scifista42 Posted July 11, 2016 Cell said:http://www.mediafire.com/convkey/ec37/d0ncal762c03r08zg.jpg A free view on the aquaduct showing the beginning of the level aswell (the half-hidden alcove just left to the middle). I like your unconventional usage of stock textures and this drain pillar thing in the water is particularly awesome. 0 Share this post Link to post
Wereknight Posted July 11, 2016 Cell said:A few images from a map that's been in progress for more than 4 years, called "Aquaduct System" Lovely. 0 Share this post Link to post
Fonze Posted July 11, 2016 Happy day for me; couple of my favorite mappers post some pretty pics! Z0k said:and after 3 months in development i hope will worth the wait. now it just matter of time to DMPhobos to finish his map so we can upload it to get some feedback. although i liked those helmet shotgun guys, no matter what, they would jump out of the platform just to have a nice spot to shoot you at the face. and i like how in the crusher area former humans and imps just avoid the crusher. Great, great visuals, as always. I'm thrilled to hear Darkmoon will be receiving an update soon and can't wait to explore the new areas! antares031 said:I recently restarted to make my personal megawad: I'm also ecstatic to hear progress will resume for Struggle; this map set is an absolute beautiful masterpiece and a ton of fun to play; though I will say I exhausted my known list of curse words 3 or 4 times over on a few levels, heh. Still, some of these levels are among the most beautiful levels I've played. The couple custom enemies and boss were a great touch, and you did a good job with the balancing of the gameplay changes. AD: that's a cool-looking shot. I always like seeing that texture set and enjoy playing your maps. I will also say Dragonfly's recoloring of that room looked really sweet. I look forward to your "twist," heh. 0 Share this post Link to post
NiGHTMARE Posted July 15, 2016 In-progress remake of Downtown (pics of an earlier version were posted over on the ZDoom forum a while back): 0 Share this post Link to post
scifista42 Posted July 15, 2016 ^ Both screenshots look cool, though the latter one ruins the notion that the texture MODWALL2 is supposed to depict windows. 0 Share this post Link to post
esselfortium Posted July 17, 2016 Nice, DRL! The vivid green highlights look so good against the desaturated blue and tan structures. This is a super minor detail, but I think it might look nice if there was a bit more blue visible in those 32-tall gray bricks, to tie them in more. 0 Share this post Link to post
Rayziik Posted July 17, 2016 Adding like 2000 linedefs to a map... ..worth it. (images linked for better view) 0 Share this post Link to post
AnonimVio Posted July 17, 2016 Rayzik said:Adding like 2000 linedefs to a map... I've noticed a lot of copy-paste in your maps... 0 Share this post Link to post
joe-ilya Posted July 17, 2016 AnonimVio said:I've noticed a lot of copy-paste in your maps... Yeah, in reality he just made a quartret of the area which was like 500 lines and copied it 3 more times. Now he's bragging about how many linedefs he used. 0 Share this post Link to post
Rayziik Posted July 17, 2016 I mean I never said I drew them all by hand, but ok. 0 Share this post Link to post
Fonze Posted July 17, 2016 One thing that amazes me is how far some people can stretch 2k lines, as in how much of a map they can make that still looks good. It took me 2k lines just to do this: And that was just one room. On that note, nice use of lines to make a fairly large, interesting-looking area, Rayzik. 0 Share this post Link to post
baja blast rd. Posted July 17, 2016 Sorry your pictures didn't impress Doomworld's holy tribunal of aesthetics, Rayzik. Maybe you can try again later and they might deem your offering worthy of the holy mouseclicks. 0 Share this post Link to post
joe-ilya Posted July 17, 2016 I actually like that UAC box flag, could make a fine fit in a jokewad. 0 Share this post Link to post
valkiriforce Posted July 18, 2016 rdwpa said:thing Is that a UAC crate flag on a wooden boat sailing a MARBFACE sea? About to land on the shore of laptops where barons are about to throw a bonfire party. Spoiler DEM1_3 if you're gonna get technical with me. 0 Share this post Link to post
joe-ilya Posted July 18, 2016 No, it's just trying to piss me off. (?) 0 Share this post Link to post
Tritnew Posted July 18, 2016 ^Pretty sure rdwpa is just trying to make fun of your weird and interesting(?) style. 0 Share this post Link to post
Tristan Posted July 18, 2016 rdwpa said:http://i.imgur.com/ZVoSMtI.png Make sure you post it again on the next page. 0 Share this post Link to post
esselfortium Posted July 18, 2016 rdwpa said:http://i.imgur.com/ZVoSMtI.png Needs more barons. Du Mhan Yhu said:http://i.imgur.com/fgQKrFK.png Needs less 8-unit-thick supports clogging up entrances. 0 Share this post Link to post
Bauul Posted July 18, 2016 Just a corridor from the 4-in-1 map concept I'm working on. I think it looks kind of alright! 1 Share this post Link to post
Turbo Saber Posted July 18, 2016 esselfortium said:Nice, DRL! The vivid green highlights look so good against the desaturated blue and tan structures. This is a super minor detail, but I think it might look nice if there was a bit more blue visible in those 32-tall gray bricks, to tie them in more. Thanks! I agree about the gray bricks so I whipped up a subtle recolor. Looks a lot better IMO. 0 Share this post Link to post
Du Mhan Yhu Posted July 18, 2016 esselfortium said:Needs less 8-unit-thick supports clogging up entrances. http://imgur.com/a/1AHgJ 0 Share this post Link to post
valkiriforce Posted July 18, 2016 I figured that's what that was a reference to. Looks good to me. 0 Share this post Link to post
DeathevokatioN Posted July 18, 2016 Looks awesome, Rayzik! Those torches look amazing against the sky... and damn that looks cool Fonze, love the Heretic vibe, has a very homely feel to it. :P 0 Share this post Link to post
Obsidian Posted July 18, 2016 Holy shit I finished something. I think. 0 Share this post Link to post
Recommended Posts