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Post Your Doom Picture (Part 2)


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13 minutes ago, MysteriousHaruko said:

I just opened the door and cyberdemon said "surprise!!!" :')

The problem with placing cybies behind doors oftentimes is that people either do it "wrong/right" on purpose, or they do it "wrong/right" without knowing. If your idea is to create a map that can be completed on first attempt, you might want to make sure that either the cybie is not too close to the door, so people have some more time to react, or you can compensate for a nasty setup by allowing players to take a hit without dying instantly. The problem with the second method is that as soon as people know about that cybie, you'll have given them too many resources. The issue with the first method is that more experienced players will deem it too easy. In other words, you can't make everybody happy anyway. ;-)

 

Another method would be to be place that cybie with the back to the door, while making sure players can't just sneak past him. That way they can prepare for the encounter without being able to skip it easily. Other methods involve "reveals" in which the cybie is in a box that slowly opens up, or have the cybie in a "pit" that slowly raises. The last two methods are relatively elegant in my opinion, and they also create some suspense, because the player has less time to evaluate the situation, since it's only a matter of seconds until the big guy starts moving. There's lots of ways you can do this, and you may find it fun to experiment with them and see where they work best.

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16 minutes ago, MysteriousHaruko said:

One more screenhot from shovelware stuff. Maybe someone knows author that wad?

Screenshot_Doom_20170514_012225.png

I don't think I've seen that Titlepic in over 20 years!  I seem to remember it was included on accompanying CD that came with the Waite Group's Doom Construction Kit book. 

Edited by Bauul

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@Gez: agreed

 

9 minutes ago, Bauul said:

I KNOW that Titlepic!  I have a hunch it was included on accompanying CD that came with the Waite Group's Doom Construction Kit book. 

Galaxia is a classic, famous especially for its immersive storyline (even though gameplay is a bit lacking, unless you like tunnel mazes and TNT map22...). It's one of the top ten of 1994 from 10 Years Of Doom (so, the cacowards before the cacowards began, approximately).

 

Edited by RjY

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6 minutes ago, leodoom85 said:

The name of the author is the same as the image :)

Here's the wad: https://www.doomworld.com/idgames/levels/doom/g-i/galaxia

I mean,personally,I'm just curious what he is doing in his life now,does he still draw maps for Doom?

3 minutes ago, Bauul said:

I don't think I've seen that Titlepic in over 20 years!  I seem to remember it was included on accompanying CD that came with the Waite Group's Doom Construction Kit book. 

It's nice to hear that,I'm just randomly digging through shovelware files. It would be great to do project where people help polish wads and gives them new shine and fame. 

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6 minutes ago, MysteriousHaruko said:

I mean,personally,I'm just curious what he is doing in his life now,does he still draw maps for Doom?

Aahhh.....for that, I don't know. Since the map was created in '94, I don't think so...

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On 5/11/2017 at 7:58 PM, lupinx-Kassman said:

More glacial progress on Autumn Flock, the squigglevision thing. I had an oil and pastel look in mind, but it turned out looking more like crayon. Incidentally my oil and pastel pastel paintings in grade school also looked like crayon, so at least I've remained consistent?

 

yeah this is insanely cool. looking forward to it :)

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On 5/11/2017 at 9:57 AM, NinjaLiquidator said:

@Angry Saint I am looking forward for this. How many % is done? Need testers?

Sorry I didn't read this the first time.

 

It is like 30% done. the first release will be 3 maps, let's see if I have ideas for 6 more (it should be Ultimate Doom episode).

 

And for sure I will need testers, thank you!

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A pair of layout i started for mayhem 2017

9lS1E2G.png

Wue60ki.png

A SMB1 bowser castle of sorts, it will have a slaughtermap basic design in my mind...

 

i82Jjqn.png

p6Ma3Ey.png

...and a SMB2 island / caves settings, not sure of the gameplay final route...

Edited by Walter confetti
new pics added

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laitini_001.png

 

back to my stupid roots

i wanted to stream stuff but neither my laptop or my connection can handle a big prboom+ window

so its time i made some vanilla compatible stuff, streamed in 640x400

 

i wish there was a machine you could throw your partially-made maps into and it mulched them up and spat out Partial Credit

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23 minutes ago, Angry Saint said:

Give me a like if you recognize this is Doom-related:

 

MJYw8Gcl.jpg

This comics has been originally published in 80s in Czech magazine ABC and Galaxia wad was definitely based on this story.

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On 2017-5-16 at 2:04 PM, MysteriousHaruko said:

q3l8mG3.png

 

TF2 Beibertower flashbacks

 

What you should have done is make all of the textures the JDoom Hi-res Pack's Ouch face.

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4 minutes ago, Kapanyo said:

TF2 Beibertower flashbacks

 

What you should have done is make all of the textures the JDoom Hi-res Pack's Ouch face.

It's from Woo3 jokewad. I like silly Doom stuff ,but I rarely share screenshots like this because I don't want look like a child. 

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4 hours ago, yakfak said:

image

Woah, that's really cool and creative use of composite textures! Makes me think perhaps id should have tried getting a bit more creative with that feature. Hell, they could've made all sorts of textures unique to single areas of single levels, and not have the IWAD be any bigger but maybe a few kb.

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9 hours ago, Blastfrog said:

Woah, that's really cool and creative use of composite textures! Makes me think perhaps id should have tried getting a bit more creative with that feature. Hell, they could've made all sorts of textures unique to single areas of single levels, and not have the IWAD be any bigger but maybe a few kb.

hee thanks :) the ridged patches like the RW19 set are really great for creating your own textures with, horizontal seams are so naturally sexy in this engine anyway

i'm sure the Id bunch would have noticed the same thing if they had a few more months to get the maps together, necessity probably made them rush ahead with the defined textures...

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There were some textures tailored to specific locations during the development, but the idea was largely abandoned after Hall's departure.

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Working on my mayhem 2017 map. Enjoying working with some goofy, high colour super-low-res textures :P

 

I think I may soften the lighting in some places, we'll have to wait and see. :P

 

 

0b796976b70c70489a41d70cf8571f0b.jpg

 

1f8fbd32035742814d663b6a3c00e2ae.png

Edited by Dragonfly

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BTW I wanted to mention, I'm pretty sure Galaxia appears on the "Maximum Doom" portion of the "Master Levels for Doom 2" compilation CD. I played it in the last couple of years and was surprised by how well it's held up.

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On 5/16/2017 at 4:04 PM, MysteriousHaruko said:

q3l8mG3.png

 

Now this is called art.

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