Memfis Posted July 14, 2018 2 hours ago, A.Gamma said: OMG that hanging fish. <3 2 Share this post Link to post
Ichor Posted July 14, 2018 2 hours ago, A.Gamma said: Still working on my Heretic map, however I think the docks area could use something more to liven it up a bit, but I'm not sure what. Any ideas? It could use a few torches or lanterns or some other lighting. 1 Share this post Link to post
Denim Destroyer Posted July 14, 2018 A room I'm working on for the Infernew Project. Aligning the textures on those pillars has proven to be less than easy. 4 Share this post Link to post
Empyre Posted July 14, 2018 2 hours ago, Classicgamer6 said: A room I'm working on for the Infernew Project. Aligning the textures on those pillars has proven to be less than easy. One trick is to manipulate the vertices until the overall perimeter of the pillar is a multiple of the width of the texture. 3 Share this post Link to post
Yugiboy85 Posted July 14, 2018 3 hours ago, Classicgamer6 said: A room I'm working on for the Infernew Project. Aligning the textures on those pillars has proven to be less than easy. Hey, this looks like a room in the spirit world (d2 map 28). Nice 0 Share this post Link to post
Dragonfly Posted July 15, 2018 (edited) A productive week for sure! I started this map 6-7 days ago. TO-DO: Playtest, implement difficulties, balance ammo, automap cleanup, try to break things, and when I can muster up the courage, I'll try and beige-up the black bits, though I'm not very excited to do this task. :P Edited July 15, 2018 by Dragonfly 46 Share this post Link to post
KVELLER Posted July 15, 2018 5 hours ago, Dragonfly said: A productive week for sure! I started this map 6-7 days ago. I took you a week to create all of that? I'm lucky if I can make two rooms in that time, fucking hell. Also, doesn't your imagination ever run out or something? Seeing all of you guys' work is really inspiring. Instead of getting disheartened, I look up and try to work harder to get to that level (well, maybe not the same level, else it'll take me two eternities to finish anything, heh). 2 Share this post Link to post
Dragonfly Posted July 15, 2018 3 hours ago, KVELLER said: I took you a week to create all of that? I'm lucky if I can make two rooms in that time, fucking hell. Also, doesn't your imagination ever run out or something? Took me over twelve years of frequent mapping to reach this pace! I do have moments of uninspiration, though I'm currently sitting in a fortunate position of having a new texture pack to use, which offers enough thematic inspiration that I can "just get on with it". :) 2 Share this post Link to post
Aquila Chrysaetos Posted July 15, 2018 Solaris MAP01 "Canis Major" is complete. Couple of the additional areas. All three skulls are required to progress, though that happened by accident, really. It was originally intended to be two. Have an automap view. It may look vanilla compatible, but it isn't. I accidentally opened it with Chocolate Doom (I use ZDL for all ports) and it crashed immediately. Now I have to get started on MAP02 "Betelgeuse". 16 Share this post Link to post
Garbage Posted July 15, 2018 lol made this in graphics gale as a titlepic 12 Share this post Link to post
Misty Posted July 16, 2018 here it comes some bright pink, because I need overshadow those tiling rock textures. 15 Share this post Link to post
Chainie Posted July 16, 2018 (edited) Edited July 16, 2018 by ChaingunnerX 26 Share this post Link to post
NaZa Posted July 16, 2018 Made another hell-themed three hour speedmap recently. 14 Share this post Link to post
Aquila Chrysaetos Posted July 16, 2018 Betelgeuse, based on Perfect Hatred, quite obviously. This one should be shorter than the previous. 4 Share this post Link to post
seed Posted July 16, 2018 So uh... How the hell you reach the damn exit? Think it's been over an hour and I still can't figure it out. 1 Share this post Link to post
Wereknight Posted July 16, 2018 It happens when you think "would be nice to replace BFG with something else!"... a nd you've accidentally made your own Soul Cube, and found that just recently. 5 Share this post Link to post
Gez Posted July 16, 2018 why aren't there switches on the shotgun shells and the medikit and the zombie? 1 Share this post Link to post
KVELLER Posted July 16, 2018 (edited) Love those floating candles: Spoiler (Doom 64 for Doom II, MAP08) I find these really amusing (not to mention clever!): Spoiler (Same WAD as above, MAP09) Edited July 16, 2018 by KVELLER 8 Share this post Link to post
th3_Dru1d Posted July 17, 2018 On 7/15/2018 at 8:54 AM, Aquila Chrysaetos said: Solaris MAP01 "Canis Major" is complete. Have an automap view. Kudos man that must have been a pain in the ass to texture 1 Share this post Link to post
Aquila Chrysaetos Posted July 17, 2018 @th3_Dru1d No, it was actually quite easy. Really the most difficult part was testing the map. Applying textures to large irregular walls was quick with visual mode, and aligning them even faster. It was the architecture and everything that took the longest. 0 Share this post Link to post
DoomedFox Posted July 17, 2018 (edited) Here's some old screenshots of the first version of my techbase level I did long ago before deciding to make a new version of it. It IS done, I just haven't relased it being I felt it wasn't up to par. Its gonna sit in limbo until I feel comfortable and give it a shot and upload it. (funfact: its also my first full level I made) Edited July 17, 2018 by DoomedFox 6 Share this post Link to post
seed Posted July 17, 2018 10 hours ago, Agent6 said: So uh... How the hell you reach the damn exit? Think it's been over an hour and I still can't figure it out. Any help? Still need it :( 0 Share this post Link to post
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