wolfmcbeard Posted October 27, 2018 Was browsing the forums for threads I haven't been able to get to yet (new)... So here's my map in progress, nothing is fully finished and its very WIP. It was going to be a much larger map originally, but I decided to break it up into four or five smallerish ones. 4 Share this post Link to post
Bridgeburner56 Posted October 28, 2018 (edited) Here are some snippets from today's stream (WIP) And some shots from the last week or so. Been working on the peripheral elements of this area Builder screen shot. R18 amounts of linedefs Spoiler Edited October 28, 2018 by Bridgeburner56 38 Share this post Link to post
Teder Posted October 28, 2018 @Bridgeburner56 real nice haunted places! As always I love details, colors, arch and mood. 3 Share this post Link to post
seed Posted October 28, 2018 @Bridgeburner56 Too. Fucking. Beautiful. Especially the area in the last screenshot with the floating crystal. 1 Share this post Link to post
elend Posted October 28, 2018 @Bridgeburner56 But... how is this even possible? Gorgeous stuff. Love it. You should archive your streams on YouTube. I‘d watch this. :p 1 Share this post Link to post
Cacowad Posted October 28, 2018 More heretic stuff? more heretic stuff. 9 Share this post Link to post
Aquila Chrysaetos Posted October 28, 2018 @Liberation recreated a library from my project in the vanilla engine on a challenge today. The result is impressive. 20 Share this post Link to post
KVELLER Posted October 29, 2018 On 10/27/2018 at 10:41 AM, Teder said: Damn, again I found something :D That's cool and all, but it has pretty much nothing to do with Doom :P 1 Share this post Link to post
Bridgeburner56 Posted October 29, 2018 (edited) 15 hours ago, elend said: @Bridgeburner56 But... how is this even possible? Gorgeous stuff. Love it. You should archive your streams on YouTube. I‘d watch this. :p Cheers. The vods are on my twitch page. I'll definitely look into getting them on YouTube as well Edited October 29, 2018 by Bridgeburner56 0 Share this post Link to post
Steve D Posted October 29, 2018 @Bridgeburner56 Not merely beautiful, haunting and atmospheric, but these shots bespeak the tremendous dedication it takes to pull this off. Jaw dropped. 1 Share this post Link to post
Crunchynut44 Posted October 29, 2018 (edited) Dropping a fairly big Cereal Killer update tomorrow! Edited October 29, 2018 by Crunchynut44 34 Share this post Link to post
DynamiteKaitorn Posted October 29, 2018 7 minutes ago, Crunchynut44 said: Dropping a fairly big Cereal Killer update tomorrow! Don't see any breakfast. 3 Share this post Link to post
Oxyde Posted October 29, 2018 (edited) You lovely gents are inspiring me! Let's share a bit of work :) This HIS! The not so official sequel to JCD's SIH! I really enjoyed SIH for it's simplicity and fun gameplay, figured I might aswell put the aesthetics on the side while focusing on battles to make more fun than good looking maps (which is a component that has been lacking over the years in my maps). Here are a couple of screenies! Edited October 29, 2018 by Oxyde 25 Share this post Link to post
Bridgeburner56 Posted October 29, 2018 @Oxyde Looks good. I especially like that last shot. 1 Share this post Link to post
Marcaek Posted October 29, 2018 (edited) Cool stuff Oxyde, but man does the last shot highlight how poor Doom's default red colormap fading is. Edited October 29, 2018 by Marcaek 0 Share this post Link to post
Memfis Posted October 29, 2018 It's very exciting to see a SiH-inspired wad and these screenshots give me confidence that it's going to be of high quality. I just hope that the maps will have enough originality in them. I think SiH was a bit too rip-off-ish at times, and I'm not sure if you need to preserve that aspect. 1 Share this post Link to post
A2Rob Posted October 29, 2018 (edited) Edited November 2, 2018 by A2Rob 19 Share this post Link to post
Tango Posted October 30, 2018 working on making an update to Mayan Mishap, using the same gameplay mod I made for Paradise. pictured above is a "new" map, which is really just a revisitation of map01 but with some new areas and totally different progression, accessible depending on which secret exits you're able to find. 32 Share this post Link to post
Oxyde Posted October 30, 2018 14 hours ago, Memfis said: It's very exciting to see a SiH-inspired wad and these screenshots give me confidence that it's going to be of high quality. I just hope that the maps will have enough originality in them. I think SiH was a bit too rip-off-ish at times, and I'm not sure if you need to preserve that aspect. Such a SIH rip-off that I only allow myself to use the same textures in my maps that JCD did in his original maps, though bonus levels will be entirely new (and I hope a not yet done concept for Map31 but I can dream :) ), and a couple of new levels here and there ! So far I'd say the wad feels close to SiH but doesn't bring the original levels' feelinds that SIH is partially based on! 0 Share this post Link to post
wolfmcbeard Posted October 30, 2018 I think I ended up making something that feels like Doom 64 almost, the map is dark in so many places yet full of color. (tried it with D64 Retribution running with it, and even loaded my D64 cart for comparison) It likely won't use D64 anything, this was just me messing around. 13 Share this post Link to post
Marlamir Posted October 30, 2018 For me this feels more like system shock than D64, looks nice. 3 Share this post Link to post
wolfmcbeard Posted October 30, 2018 I can definitely see System Shock, it is an abandoned star ship set of levels 2 Share this post Link to post
Dragonfly Posted October 30, 2018 Not sure about the grass texture on the steps there Malamir, aside from that this looks pretty rad! :) 1 Share this post Link to post
wolfmcbeard Posted October 30, 2018 Looks nice, some Tomb Raider and Indiana Jones vibes. Also kinda reminds me of Turok 2's River of Souls slightly, not sure why. 0 Share this post Link to post
Fuzzball Posted October 30, 2018 (edited) Hope this doesn't get lost the last post! :D Made a couple of recolours as a request for somebody, decided to make some variations! Edited October 30, 2018 by Fuzzball 40 Share this post Link to post
elend Posted October 31, 2018 Those look wonderful! I was never a big fan of the „concrete“ textures, but your variations look way better. Well done. Also good job on the lights! 1 Share this post Link to post
Tango Posted October 31, 2018 hot damn those look awesome @Fuzzball. I would love to make use of those 1 Share this post Link to post
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