Angry Saint Posted August 2, 2017 Eden Log, limits removing map. For the "Standard E1 Community Project" 13 Share this post Link to post
negke Posted August 2, 2017 On 28.7.2017 at 0:27 AM, Dragonfly said: a little something Well-done demakes are always something special. Very cool how it all comes together on the editor shots, the 3D-view one in particular. 1 Share this post Link to post
Walter confetti Posted August 2, 2017 (edited) @Angry Saintawesome shots! @Cell really cool trick! Edited August 2, 2017 by Walter confetti 1 Share this post Link to post
durian Posted August 2, 2017 Nice stuff @Angry Saint - some interesting shapes and texture combos. It might be worth playing a little with the light levels - perhaps bringing the overall level down a bit, and introducing some contrast. 1 Share this post Link to post
eltiolavara9 Posted August 2, 2017 i dont have much but heres one from when i tried to load as many mods together as possible without crashing the game 2 Share this post Link to post
Angry Saint Posted August 2, 2017 1 hour ago, Walter confetti said: @Angry Saintawesome shots! thank you! 39 minutes ago, durian said: Nice stuff @Angry Saint - some interesting shapes and texture combos. It might be worth playing a little with the light levels - perhaps bringing the overall level down a bit, and introducing some contrast. thank you too! Usually lighting is one of the last things I put in a level; Eden Log is still WIP so also light levels will come for sure. 0 Share this post Link to post
Tracer Posted August 3, 2017 On 8/1/2017 at 3:23 AM, Kapanyo said: Someone -needs- to make Bread Simple a thing. Mancubiscuit. 1 Share this post Link to post
The_MártonJános Posted August 3, 2017 (edited) "TIXƎ" is a horrible design choice and I strongly discourage anyone from using it.Shot taken from my submission (MAP17) for this pWad. [EDIT] @Jimmy: the answer to your question is (c). Edited August 3, 2017 by Cell Grammar. It gets me every time. Also responded to Jimmy. 12 Share this post Link to post
Jimmy Posted August 3, 2017 (edited) Did you flip that texture with... (a) negative texture scaling via UDMF, (b) a TEXTURES lump with FlipX applied to the patch, (c) literally placing 32 vertices to invert the entire texture via line offsetting EDIT: You poor sod. Edited August 3, 2017 by Jimmy 7 Share this post Link to post
NeedHealth Posted August 3, 2017 Confinement 2048, still subject to change. I am really struggling to figure out what to do with this area. I've mulled it over in my head how the map would play out without it and I do not think it would work. Currently 107 monsters. Spoiler 3 Share this post Link to post
Medis Posted August 3, 2017 3 minutes ago, NeedHealth said: So warm picture I love this doom appearence 0 Share this post Link to post
Fonze Posted August 3, 2017 4 hours ago, Cell said: "TIXƎ" is a horrible design choice and I strongly discourage anyone from using it. Lol <3 1 Share this post Link to post
NeedHealth Posted August 3, 2017 23 minutes ago, Medis said: 26 minutes ago, NeedHealth said: So warm picture I love this doom appearence Ty -! Staring at the same area for ages apparently makes you blind, I only now saw that the shadow sector uses BROWNSD1 when it is supposed to be a sand texture. An other thing I can't decide if I want. 0 Share this post Link to post
Memfis Posted August 3, 2017 Someone didn't notice a hole in that SILVER... 5 Share this post Link to post
NeedHealth Posted August 3, 2017 @Memfis Is it a hole for a detachable car stereo ? I didn''t know they had those in the future. 2 Share this post Link to post
Breezeep Posted August 4, 2017 Gray and brown textures don't really mix together that well TBH. 0 Share this post Link to post
NeedHealth Posted August 4, 2017 They don't? If it is possible, I would have added an 4x4 inlayed square around those lights and a contrastive colour on the inside rim. 0 Share this post Link to post
Gez Posted August 4, 2017 5 hours ago, DoomLover234 said: I think it'd look better without the bordering around the pillars. 0 Share this post Link to post
Ichor Posted August 5, 2017 On 7/30/2017 at 6:08 PM, Ichor said: I didn't really like this thing. The hand doesn't look good and the coding for it became waaay too bloated (and this was just for making it fire while spinning and bobbing at the same time). I scrapped it and made this instead (the staff came from an image search, but the hand is new). 8 Share this post Link to post
wheresthebeef Posted August 5, 2017 You are insane, they both look great. The only thing the original could've used is a shadow and/or light emitting the palm that gets bigger/smaller as the artifact bobs 1 Share this post Link to post
Ichor Posted August 5, 2017 6 minutes ago, wheresthebeef said: You are insane, they both look great. The only thing the original could've used is a shadow and/or light emitting the palm that gets bigger/smaller as the artifact bobs Maybe, but it's really the hand of the first one that I'm least satisfied with. The spinning thing does look good, but the hand...not so much. I might use it some other time, but it won't be right now (and I would have to completely revamp that hand). Besides, first one didn't fit the voodoo theme I wanted for the weapon. 0 Share this post Link to post
Fuzzball Posted August 5, 2017 (edited) https://forum.zdoom.org/viewtopic.php?f=37&t=25026&hilit=nightmare+dark Must say I really do enjoy these textures by NIGHTMARE- darker wood is wonderful as is the darker metal trim! Going to make a few more variants I think- as they are lacking flats! Especially for the wood~ Have made a couple so far! :D Just basic flats to go with! Yes they tile fine too :3 I made sure of it Then this happened! It's not 128x high for obvious mathematical reasons- but it tiles fine this way! Edited August 5, 2017 by FuzzballFox 6 Share this post Link to post
printz Posted August 6, 2017 (edited) I turned the player into one of those green aliens of Doom. It fares quite well against the biggest agents of Hell. The weapon is based on the Spell Binder from the Realm667.com Armory. Edited August 6, 2017 by printz 14 Share this post Link to post
scifista42 Posted August 7, 2017 Nice idea. I suggest a wood-themed status bar rather than marble-themed, for contrast. Also lighting/shading work for the hands. 1 Share this post Link to post
Koros Posted August 7, 2017 (edited) Spoiler Edited August 7, 2017 by Jimp Argon 23 Share this post Link to post
printz Posted August 7, 2017 That looks powerful. Are the distant structures part of the gameplay or only decoration? 0 Share this post Link to post
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