durian Posted July 21, 2017 (edited) 21 minutes ago, Phade102 said: Ah so correct me if i'm wrong, but hes basically lightened up a texture, made a circular sector and added it? Or is it sort of like dynamic lighting? I'll explain; there are three elements of that scene which use baked lighting: the shadows around the curved sections of the pipes (but I used vertical transitions between the gradients to be in keeping with what I take to be Doom's visual-style), the horizontal shadow on the wall immediately underneath the pipes (idea stolen from TEKWALL6), and the glow around the bulbs of the ceiling lights themselves. Anything else (maybe the circular parts you mention?) is just regular sector lighting with some Boom light transfers. No dynamic lights, or other trickery. Edited July 21, 2017 by durian 1 Share this post Link to post
Psyrus Posted July 22, 2017 I may have found the sky to use thanks to Mechadon's sky pack. It seems to fit very nicely for it was probably the combination of the E4 texture scheme going on and "Lurking" by Essel which happened to be playing while I was testing it out. Props to both. 15 Share this post Link to post
Master O Posted July 22, 2017 6 hours ago, Jimp Argon said: Dollet from Final Fantasy VIII. *uses Phoenix Down on all the Doom monsters.* *Level ends.* 1 Share this post Link to post
Arctangent Posted July 22, 2017 Phoenix Down kills zombies, not demons. 0 Share this post Link to post
Phade102 Posted July 22, 2017 7 hours ago, durian said: I'll explain; there are three elements of that scene which use baked lighting: the shadows around the curved sections of the pipes (but I used vertical transitions between the gradients to be in keeping with what I take to be Doom's visual-style), the horizontal shadow on the wall immediately underneath the pipes (idea stolen from TEKWALL6), and the glow around the bulbs of the ceiling lights themselves. Anything else (maybe the circular parts you mention?) is just regular sector lighting with some Boom light transfers. No dynamic lights, or other trickery. thank you very much for explaining. I think ill try to learn how to do this, it seems very effective! 0 Share this post Link to post
RottKing Posted July 22, 2017 (edited) A new map I made for the Counter-Goat Initiative 1v1 wad Edited July 22, 2017 by RottKing 30 Share this post Link to post
Phade102 Posted July 22, 2017 3 hours ago, RottKing said: A new map I made for the Counter-Goat Initiative 1v1 wad HOnestly haven't seen many asian styled maps. this looks really interesting! 1 Share this post Link to post
Lila Feuer Posted July 22, 2017 Unsurprisingly I get strong SW vibes from those shots, really nice! 0 Share this post Link to post
Misty Posted July 22, 2017 I've got some inspiration today, tried to do some speedmapping, but I ended here putting unrelated stuff in one place. I use A.L.T megawad as inspiration for this map. I hope this won't take few months to finish. 1 Share this post Link to post
Phade102 Posted July 22, 2017 6 minutes ago, MysteriousHaruko said: I've got some inspiration today, tried to do some speedmapping, but I ended here putting unrelated stuff in one place. I use A.L.T megawad as inspiration for this map. I hope this won't take few months to finish. Is this the same map you showed off a while back? It looks really nice! 0 Share this post Link to post
Roofi Posted July 22, 2017 (edited) I continue my map for Tangerine Nightmare Edited July 22, 2017 by Roofi 18 Share this post Link to post
Misty Posted July 22, 2017 Just now, Phade102 said: Is this the same map you showed off a while back? It looks really nice! Nope. It's new one, unless you're talking about "boiling caves" which is still in beta phase until I get all gameplay tested. I worked all day with plan in the mind before I checked clock and told myself "whatever, continue on this map", because time already passed for quick speedmap. 0 Share this post Link to post
leodoom85 Posted July 22, 2017 17 minutes ago, MysteriousHaruko said: I've got some inspiration today, tried to do some speedmapping, but I ended here putting unrelated stuff in one place. I use A.L.T megawad as inspiration for this map. I hope this won't take few months to finish. Nice. Also...liquid physics don't exist in Doom ;) 3 Share this post Link to post
EmotionalFelineinaMadstate Posted July 22, 2017 (edited) Whipped up something real quick over here. Featuring doggies. Edited July 22, 2017 by Angry_Cat 3 Share this post Link to post
Misty Posted July 22, 2017 4 minutes ago, leodoom85 said: Nice. Also...liquid physics don't exist in Doom ;) That's why we can create crazy stuff in Doom engine and nobody will complain ;) 3 Share this post Link to post
EmotionalFelineinaMadstate Posted July 22, 2017 Now i'm starting to wonder if real life can become the doom engine so i can walk on water. 0 Share this post Link to post
Misty Posted July 22, 2017 5 minutes ago, Angry_Cat said: Now i'm starting to wonder if real life can become the doom engine so i can walk on water. *Lava. I always wanted walk on lava and not get burned. 0 Share this post Link to post
EmotionalFelineinaMadstate Posted July 22, 2017 Just now, MysteriousHaruko said: *Lava. I always wanted walk on lava and not get burned. 12 Share this post Link to post
leodoom85 Posted July 22, 2017 Doomguy can walk on everything including void :P 0 Share this post Link to post
Phade102 Posted July 22, 2017 1 minute ago, leodoom85 said: Doomguy can walk on everything including void :P Leave my void out of this thank you =) 3 Share this post Link to post
NinjaLiquidator Posted July 22, 2017 Speedmap I am working on now. Streaming now. Just wanted to boast :P 5 Share this post Link to post
Yugiboy85 Posted July 22, 2017 1 hour ago, Angry_Cat said: Now i'm starting to wonder if real life can become the doom engine so i can walk on water. This would fuck up ALOT of stuff in the world heh xd You'd have homs, visplanes, limitations, etc... 2 Share this post Link to post
EmotionalFelineinaMadstate Posted July 22, 2017 Just now, Yugiboy85 said: You'd have homs, visplanes, limitations, etc... *is born* *limitation crash* 2 Share this post Link to post
Jimmy Posted July 22, 2017 Say what you will about Trump's wall - at least it would keep too many bastard visplanes showing up. 5 Share this post Link to post
BigDickBzzrak Posted July 22, 2017 1 hour ago, Angry_Cat said: Now i'm starting to wonder if real life can become the doom engine so i can walk on water. 7 Share this post Link to post
CzechMate29200 Posted July 22, 2017 2 hours ago, Angry_Cat said: I think I just found a new avatar... ;) 0 Share this post Link to post
Tristan Posted July 22, 2017 Jumping on the fake-coloured light bandwagon from a few pages ago, I'm sure this means nothing bad given all the demons turned cyan too! In all seriousness though, dunno if I should put light transfers on this ceiling so they aren't illuminated or leave them as they are. Thoughts? 9 Share this post Link to post
Tango Posted July 22, 2017 On 7/21/2017 at 1:46 AM, Eradrop said: 5 Maps already finished, wodering if I should make like 10-11 maps or maybe a full megawad. mmmm... 32 maps of the same style would be boring, right? [sick screenshots] Those look really beautiful :D I am very excited to check that out whenever you release it. Love the theme 0 Share this post Link to post
Recommended Posts