Dragonfly Posted September 18, 2018 (edited) 1 hour ago, termrork said: Doomiablo 0.2.0 screenshots: https://imgur.com/a/NUQIlAS Looks pretty cool, but having the D logo in the actual game space feels really out of place to me. Edited September 18, 2018 by Dragonfly 1 Share this post Link to post
Marlamir Posted September 18, 2018 1 hour ago, Ichor said: I can't seem to find the floor. ...and ceiling 0 Share this post Link to post
Lorenz0 Posted September 18, 2018 20 minutes ago, Gaia74 said: I wish I could have that construction skill to make my ideas hahaha Practice makes perfect. I'm not even such an experienced mapper, this may be the 20th level I've ever made. 3 Share this post Link to post
termrork Posted September 19, 2018 7 hours ago, Dragonfly said: Looks pretty cool, but having the D logo in the actual game space feels really out of place to me. thank you, the logo was just there for the video, it wont be there in the actual game, but something like the green caco texture or the 4 times 64x64 floor of e1m8 teleporter. 0 Share this post Link to post
Marlamir Posted September 19, 2018 (edited) Few more screenies from one of the slowest mapper in existence. Detailing and other things are still missing. Edited September 19, 2018 by Marlamir 10 Share this post Link to post
Gez Posted September 19, 2018 23 hours ago, Lorenz0 said: Is that a fancy orbital graveyard? 0 Share this post Link to post
bonnie Posted September 20, 2018 i posted this in another thread, but i thought it would be nice to post here too this was recorded in glboom+, -complevel 9 17 Share this post Link to post
galileo31dos01 Posted September 20, 2018 More peculiarities from Mars War: Spoiler 8 Share this post Link to post
StormCatcher.77 Posted September 20, 2018 My not-so-cool attempt to imitate slopes in boom-format map: (this location is under construction yet and in final version may be looks another) 28 Share this post Link to post
Bridgeburner56 Posted September 20, 2018 3 hours ago, galileo31dos01 said: More peculiarities from Mars War: WHY WAS THERE BACON IN THE SOAP!! 1 Share this post Link to post
killerkouhai Posted September 20, 2018 6 minutes ago, Bridgeburner56 said: WHY WAS THERE BACON IN THE SOAP!! I WAS THE TURKEY! MEEEEEE!!!!!!!! 1 Share this post Link to post
Jaska Posted September 20, 2018 10 hours ago, StormCatcher.77 said: My not-so-cool attempt to imitate slopes in boom-format map: [pic] (this location is under construction yet and in final version may be looks another) I think its good enough. Or as good as it can get in boom. 1 Share this post Link to post
Master O Posted September 20, 2018 18 hours ago, bonnie said: i posted this in another thread, but i thought it would be nice to post here too this was recorded in glboom+, -complevel 9 Is your intention to reverse engineer Blood within one of the Doom engines? 0 Share this post Link to post
Test Tickle Posted September 20, 2018 (edited) I'm fucking done with this game. EDIT: No not actually. Edited September 20, 2018 by pc234 0 Share this post Link to post
Gaia74 Posted September 21, 2018 Welcome to Kaiser Corporation To Have A Better Future And The extinction of humanity 3 Share this post Link to post
Bridgeburner56 Posted September 21, 2018 Flying may be cheating but the view is pretty good (WIP) 36 Share this post Link to post
Avoozl Posted September 21, 2018 (edited) 2 hours ago, Gaia74 said: Welcome to Kaiser Corporation To Have A Better Future And The extinction of humanity Is that a Mass Effect Relay on the middle right? Edited September 21, 2018 by Avoozl 1 Share this post Link to post
Aquila Chrysaetos Posted September 21, 2018 Doesn't look like one, @Avoozl. It looks like a generic space fighter. Playing around with translucent textures in Boom. The same effect, the only difference being the application of special 242. And I just noticed the slight misalignment of the wood textures. 16 Share this post Link to post
Jaska Posted September 21, 2018 3 hours ago, Aquila Chrysaetos said: Doesn't look like one, @Avoozl. It looks like a generic space fighter. Playing around with translucent textures in Boom. The same effect, the only difference being the application of special 242. And I just noticed the slight misalignment of the wood textures. Whaat, translucent floor? How? 0 Share this post Link to post
Chainie Posted September 21, 2018 (edited) 20 minutes ago, Jaska said: Whaat, translucent floor? How? It's translucent wall with negative offset https://www.dropbox.com/s/1chq464726yixz8/map01ex.wad?dl=1 Edited September 21, 2018 by ChaingunnerX 2 Share this post Link to post
Aquila Chrysaetos Posted September 21, 2018 33 minutes ago, Jaska said: Whaat, translucent floor? How? I used stair-builder to make small sectors one unit from the wall, put the WFALL1 texture on the middle and gave it the translucent mid-texture special, then offset it into the floor. It doesn't render in GL, though. 1 Share this post Link to post
Lorenz0 Posted September 21, 2018 So the wad I've been working on, and posting screenshots of, is finally done, and released: Shameless plug ;) 1 Share this post Link to post
Misty Posted September 21, 2018 Some proper progress for today, not sure if I should use less white and use more black or any kind of other texture. Screenshot was taken with eternity engine. 13 Share this post Link to post
Forli Posted September 22, 2018 For a wad with only 4 maps, this has taken far longer than it should have, but I'm finally starting to get close to finishing this. Spoiler 21 Share this post Link to post
Empyre Posted September 22, 2018 3 hours ago, Forli said: The picture is cut off perfectly so that the vines on the column look like half of a face, a marble demonic face that fits in just fine in Doom. In the next picture, the vines are clearly vines. It is an example of the human mind's tendency to see faces and patterns. Also, that's a good-looking map. 2 Share this post Link to post
Gaia74 Posted September 23, 2018 I make my "first Map" with a new boss 4 Share this post Link to post
Marlamir Posted September 23, 2018 Those screenies remind me of oblige maps. 0 Share this post Link to post
Aquila Chrysaetos Posted September 23, 2018 23 minutes ago, Marlamir said: Those screenies remind me of oblige maps. 9 hours ago, Gaia74 said: yesterday a bit boring I decided to use the oblige but I did not like it as much as it put the enemies, so I eliminated everything, healths, enemies and some other things, and this came out, my first map 0 Share this post Link to post
Marlamir Posted September 23, 2018 I missed that, thanks for reminding me 2 Share this post Link to post
Recommended Posts