Posted December 26, 2019 Last progress from Doom RPG Remake Project: 20 Share this post Link to post
VanaheimRanger Posted December 26, 2019 More of my sewers, I swear this map will not be all sewers...probably. 15 Share this post Link to post
Lila Feuer Posted December 26, 2019 @guitardz Dedicate it to Civvie11. 4 Share this post Link to post
Marcaek Posted December 26, 2019 33 minutes ago, dobu gabu maru said: 123 looks familiar 3 Share this post Link to post
DynamiteKaitorn Posted December 26, 2019 Using a bit of map trickery and some custom assets, I made a ceiling light shine down onto the floor! :3 Only problem is.. I have no idea how to change which part of the palette makes the fade affect for lighting so... blue fade. .-. 6 Share this post Link to post
Jetx_121 Posted December 26, 2019 (edited) The execution:Demo 2(2020) screenshots. Map01:demon technology castle. Map02: Dark passages. Map03: Descending to the madness (revisited) (WIP) testing new textures Edited December 26, 2019 by Jetx_121 :P 14 Share this post Link to post
Boaby Kenobi Posted December 27, 2019 The Doom comic book is ridiculous but fun. 4 Share this post Link to post
VanaheimRanger Posted December 27, 2019 5 minutes ago, Boaby Kenobi said: The Doom comic book is ridiculous but fun. The comic makes it seem like doomguy is a freaking sociopath, lol. 3 Share this post Link to post
VanaheimRanger Posted December 27, 2019 On 12/26/2019 at 4:52 PM, Jetx_121 said: Map03: Descending to the madness (revisited) (WIP) This place looks very atmospheric. 2 Share this post Link to post
Linguica Posted December 28, 2019 1 hour ago, Boaby Kenobi said: The Doom comic book is ridiculous but fun. I suppose now is as good a time as any to mention (since I'm not sure I ever called attention to it) that back in July I bought a Doom comic book off eBay with the express purpose of having it signed by Hugo Martin and Marty Stratton and then sending it to Scuba Steve. After I received I figured since I was planning to disfigure the comic book anyways I might as well disassemble and scan it. So I did high resolution scans of each of the individual pages, cropped and color corrected them etc, and silently replaced the images on the site. The current version is a *much* closer representation of the original comic, as I had the physical reference in front of me as I was color correcting, and I could more accurately represent the boldness and saturation of the colors on the page. 10 Share this post Link to post
[Vitz!] Posted December 28, 2019 A part of a map I'm working on (thanks for the template, @OfficalGeeDee!) . I've decided to make this the only keyed door of the entire map and let the player decide where he wants to go after some initial challenges. 2 Share this post Link to post
VanaheimRanger Posted December 28, 2019 I can't believe it's not all sewers! TM (No that isn't really the name.) Finally started making progress on other parts of the map beyond the initial sewer tunnels, though I do keep coming back and adding detail to them, heh...some of the other areas are currently rather bare-bones and unremarkable, but they'll get there. 11 Share this post Link to post
Novaseer Posted December 28, 2019 At this rate, I might get Depths 2 done before Doom's 30th anniversary... 20 Share this post Link to post
Roofi Posted December 28, 2019 W.I.P big Ultimate Doom map (about 70% completed with a rough estimation) 26 Share this post Link to post
obake Posted December 28, 2019 Working on a remake of another map of mine. 13 Share this post Link to post
Novaseer Posted December 28, 2019 Finished the layout of the map I posted earlier, which is MAP05 of Depths 2. 149/279/414 enemies, 11 secrets. 12 Share this post Link to post
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