purist Posted December 7, 2014 @Jimmy: not quite decided on your pea-green pallette but your shots are otherwise very nice. 0 Share this post Link to post
Yuki Senmatsu Posted December 8, 2014 ENDOOM screen I made for Xmas wad that's in a WIP. Made with Zink The Dink's ENDOOMER.exe. 1 Share this post Link to post
Demon of the Well Posted December 8, 2014 I really like the murky green palette in Jimmy's 'Jungle Spirits' shots, myself. I hope for more violence in the new batch of maps than was in the first one, though. ;) 0 Share this post Link to post
Jimmy Posted December 8, 2014 There definitely will be, since the maps will be getting if not larger then certainly harder. :) 0 Share this post Link to post
Blastfrog Posted December 8, 2014 Omegalore said:ENDOOM screen I made for Xmas wad that's in a WIP.I like it. :) Demon of the Well said:I really like the murky green palette in Jimmy's 'Jungle Spirits' shots, myself.Same here, I think color grading is an often overlooked method to get a scene's overall feeling to change. Not only do I like the green tint, but I also like the slight desaturation. Really gives the feeling of a cold, desolate swamp-like area, if that's what you're going for, Jimmy. 0 Share this post Link to post
Jimmy Posted December 9, 2014 Yep, that's exactly what I'm going for. :) In other news, dicks. 1 Share this post Link to post
Captain Toenail Posted December 9, 2014 Might want to get that checked out ^ :P Just a little winter-themed arena. http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/FrigidFrag_zps8bf8b4ed.png 0 Share this post Link to post
scifista42 Posted December 9, 2014 @Captain Toenail: The snow and icicles make the area look interesting, not only because they're nice unusual textures, but also for the brown vs. white contrast and a fitting sky in the background. Nice. 0 Share this post Link to post
Salt-Man Z Posted December 9, 2014 Captain Toenail said:Just a little winter-themed arena.That looks really cool (pun intended). 0 Share this post Link to post
Captain Toenail Posted December 9, 2014 It's from Crucified Dreams. Of the three multiplayer ports, it only displays properly in Odamex though. With the others the mountain part is cut off. 0 Share this post Link to post
Tango Posted December 9, 2014 looks awesome! appeopriately icy. the sky is from crucified dreams, memfis 0 Share this post Link to post
Jimmy Posted December 9, 2014 Liking the looks of that, Cap. :D http://i.imgur.com/5QHYwVo.png Boom, done. 0 Share this post Link to post
scifista42 Posted December 9, 2014 Beautiful layout, Jimmy! I believe it'll be also very entertaining to play, as a Jimmy map. Looks bigger than your usual speedwork, that better it makes me want to check it out. :) 0 Share this post Link to post
SyntherAugustus Posted December 9, 2014 http://imgur.com/L1pfLjM Activate it for free berserk :P 0 Share this post Link to post
franckFRAG Posted December 9, 2014 LigH said:\o Wanna play! Me too! I like this layout, very interconnected :D Btw, I began a map, guess for which project? :o 0 Share this post Link to post
scifista42 Posted December 9, 2014 franckFRAG said:Btw, I began a map, guess for which project? :o http://i.imgur.com/bbDf1P3.png That's the same flat I'm using in my WIP map too. I like how it fits together with GRAYTALL well. ;) @BlackFish: I like what you did there. 0 Share this post Link to post
Stupid Bunny Posted December 9, 2014 BlackFish said:http://imgur.com/L1pfLjM Activate it for free berserk :P Haha, yes. Brilliant. 0 Share this post Link to post
scifista42 Posted December 9, 2014 Which one are you referring to, Marcaek? 0 Share this post Link to post
Mechadon Posted December 9, 2014 You've got some really nice shapes in that graytall/fireblu franckFRAG :) 0 Share this post Link to post
franckFRAG Posted December 9, 2014 scifista42 said:That's the same flat I'm using in my WIP map too. I like how it fits together with GRAYTALL well. ;) @BlackFish: I like what you did there. I had also hesitated between the texture " FLAT5_4 " and "FLAT19", I finally chose the latter, a texture which I don't often use :) scifista42 said:You've got some really nice shapes in that graytall/fireblu franckFRAG :) Hey thanks Mechadon :) It's your screens of this project that tempted me to make this map^^ 0 Share this post Link to post
mouldy Posted December 9, 2014 man, that greytall wad is ending up with some surprisingly appealing visuals. And yes I keep spelling it wrong, I just can't help myself. 0 Share this post Link to post
durian Posted December 9, 2014 franckFRAG said: http://i.imgur.com/bbDf1P3.png Woh! This is awesome. 0 Share this post Link to post
Z0k Posted December 10, 2014 well a friend asked me if i can help him "retouch" his map for hexen, basically im using this for a break before continue my work on my doom64ex maps. but so far i like how im going with "remaking his map". Before (his map): http://i.imgur.com/oU3LXG2.png after (my retouch): http://i.imgur.com/FkXqQuf.png hope i can rework his map in the way he want. sadly i cant remember how i made hexen work with gzdoom features, oh well going to use only zdoom format without the 3d floors. many thanks to Tormentor for let me use some of the textures from City of the Damned2 0 Share this post Link to post
Katamori Posted December 10, 2014 Jimmy said:Finally getting off my arse and working some more on Jungle Spirits. You will not believe, but I just replayed the original release just exactly on the previous week! Good luck with that, I wanna start 2015 with a Jungle Spirits LP on my Youtube channel. :3 0 Share this post Link to post
LigH Posted December 10, 2014 @ Z0k: You have a gentle touch. Looks suitable. 0 Share this post Link to post
dobu gabu maru Posted December 11, 2014 So in the last thread I showed some pics of a map I was updating for Panophobia, and now that I'm nearing completion I just wanna show off a few more. larger larger larger larger 0 Share this post Link to post
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