Taw Tu'lki Posted October 7, 2018 Zombie car (I want to say that maybe not original idea) Yes, there is a blue spot 16 Share this post Link to post
elend Posted October 7, 2018 @BJ34 Haha, lovely Zombiecar! Looks great. @StormCatcher.77 Wow, stunning! 1 Share this post Link to post
Tango Posted October 7, 2018 6 hours ago, StormCatcher.77 said: [images] this looks beautiful mate! I love the texture scheme. what project is this map for? 1 Share this post Link to post
StormCatcher.77 Posted October 8, 2018 (edited) This is for Nova III. Its based mostly on CC4 textures and a few self-made. Thanks :3 Edited October 8, 2018 by StormCatcher.77 2 Share this post Link to post
Grain of Salt Posted October 8, 2018 Testing a new palette on Sunlust map20 19 Share this post Link to post
Tango Posted October 8, 2018 I've been working this set of jungly/beachy maps for a loooong time on and off, and finally have an end in sight since I decided to scale my ambition way back. at one point these maps were to be part of a big 15+ map adventure spanning a bunch of different themes with different routes and intertwined secret maps, but for me to see that vision through would take years at this rate D: so hopefully in the next few weeks I'll have these 3 maps (which come with/were designed for its own vanilla-ish gameplay mod for GZDoom) out the door 46 Share this post Link to post
Bridgeburner56 Posted October 8, 2018 2 hours ago, Grain of Salt said: Testing a new palette on Sunlust map20 Loving the pink there. Under used colour imo 5 minutes ago, Tango said: I've been working this set of jungly/beachy maps for a loooong time on and off, and finally have an end in sight since I decided to scale my ambition way back. at one point these maps were to be part of a big 15+ map adventure spanning a bunch of different themes with different routes and intertwined secret maps, but for me to see that vision through would take years at this rate D: so hopefully in the next few weeks I'll have these 3 maps (which come with/were designed for its own vanilla-ish gameplay mod for GZDoom) out the door Lovely stuff. The sky in that last shot is particularly eye catching 1 Share this post Link to post
elend Posted October 8, 2018 Yes, great sky and beautiful maps in general! Get them out there, you can still expand on them later on. :P 1 Share this post Link to post
Jimmy Posted October 8, 2018 3 hours ago, Tango said: so hopefully in the next few weeks I'll have these 3 maps (which come with/were designed for its own vanilla-ish gameplay mod for GZDoom) out the door Yaaaaaaaaassss Psyched for this. :D 1 Share this post Link to post
Lutz Posted October 8, 2018 3 hours ago, Tango said: I've been working this set of jungly/beachy maps for a loooong time on and off... These look awesome -- I particularly like the vines. Two things jump out, though -- what's with the two kinds of nukage? And it looks like there is a floor tiling problem with the darker sector in the front left of the first screenshot. 1 Share this post Link to post
Aquila Chrysaetos Posted October 8, 2018 On 5/20/2018 at 7:00 PM, geo said: I seem to like every one of these posted screenshots... maybe I just like all screenshots of Doom. To test this theory, you should post THE WORST DOOM SCREENSHOTS YOU CAN MUSTER. I would make a thread just for that, but nah. 6 Share this post Link to post
geo Posted October 8, 2018 51 minutes ago, Aquila Chrysaetos said: I call this... "Mancubaby's first sight when born." 4 Share this post Link to post
RonLivingston Posted October 8, 2018 On 10/7/2018 at 7:58 AM, Kapanyo said: I'm not sure why I made this but, uh You'd think navigating this'd be like surfing waves, but it's actually like climbing mountains Stair Builder in action Nice stairs 2 Share this post Link to post
Tango Posted October 8, 2018 4 hours ago, Lutz said: These look awesome -- I particularly like the vines. Two things jump out, though -- what's with the two kinds of nukage? And it looks like there is a floor tiling problem with the darker sector in the front left of the first screenshot. thanks :D good catch on the nukage, thank you! fixed. that second shot is from a map that predates the other two, so I was using slightly different resources at the time. could you clarify where you mean with the floor tiling issue? I don't see it :( 0 Share this post Link to post
Lutz Posted October 8, 2018 (edited) 5 hours ago, Tango said: thanks :D good catch on the nukage, thank you! fixed. that second shot is from a map that predates the other two, so I was using slightly different resources at the time. could you clarify where you mean with the floor tiling issue? I don't see it :( The transitions in the red boxes seem very noticeable, but on closer inspection it may simply be a result of the light level difference falling perfectly on the same seam highlighted in blue. Edited October 8, 2018 by Lutz 1 Share this post Link to post
Tango Posted October 8, 2018 ahh ok, yeah those do look pretty suspect. looking at it in fullbright though, I think you're right that it's just the seams of the nukage falling along brightness divides 0 Share this post Link to post
Pirx Posted October 9, 2018 On 10/7/2018 at 1:58 PM, Kapanyo said: I'm not sure why I made this but, uh You'd think navigating this'd be like surfing waves, but it's actually like climbing mountains Stair Builder in action Cool. Reminds me of those escher-esque gggmork crations. 1 Share this post Link to post
Bridgeburner56 Posted October 9, 2018 9 hours ago, elend said: Spooooky! That's really nice work 2 Share this post Link to post
Gez Posted October 10, 2018 The proper slogan should be "Vile Más" I think. 5 Share this post Link to post
RonLivingston Posted October 10, 2018 The Disco Room. How the shadow pub has become a party deck with the bar radio music from zblud 6 Share this post Link to post
Memfis Posted October 10, 2018 These were my last attempts to map before retiring for like the fifth time. :D Guest level for Park Place: Spooky wad dedicated to Michael Jackson and using a midi of Thriller: 10 Share this post Link to post
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