Katamori Posted May 7, 2016 Started heavily redoing an old idea: cyberpunk atmosphere in vanilla Doom! 0 Share this post Link to post
yakfak Posted May 7, 2016 https://www.dropbox.com/s/da7i8o2maleklsj/doom59.bmp?dl=1 that cheerful zan-zan aesthetic teh map, prboom+ rec 0 Share this post Link to post
baja blast rd. Posted May 7, 2016 http://www.mediafire.com/download/n606y9iiejtch6j/myleg01t_rdwpa_fda.lmp Man that last group of hitscanners, LOL. :D 0 Share this post Link to post
yakfak Posted May 7, 2016 :)) nice work hmm a lot of those shotgunners just dawdled around and you ended up with lots of ammo... well, at least it forced you into a sniping stance which was teh point! I do though wonder if there's anything I could add to make it more exciting for good players without making it impossible for myself 0 Share this post Link to post
SFoZ911 Posted May 7, 2016 yakfak said:https://www.dropbox.com/s/da7i8o2maleklsj/doom59.bmp?dl=1 that cheerful zan-zan aesthetic teh map, prboom+ rec That was an awesome map. Really liked some of the visuals ideas like the those towers/silos in the background and the overall vegetation surrounding the main structure. Good atmosphere with the shadows and the black stars sky. Gameplay was also fun with plenty of hitscanners sniping you right of the bat but definitely enjoyable. More! 0 Share this post Link to post
MSPaintR0cks Posted May 8, 2016 @joe Maybe add some more lightning variety? Other than that, looks very interesting. @Katamori Looks good, I like that sky texture :D @yakfak Digging the look and the vegetation on that map. But damn, hitscanners everywhere D: 0 Share this post Link to post
Dragonfly Posted May 8, 2016 Fun map, yakfak. I found it hard to get away from the starting point, but once I was moving I was good to go. Spoiler I found the HK that teleports in after the invisibility sphere a real bitch though Below is my recent efforts, sv_nomonsters 1 for screenshot purposes. 0 Share this post Link to post
yakfak Posted May 8, 2016 dragonfly, that looks great! Most people attempting coloured lighting seem to go nuts but yours is subtle and good-looking 0 Share this post Link to post
Dragonfly Posted May 8, 2016 yakfak said:dragonfly, that looks great! Most people attempting coloured lighting seem to go nuts but yours is subtle and good-looking As is the power of dynamic lighting. Thanks for the compliments! 0 Share this post Link to post
Acid Posted May 8, 2016 I found and then subsequently fell in love with a stone texture from Community Chest 4 textures, so I went and made these things. Then, I hit a roadblock because I didn't know what I would expect from the map, gameplay-wise, so I dropped the map altogether. 2 Share this post Link to post
SFoZ911 Posted May 8, 2016 You must keep going BloodyAcid! This looks absolutely stunning. Love the scale, makes me feel so little as the doomguy and I like it. Interesting to think what kind of gameplay would be like. 0 Share this post Link to post
Velvetic Posted May 8, 2016 I agree with SFoZ911, it looks eerie and puts me in an apprehensive feeling that I quite like. 0 Share this post Link to post
Breezeep Posted May 8, 2016 Those shots look great, BloodyAcid! It's pretty interesting to see Brutalist Architecture in doom. 0 Share this post Link to post
esselfortium Posted May 8, 2016 Woah, no kidding! That looks fantastic. It's bleak and imposing and I love it. 0 Share this post Link to post
IMX Posted May 8, 2016 Hopefully you didn't nuked the maps, BloodyAcid. You definitely have something going! Brutalist Doom 2: Brutal Harder 0 Share this post Link to post
gemini09 Posted May 8, 2016 Hi BloodyAcid, I really like that too! If you're uncertain of where to take the map, then I think you should start by populating it with monsters like the gray ones from "Winter's fury" - you've already stuck to a strict regiment with the textures so I think it would be blatantly irrational to populate it with monsters "of all colors" as without monsters you've clearly had some concept in mind that looks great including the scale as somebody mentioned, so don't underestimate yourself. Continue to just have fun. 0 Share this post Link to post
DMPhobos Posted May 9, 2016 Ed, Dragonfly, BloodyAcid... Those are some really amazing shots 0 Share this post Link to post
Acid Posted May 9, 2016 Thank you for the kind words, everyone. I had troubling deciding between monster placement/amount vs exploration and actual "Doom"-ish gameplay. If it's too easy/lackluster/puzzle focused, I'm afraid that it'd be boring to slog through. (On the other hand, I don't think that the large scale architecture would fit well with hordes of demons). I think I've decided on a more exploration "absorb the atmosphere" type of feel to the map. Hope to get something pushed out by the end of this summer :) I haven't looked at the license usage for Winter's Fury, but I played through a bit of it today, and really like the look and feel of some of the monsters. Thanks for that! 0 Share this post Link to post
Tracer Posted May 9, 2016 Wearing my lucky shirt today for my accounting final. Wish me luck, guys. Also, BloodyAcid...damn. 0 Share this post Link to post
Marcaek Posted May 10, 2016 BloodyAcid you better finish that!!!!!!!! gimme my BRUTALISM 0 Share this post Link to post
Fuzzball Posted May 10, 2016 Remember those UAC comp doors a while back? C: Cross posting awww yis~ :D DOWNLOAD HERE!! Many more in the wad! 1 Share this post Link to post
Dragonfly Posted May 10, 2016 FuzzballFox said:Remember those UAC comp doors a while back? C: http://i.imgur.com/x45y9Lz.png http://i.imgur.com/hmfEwHX.png http://i.imgur.com/WiEE9sy.png http://i.imgur.com/iio84P3.png Cross posting awww yis~ :D DOWNLOAD HERE!! Many more in the wad! I've not downloaded the WAD, wouldn't be of much use while I'm here at work, but from the teaser you posted these textures look awesome! 0 Share this post Link to post
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