Aquila Chrysaetos Posted July 21, 2018 @Lila Feuer It arguably looks worse in software mode because the glare becomes really pixelated and ugly. I'll see what I can do about the skybox corners, though. 0 Share this post Link to post
Scypek2 Posted July 21, 2018 I worked on a level and put together a new sky for my very vanilla D1 mapset. 5 Share this post Link to post
Catpho Posted July 22, 2018 (edited) Its in the themes @mun On 7/19/2018 at 5:28 AM, Obsidian said: Sucking cock while mapping Edited July 22, 2018 by Catpho 1 Share this post Link to post
Dragonfly Posted July 22, 2018 It wasn't the theme for this session, haha. 0 Share this post Link to post
mun Posted July 22, 2018 (edited) 2 minutes ago, Dragonfly said: It wasn't the theme for this session, haha. Aw, I thought it was evoking @Doom Marine. (If you know what I'm talking about.) Edited July 22, 2018 by mun 0 Share this post Link to post
Dragonfly Posted July 22, 2018 For those curious, this is what cock.wad looks like in game: 20 Share this post Link to post
Tristan Posted July 22, 2018 Never-to-see-release stock texture nonsense 15 Share this post Link to post
Jimmy Posted July 22, 2018 Eris I think you should at some future point release that wad to the general public so that various people can play it. 6 Share this post Link to post
DMPhobos Posted July 22, 2018 First thing that popped in my mind on that cock map layout was the chorus of alice in chain's Rooster Yeah, here come the rooster, yeah! 2 Share this post Link to post
Memfis Posted July 22, 2018 3 hours ago, Eris Falling said: Never-to-see-release stock texture nonsense The first one would feel right at home in Greenwar. 1 Share this post Link to post
Xyzzу Posted July 22, 2018 A happy accident from playtesting - Thanks @Xindage! 10 Share this post Link to post
Scotty Posted July 22, 2018 Orangey OTEX goodness. I feel really privileged to be able to create something using these resources pre-release. 47 Share this post Link to post
elend Posted July 22, 2018 @Tango Oh yes, very, very beautiful! Great tropic outdoor feel. @Dragonfly Can't wait to see more of your stuff as well. Gorgeous screenshots. 2 Share this post Link to post
Marlamir Posted July 23, 2018 On 7/19/2018 at 2:10 PM, Aquila Chrysaetos said: It applies to Hexen format as well, because the vertex slope things work the same as the UDMF vertices. UDMF only makes it possible to manipulate the vertices' Z-height directly without needing to use those actors. Oh shoot you right, i didnt realize that. Silly me. 0 Share this post Link to post
A.Gamma Posted July 24, 2018 (edited) @Xyzzy01 It's always awesome to see stuff for Heretic :D @Tango That looks absolutely fantastic! Looking forward to playing it. Now, to keep on topic. If this shot seems dark as a dungeon it's because... well, it's a dungeon. I'm beggining to think that I'll have to tweak the gameplay to better fit the BUILD-esque maps. Edited July 24, 2018 by A.Gamma 15 Share this post Link to post
Jayextee Posted July 24, 2018 Large angular rooms with gigantic skylights serving no real purpose wouldn't make sense anywhere else but DOOM... (...alright, maybe Quake...) 18 Share this post Link to post
Gaia74 Posted July 24, 2018 My God Hectic Vs 30 Baron Lords AND THE RESULT!!! 3 Share this post Link to post
A.Gamma Posted July 25, 2018 Using colored sectors to simulate high contrast lighting works a lot better than expected! 18 Share this post Link to post
Novaseer Posted July 25, 2018 shameless depths of insanity plug is shameless 3 Share this post Link to post
Gaia74 Posted July 25, 2018 The Power Of Kaiser, The Lord Of Fire And Tecnology, He Is Fighting A Horde Of Demons (from Realm667), And This Is The Result 2 Share this post Link to post
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