snapshot Posted March 29, 2016 This summer, you'll be fighting street gangs, Scuba steves, Ralphis guys and such ... waves and waves of PUNKs, get down wittafunk . (Skulltag invasion style) 0 Share this post Link to post
Dragonfly Posted March 29, 2016 DMGUYDZ64 said:This summer, you'll be fighting street gangs, Scuba steves, Ralphis guys and such ... waves and waves of PUNKs, get down wittafunk . (Skulltag invasion style) http://img15.hostingpics.net/pics/538150invasion.png Your shadowing has absolutely no consistency. Where is the light source, and why then are all the shadows going in different directions? 0 Share this post Link to post
june gloom Posted March 29, 2016 Rayzik said:MAP15: Dawn of the Machine Another arena based thing that's also basically a slaughtermap. No regrets! Although it's kinda lame and not very interesting to look at. http://imgur.com/ToCpJrN http://imgur.com/H33NmSYhttp://imgur.com/LCRP68R http://imgur.com/8Mc4fC2http://imgur.com/6WGaE0L (images linked for 1080p goodness) You know what it reminds me of is a certain map early on in the Starship Troopers mod for Duke Nukem 3D -- lot of grey and nuclear green. I like the look of it! 0 Share this post Link to post
Dragonfly Posted March 29, 2016 DMGUYDZ64 said:Still working on this .. Regardless, you should always consider your light sources before placing any form of shadows or highlights! :P 0 Share this post Link to post
snapshot Posted March 29, 2016 Dragonfly said:Regardless, you should always consider your light sources before placing any form of shadows or highlights! :P Light source ? 0 Share this post Link to post
Dragonfly Posted March 29, 2016 Well done. Now apply that logic to your Urban Brawl scene. 0 Share this post Link to post
Soundblock Posted March 29, 2016 DMGUYDZ64 said:Light source ? A whole megawad full of artsy desert islands please. No monsters. 0 Share this post Link to post
snapshot Posted March 29, 2016 Soundblock said:No monsters. Scuba steve bursts out of water . 0 Share this post Link to post
gemini09 Posted March 30, 2016 I drew a birdie and I didn't even know it, and so much time I spent for something so little: 0 Share this post Link to post
Soundblock Posted March 30, 2016 I see your fire and raise you two fires. 0 Share this post Link to post
gemini09 Posted March 30, 2016 Soundblock said:I see your fire and raise you two fires. But I came in peace! 0 Share this post Link to post
Z0k Posted March 30, 2016 i liked how this area was made now i just need to do some small detailing there and here and i will done with this room but not with the map yet 0 Share this post Link to post
scifista42 Posted March 30, 2016 ^ Nice. I think the corridor would benefit from some noticeable light/shadow-casting moreso than any other kind of detailing. 0 Share this post Link to post
40oz Posted March 30, 2016 gemini09 said:I drew a birdie and I didn't even know it, and so much time I spent for something so little: Doom guy looks like hes riding an invisible motorcycle. 0 Share this post Link to post
Katamori Posted March 30, 2016 Tango said:Not an in-game shot or anything, but I recently started working on v2 (from scratch) of a little node.js thing that scrapes this thread for images and saves em all, eventually to be displayed on a separate site just for viewing shots posted in this thread in a streamlined way. The code is still really rough in a lot of places and there's a lot I'm not sure exactly how to do properly yet, but I finally got it so that the scraper can find/save not only images posted as actual images on this page, but also any images that are just imgur links, meaning that it would also find the image in this post and save it! http://imgur.com/7ArL2qg Oh wow, glad to see you've made progress! I also improved a lot in NodeJS, I'm close to set up a database of 3500 Doom videos, each gathered by an automated program. 0 Share this post Link to post
Tango Posted March 30, 2016 Katamori said:Oh wow, glad to see you've made progress! I also improved a lot in NodeJS, I'm close to set up a database of 3500 Doom videos, each gathered by an automated program. Awesome man :D Up on github or anything yet? 0 Share this post Link to post
kuchitsu Posted March 30, 2016 Maybe find\make more variations of bookcases? The potential coolness of Doom libraries is almost always nullified by the fact that it's just same texture repeated 1000 times (see Resurgence Map26 or whatever the number was). 0 Share this post Link to post
Avoozl Posted March 31, 2016 Tango said:http://i.imgur.com/Sx2nO5c.jpg http://i.imgur.com/81Vm9JN.jpgI really like this theme. 0 Share this post Link to post
dobu gabu maru Posted March 31, 2016 Yeah the starry stone library is a nice theme. If anything, it just needs some decorative props like torches and candelabras. 0 Share this post Link to post
Blastfrog Posted March 31, 2016 Been messing with new textures, also started on a slightly higher res player sprite. 0 Share this post Link to post
snapshot Posted March 31, 2016 Sodaholic said:Been messing with new textures, also started on a slightly higher res player sprite. Looks like a pantless guy looking at good nature views . 0 Share this post Link to post
Cacockcansukmycok Posted March 31, 2016 gemini09 said:I drew a birdie and I didn't even know it, and so much time I spent for something so little: http://i.imgur.com/1Q8m2MY.png http://i.imgur.com/cCFJVOU.jpg I see what you did there. 0 Share this post Link to post
Yugiboy85 Posted March 31, 2016 Bad news for the very few who were waiting for "fortress of misery". I saved my map today and something unexpected happened :( It's very bad. Spoiler Tried reopening it with a backup, nothing... It's gone. Oh well, guess I'll have to start from scratch. Really sucks though. Like, 5 months of hard work went to dust. Spoiler Spoiler Spoiler And now, I'm gonna head off to bed and forget this very lame attempt at an april fool's joke ^^" 0 Share this post Link to post
Jaxxoon R Posted April 1, 2016 Even lamer considering it's still May here. 0 Share this post Link to post
Jimmy Posted April 1, 2016 Jaxxoon R said:still May here http://vignette2.wikia.nocookie.net/epicrapbattlesofhistory/images/b/b5/Doc_Brown_Based_On.png/revision/latest?cb=20150823032635 0 Share this post Link to post
Urthar Posted April 1, 2016 Finished this one: Ended up switching to Boom Format, which allowed to me to simplify the lighting and address a few other issues on other maps. Started this one: First test area for another additional WTMDG map. 0 Share this post Link to post
negke Posted April 1, 2016 I like the first one, very slick look. Makes the think of some sort of Doom-type Goetheanum in a way. 0 Share this post Link to post
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