plums Posted March 22, 2016 Thanks dudes. Maybe I'll try raising a few buildings. rwdpa: good catch on the corners of the windows, it was sort-of intentional but after some layering and then reducing colours the effect got a lot more pronounced, so I'll go back and touch them up. 0 Share this post Link to post
kuchitsu Posted March 22, 2016 Man, 320x200 is funny sometimes. Let's look at the same door up close and far away: 0 Share this post Link to post
an_mutt Posted March 23, 2016 hey i heard you like large sector effects this took way too long to do. 1 Share this post Link to post
Royal_Sir Posted March 23, 2016 Making three maps from the same layout. Here's a sneek peek at map number one: 1 Share this post Link to post
HorrorMovieRei Posted March 23, 2016 an_mutt said:this took way too long to do. Worth it. That looks so pretty. 0 Share this post Link to post
dobu gabu maru Posted March 23, 2016 Been turning these four texture/flat combinations Into this Just goes to show the power of lighting. GRAY2 can rot in hell though, there's almost no use for it. 0 Share this post Link to post
esselfortium Posted March 23, 2016 Holy woah! That looks really cool, dobu! I love the inverted pyramids. 0 Share this post Link to post
Katamori Posted March 24, 2016 You f@cker, whatever you touch turns into gold. Literally, I mean, this is what I experience on all your maps on yearly scale. 0 Share this post Link to post
Yugiboy85 Posted March 24, 2016 Fuck, I give up mapping. When I see stuff like this, it reminds of how dull my maps look ^^" Nice shots man. 0 Share this post Link to post
Dragonfly Posted March 24, 2016 Well... That's a very impressive looking result, Dobu! I wish I had as nice of a texture choice as you, heh; can't say mine was bad though. Keep it up, looks like a good challenge, too! 0 Share this post Link to post
dobu gabu maru Posted March 24, 2016 Thanks guys.Dragonfly said:I wish I had as nice of a texture choice as you, heh; can't say mine was bad though. Ha, grass is always greener I guess—I'd kill for ZZWOLF and PIPE1 after manually aligning every use of EXITSTON and SP_DUDE7 there is. 0 Share this post Link to post
vadrig4r Posted March 25, 2016 Eris Falling said:BFGception http://i.imgur.com/A12Ko3Ll.png Looks almost like the Necromancer's bone wall from DII. 0 Share this post Link to post
Li'l devil Posted March 25, 2016 Discovered an interesting glitch in Doom 64: I killed a zombieman and he, instead of just falling on the floor like any normal zombieman would do, he just continues standing there like an idiot. You can even go through his sprite. Spoiler 0 Share this post Link to post
joe-ilya Posted March 25, 2016 Same thing can happen in Zdaemon if your internet connection is below avarage. In Odamex it's worse. 0 Share this post Link to post
DoomMarine82 Posted March 25, 2016 Fresnel attack with full agressive! 0 Share this post Link to post
Avoozl Posted March 26, 2016 That alpha shotgun mod has been updated since the version you appear to be using, it takes away the crappy black square which doesn't look right with the weapon 0 Share this post Link to post
Breezeep Posted March 27, 2016 I really like this scrolling text effect shown on the information screen in BTSX's train station bits. 0 Share this post Link to post
Deleted_Account Posted March 27, 2016 Just something I've been working on for the last day and a half. I think I'm starting to get a hang of DoomBuilder. Spoiler 0 Share this post Link to post
Obsidian Posted March 27, 2016 Looking swanky Maru! The misaligned texture in the first shot is making me twitch a little though. ;P 0 Share this post Link to post
Wereknight Posted March 27, 2016 INO-RDC. Map 13. Start Point (Hidden Tech Metro Tunnels, lol) http://imgur.com/a/wVUjv 1 Share this post Link to post
Deleted_Account Posted March 27, 2016 Obsidian said:Looking swanky Maru! The misaligned texture in the first shot is making me twitch a little though. ;P Thanks for the comment Obsidian! I can assure you that texture has now been properly aligned. :) 0 Share this post Link to post
Z0k Posted March 28, 2016 Still working on map03 lot of mapper block lately, but also started to work now in the crate maze, everyone love crate maze right? i like this area though, still need to do the cargo train around that area 0 Share this post Link to post
Royal_Sir Posted March 28, 2016 Z0k said:Still working on map03 lot of mapper block lately, but also started to work now in the crate maze. Whoa. Just, whoa. What's this mapset called again? 0 Share this post Link to post
Z0k Posted March 28, 2016 Royal_Sir said:Whoa. Just, whoa. What's this mapset called again? we called it "darkmoon" :P 0 Share this post Link to post
Rayziik Posted March 28, 2016 MAP15: Dawn of the Machine Another arena based thing that's also basically a slaughtermap. No regrets! Although it's kinda lame and not very interesting to look at. (images linked for 1080p goodness) 0 Share this post Link to post
Tango Posted March 28, 2016 Not an in-game shot or anything, but I recently started working on v2 (from scratch) of a little node.js thing that scrapes this thread for images and saves em all, eventually to be displayed on a separate site just for viewing shots posted in this thread in a streamlined way. The code is still really rough in a lot of places and there's a lot I'm not sure exactly how to do properly yet, but I finally got it so that the scraper can find/save not only images posted as actual images on this page, but also any images that are just imgur links, meaning that it would also find the image in this post and save it! http://imgur.com/7ArL2qg 0 Share this post Link to post
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