damned Posted December 12, 2017 1 hour ago, Myst.Haruko said: Hi there "L-L-Look at you, hacker. A pathetic creature of meat and bone." :) 8 Share this post Link to post
Matthias Posted December 12, 2017 Just started working on my new Heretic vanilla project 10 Share this post Link to post
Blastfrog Posted December 12, 2017 18 hours ago, EmotionalFelineinaMadstate said: Found this review on the Doom source code GPL release today. Rather disgusting, honestly. 2 Share this post Link to post
riderr3 Posted December 12, 2017 1 hour ago, Matthias said: Just started working on my new Heretic vanilla project How did you check planes/segs overflows? Manually finding is very tedious, visplane explorer show only doom limits, chocorenderlimits version is not supported Heretic (where is the hell v2.0 anyway?) 0 Share this post Link to post
Fuzzball Posted December 12, 2017 (edited) Making shit again~ Random textures! and animated? :3 Edited December 12, 2017 by Fuzzball 13 Share this post Link to post
Memfis Posted December 12, 2017 Maybe go for different patterns instead of the same one in all squares? 0 Share this post Link to post
Fuzzball Posted December 12, 2017 (edited) Yeah I can pretty much make a new pattern and have the effects on the fly ;P Perhaps I will do a couple- I'll save the PSD! Edit: Edited December 13, 2017 by Fuzzball 5 Share this post Link to post
Blastfrog Posted December 13, 2017 Neat, it reminds me of the walkable platforms over the nukage from the 0.5 alpha that they cut. 1 Share this post Link to post
Fuzzball Posted December 13, 2017 Yup- those are their exact purposes! 1 Share this post Link to post
Matthias Posted December 13, 2017 7 hours ago, riderr3 said: How did you check planes/segs overflows? Manually finding is very tedious, visplane explorer show only doom limits, chocorenderlimits version is not supported Heretic (where is the hell v2.0 anyway?) I don't because I honestly don't know what it is :D I understand it's some sort of limit of vanilla Heretic of how many sectors and lines and things can be in the map? Well I will probably exceed it no matter what. It'd be miracle if it worked with Chocolate Heretic. 1 Share this post Link to post
antares031 Posted December 13, 2017 In case you don't know where the blue key is: 30 Share this post Link to post
Matthias Posted December 14, 2017 (edited) On 12/13/2017 at 8:46 AM, antares031 said: In case you don't know where the blue key is: It's so beautiful blue key so you totally forgot that Spider Mastermind is shooting on you. Edited December 14, 2017 by Matthias grammar 6 Share this post Link to post
Ichor Posted December 14, 2017 9 minutes ago, Matthias said: It's so beautiful blue key so you totally forgot that Spider Mastermind is shooting on you. "Player stood in awe of the majestic blue key." 4 Share this post Link to post
Memfis Posted December 14, 2017 2 hours ago, Albatross said: flying saucer How? 1 Share this post Link to post
Albatross Posted December 14, 2017 (edited) 43 minutes ago, Memfis said: How? Two polyobjects and a sector portal. And line portals on those polyobjects to make a more complex shape. And scripting for the movement itself. It's an Eternity map, I hope to release it in January. Edited December 14, 2017 by Albatross 27 Share this post Link to post
Jimmy Posted December 14, 2017 Looks like I've got a skeleton in my (water) closet. 16 Share this post Link to post
Jaska Posted December 14, 2017 5 minutes ago, Eradrop said: What do you guys think? Looks good! I always like sceneries with vegetation, plants,vines and stuff like that 1 Share this post Link to post
seed Posted December 14, 2017 Looks really nice, and since you emphasized the green plants so much, I think you could add a bit on the platform of that pillar in the third image. 1 Share this post Link to post
dobu gabu maru Posted December 14, 2017 Eradrop pls, my heart can take only so much beautiful greenery 2 Share this post Link to post
galileo31dos01 Posted December 14, 2017 32 minutes ago, Eris Falling said: NO. NOT OK! Wow you have to tell me where's that status bar from, please please 0 Share this post Link to post
Yuki Senmatsu Posted December 15, 2017 Ye, I'm still polishing up Justin's Xmas wad. atm I'm pretty much done. Implemented BRIGHTMAPS 4 Share this post Link to post
Tango Posted December 15, 2017 @Eradrop that looks incredible. the textures, the geometry, the lighting. looks so good. are you shooting for a release anytime soon? 0 Share this post Link to post
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