Gez Posted November 6, 2018 7 hours ago, RonLivingston said: The wheels are not aligned with the rails! 7 Share this post Link to post
Misty Posted November 6, 2018 Picked up this map again. I hope, I'll finish it soon. 20 Share this post Link to post
NaturalTvventy Posted November 6, 2018 More progress after a lengthy break. 41 Share this post Link to post
Aquila Chrysaetos Posted November 6, 2018 Some new areas and better images of old ones. The last shot takes much after The Grand Ballroom from Stardate 20X7. 30 Share this post Link to post
seed Posted November 6, 2018 17 minutes ago, Dragonfly said: I have a feeling I'll once again be the only one to say this but, I dunno, I think that teleport (or whatever it is) looks too good compared to the rest of the textures inside that room :v . 0 Share this post Link to post
RonLivingston Posted November 6, 2018 (edited) 6 hours ago, Gez said: The wheels are not aligned with the rails! @Gez Should I make the train tracks more wider then? Edited November 6, 2018 by RonLivingston Forgot the space 0 Share this post Link to post
elend Posted November 6, 2018 @NaturalTvventy Man, that looks very good. Love the texture usage! @Dragonfly Amazing stuff, as usual. I really like those metal supports in the teleport room. I'd never come up with stuff like this. 1 Share this post Link to post
Dragonfly Posted November 6, 2018 31 minutes ago, elend said: I'd never come up with stuff like this. Hah, after seeing your latest work I disagree! You've been making great stuff lately! 1 hour ago, Agent6 said: I think that teleport (or whatever it is) looks too good compared to the rest of the textures inside that room Not sure I agree? But sure thing, heh. :) 2 Share this post Link to post
tourniquet Posted November 7, 2018 looks insanely dope @NaturalTvventy 2 Share this post Link to post
NaturalTvventy Posted November 7, 2018 9 hours ago, tourniquet said: looks insanely dope @NaturalTvventy Thanks!! 0 Share this post Link to post
lunoir Posted November 7, 2018 Lustmord does weird things to your mapping... 29 Share this post Link to post
StormCatcher.77 Posted November 8, 2018 @Bauul My thanks. You understood correctly, this is a portal. Just in one place this is a wall, not an sloped surface. At a distance, because of the lighting, it seems that this is a peak passing through the portal. @Gez The project leader did not focus on this. In addition, as I understood later, the detailing is clearly redundant, in comparison with the other maps in the project. In any case, this is a fair point. 0 Share this post Link to post
seed Posted November 8, 2018 @lunoir I'm having a deja vu. That looks very similar to a map from Sunder. 0 Share this post Link to post
VanaheimRanger Posted November 8, 2018 (edited) Bloodloss MAP02 Day 3 Progress. All editor shots tonight. Edited November 9, 2018 by guitardz 15 Share this post Link to post
lunoir Posted November 8, 2018 @agent6 Probably not just a coincidence :D I have recently rewatched some of the UV-Max demos of sunder and was reinspired by the awe the architecture instills 2 Share this post Link to post
RonLivingston Posted November 8, 2018 a huge warehouse of crates, come to think i'am a fan of conveyor belts when it comes to crates 1 Share this post Link to post
VanaheimRanger Posted November 8, 2018 2 hours ago, RonLivingston said: a huge warehouse of crates, come to think i'am a fan of conveyor belts when it comes to crates Hmm, this is an idea. This is probably the only crate maze I'll ever make again so I suppose I have to, lol. 0 Share this post Link to post
Terminus Posted November 8, 2018 I'm done with this map, finally. Time to start a hopefully shorter one. :P 14 Share this post Link to post
wolfmcbeard Posted November 8, 2018 @guitardz Looks amazing, especially the maze. 1 Share this post Link to post
Dragonfly Posted November 8, 2018 @Jimmy and I collaborated on Eviternity MAP04, here's some screenies! :) 36 Share this post Link to post
VanaheimRanger Posted November 8, 2018 1 hour ago, wolfmcbeard said: @guitardz Looks amazing, especially the maze. Thanks, this is just the bare bones layout. Gonna need to do a lot of texture variation. I also plan on making new textures for the crate tops, basically just versions of the grey and brown crate textures without writing on them. 1 Share this post Link to post
elend Posted November 8, 2018 @Dragonfly Oh my, love that library! Wonderful carpet with amazing trim. How... just... how that trim?! Separate 16 x 64 texture used as flat? 3 Share this post Link to post
Lorenz0 Posted November 8, 2018 (edited) nanowadmo stuff Edited November 8, 2018 by Lorenz0 25 Share this post Link to post
Dragonfly Posted November 8, 2018 8 minutes ago, elend said: @Dragonfly Oh my, love that library! Wonderful carpet with amazing trim. How... just... how that trim?! Separate 16 x 64 texture used as flat? Pretty much spot on! :) Here's the map editor view: And here's a close up of that room: Spoiler And yes, I tidied the automap as always :D 14 Share this post Link to post
elend Posted November 9, 2018 That seems like a lot of work. T_T But great stuff, love it. @Lorenz0 That looks great as well! 1 Share this post Link to post
<inactive>Player Lin Posted November 9, 2018 (edited) On 11/6/2018 at 6:31 AM, guitardz said: I finally started mapping again on Project Bloodloss. The first map I made months ago is fully released as a demo for Bloodloss. That map won't be in the project unless I decide to add it as a bonus map. I've started working on a new UAC Facility in the Blood Realm to take the MAP02 slot that will be much larger than the first one I made. Here is what small progress I made last night. *dead links on static.doomworld.com host* On 11/6/2018 at 7:02 PM, guitardz said: More Bloodloss progress from tonight. *dead links on static.doomworld.com host* I see both two posts have some likes but they're all 404ed, what ha...wait... Oh, not again...please do not tease me by delete your awesomeness screenshots posted in this thread... :P Edited November 9, 2018 by Player Lin 2 Share this post Link to post
Steve D Posted November 9, 2018 8 hours ago, Dragonfly said: @Jimmy and I collaborated on Eviternity MAP04, here's some screenies! :) Sexy! 1 Share this post Link to post
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