Demon of the Well Posted December 11, 2014 That's a fucking grade-A shot there, franckFRAG. Also like those Panophobia shots, though it took me an embarrassingly long moment to realize they're presented in before/after format. The first couple especially remind me of parts of 'Belial's Bad Brain' (and thus, also of 'The 21 Cyberspirits', I suppose), certainly not a bad thing. 0 Share this post Link to post
mrthejoshmon Posted December 11, 2014 ^ That is nothing short of glorious! Keep up that amazing work man :) - I got inspired from playing Icarus AV again: Silver is love, silver is life. 0 Share this post Link to post
Ledillman Posted December 11, 2014 ^Silver combination always reminds me of Doom's alpha maps, heh. 0 Share this post Link to post
Mechadon Posted December 11, 2014 I've probably said this before, but I love your stuff Afterglow. In particular I've always admired how you approach your architecture in maps. The new textures are fantastic to boot :D 0 Share this post Link to post
Tango Posted December 11, 2014 not much, but this is the only section in the map so far that's actually viewable, without HOMs everywhere http://imgur.com/Dh7YanJ 0 Share this post Link to post
Fletcher` Posted December 11, 2014 Alternate SSG (Thanks to Romero's doom sprite birthday spam!) 0 Share this post Link to post
Mechadon Posted December 12, 2014 Tango that sky texture is beautiful. Are you using an altered palette for it or is it full color? 0 Share this post Link to post
Breezeep Posted December 12, 2014 I was bored and decided to use this neat tool for creating gifs with maps winthin wads. Have a render of my entry for Doomworld mega project 2014, which ended up getting corrupted for some strange reason: Honk Honk 0 Share this post Link to post
Stupid Bunny Posted December 12, 2014 Tango said:not much, but this is the only section in the map so far that's actually viewable, without HOMs everywhere http://imgur.com/Dh7YanJ It's still the best screenshot I've seen all day. That sky is incredible even without the mountain scenery you've got in front of it. 0 Share this post Link to post
Gez Posted December 12, 2014 Da Werecat said:GOTTA USE DEM ALL http://i.imgur.com/OuezW3k.png Did you make static decorations with the zombie frames, or were they cooperative enough to do this shot? (In both meanings of "shot", heh.) 0 Share this post Link to post
Da Werecat Posted December 12, 2014 The former. :) Didn't even attempt the latter. 0 Share this post Link to post
mrthejoshmon Posted December 12, 2014 That came out much better than I thought it would. 0 Share this post Link to post
Tango Posted December 12, 2014 @Mech & StupidBunny: thanks! yeah the palette is modified. the pink/maroon ranges are more maroon, so it looks like that now. I didn't make the sky myself, pulled it from the ZDoom texture thread at one point I think... forget who made it, but I have the credits somewhere on another computer. Fuzzballfox had something to do with it, I think, maybe Enjay too? edit: apparently it was originally by IMX and Fuzzballfox here's another unrelated shot from a set of short, simple maps I pumped out one week. made for ZDoom, specifically for that Complex Doom mod, but I might eventually retool it for my own set of resources one day. this is the only map of the five that I went back and detailed. http://imgur.com/nEkOVGK 0 Share this post Link to post
The_MártonJános Posted December 12, 2014 Ledillman said:^Silver combination always reminds me of Doom's alpha maps, heh. For me, it speaks Memento Mori MAP21 semi-loud. 0 Share this post Link to post
Memfis Posted December 12, 2014 Tango said:http://imgur.com/nEkOVGK computer screens?? 0 Share this post Link to post
scifista42 Posted December 12, 2014 mrthejoshmon said:I got inspired from playing Icarus AV again: http://i.imgur.com/wTHc3xl.png http://i.imgur.com/ho897cG.png Silver is love, silver is life. Alright, I like silver bases! There's not enough of them being made lately. Your one looks good, as well as your other shot you've posted later. Afterglow's and Tango's shots on this page are looking all great - well, maybe except for the computer screen bit Memfis mentioned. 0 Share this post Link to post
Yuki Senmatsu Posted December 13, 2014 Hmm. After Xmas themed wad I'm working on and releasing, I might as well work on a silver base. Feels like I've overdone base themed :P Gonna be a while since the layout may be tricky. It will be my first urban themed wad. 0 Share this post Link to post
Fuzzball Posted December 13, 2014 Oooh I thought I recognised that sky! Yes I made it :3 0 Share this post Link to post
Du Mhan Yhu Posted December 13, 2014 http://i.imgur.com/Ugih1O5.png DMP2014 map. Almost done.. 0 Share this post Link to post
scifista42 Posted December 13, 2014 Jmickle66666666, I probably make too early assumptions, but to me, your wad looks like it's going to overcome UAC Ultra 2 on its own playing field. As I prefer vivid colours over dull ones, I congratulate you already! And Du Mhan Yhu: Yay, that's a pretty extensive layout with some detailed parts. Impressive. 0 Share this post Link to post
jmickle66666666 Posted December 13, 2014 haha thanks! what playing field may I ask? i like uac ultra 1 a lot, definitely inspired a lot of the structure 0 Share this post Link to post
durian Posted December 13, 2014 jmickle66666666 said:https://dl.dropboxusercontent.com/u/8943931/gfx/2014/orange11.png Ah ha! Now I see how that line figures in the flat. Looking good! I hope you plan to have Doomguy's godmode eyes in a similar orange. 0 Share this post Link to post
scifista42 Posted December 13, 2014 jmickle66666666 said:haha thanks! what playing field may I ask? i like uac ultra 1 a lot, definitely inspired a lot of the structure UAC Ultra 2 Episode 1 was released a year and a half ago. Here is its thread (got helled because of a flame after 40oz's "controversial" promotion shout), there's a download link in the OP. It turned out to be quite different from UU1. It consisted of extensive abstract techbases (yet unique!) with focus on exploration and D1-alike gameplay, which actually ended up boring for many people. Completely new textures, but majority of them was in greyscale only, very dark and bland. Your map design in your screenshots reminded me of UU2's way of abstraction, as well as the textures, except for not being bland. If you won't limit yourself to just D1 monster cast like 40oz did, you will probably achieve better gameplay than UU2 had, too. That's what I've meant. They'll be similar in various aspects, yet yours looks better at first sight. At least that's my first impression. They might not end up being similar at all, eventually. 0 Share this post Link to post
40oz Posted December 14, 2014 (click to zoom) with the help of prboom-plus's -levelstat command that generates a text file list of details from a map(s) playthrough, I created a batch file that extracts the total kills from the text file for each map, sums them up, and saves the total in a file. I can open doom anytime I want, kill some monsters, and quit, and my deathtoll adds up so I can keep track of how many monsters I've killed, so long as I complete the level. I wish I had made this 10 years ago! I'd share it but it's pretty sloppily written and prone to errors. I don't know if there are any cheat prevention measures I can take either, as there really isn't anything stopping me from starting my deathtoll at 999,999,999,999,999,999,999 if I wanted to just by editing the text file. 0 Share this post Link to post
LigH Posted December 14, 2014 Now you have the proof that I am a german grammar nazi: I immediately recognized the usual mistake between "your" and "you're" in this screenshot. ;-) And even worse: It contains both correct and wrong versions. 0 Share this post Link to post
Grazza Posted December 14, 2014 I don't see any German grammar errors. 0 Share this post Link to post
Tristan Posted December 14, 2014 Not sure if I should really be completely re-texturing this as well, but I couldn't stand all the horribly misaligned BRONZE02 everywhere. 0 Share this post Link to post
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