RonLivingston Posted November 23, 2018 (edited) My next map is called the temple of augustus, which is actually known as the temple of air. but I have to say I had to add sector lights to the chasm to make the top and bottom black, the large amount of sector lights with huge insanity is going to cause the map to load slowly when I test it as you can see the latest screenshot Edited November 23, 2018 by RonLivingston 11 Share this post Link to post
Marlamir Posted November 23, 2018 What purpose that big circle in last screenshot have? 1 Share this post Link to post
Aquila Chrysaetos Posted November 23, 2018 I'm reasonably sure those are gargantuan subtractive dynamic lights. A better thing to do to make the chasms dark is use 3d floors to make light gradients. It will be better looking and much easier on performance. 3 Share this post Link to post
obake Posted November 23, 2018 9 hours ago, wolfmcbeard said: @obakeThat looks nice, do some shopping, put a new tv on layaway at Sears, kill demons...off topic btw, did you play Vigilante 8 2nd Offence? I haven't played Vigilante 8 2nd Offence yet. 0 Share this post Link to post
lunoir Posted November 23, 2018 Tried a little more natural formations for the second map. Not quite sattisfied with the texture choice / options 19 Share this post Link to post
wolfmcbeard Posted November 23, 2018 1 hour ago, obake said: I haven't played Vigilante 8 2nd Offence yet. Ah, though you name was a reference (never head it anywhere else), that game was my childhood. 0 Share this post Link to post
wolfmcbeard Posted November 23, 2018 I would post some progress pictures for the finished map, but all the screenshots apparently exceeds 0.22mb limit so you'll just have to take my word for it. 0 Share this post Link to post
RonLivingston Posted November 23, 2018 2 hours ago, Aquila Chrysaetos said: I'm reasonably sure those are gargantuan subtractive dynamic lights. A better thing to do to make the chasms dark is use 3d floors to make light gradients. It will be better looking and much easier on performance. the subtractive lights radius is 15k, Apparently I would use 3D floors, but I might have to remove some of the lights to make the map load less slow, but I do like to make the top and bottom black too 0 Share this post Link to post
VanaheimRanger Posted November 23, 2018 11 minutes ago, wolfmcbeard said: I would post some progress pictures for the finished map, but all the screenshots apparently exceeds 0.22mb limit so you'll just have to take my word for it. What I've started doing after I hit my 50mb limit on DW, is to post the pictures in my personal discord channel then embedding the link here. 2 Share this post Link to post
KVELLER Posted November 23, 2018 9 hours ago, Doom_Dude said: That looks cool antares031. I was just wondering are slippery floors possible with a port? I remember having them in a Heretic level but that was using Legacy many years ago. I seem to recall Kaiser having a snowy map at one time that had slippery icy floors. By the way nice egg moon. ;) I'm pretty sure vanilla Heretic and Hexen are capable of having slippery floors. 0 Share this post Link to post
Walter confetti Posted November 24, 2018 (edited) now Doom is officialy ILLUMINATI CONFIRMED from NaNoWADMo (E2M6 that i started now) Edited November 24, 2018 by Walter confetti 4 Share this post Link to post
Aquila Chrysaetos Posted November 24, 2018 Some stuff. I'm going to fix the alignments inside the broken out hex plates and in the last image and add some things to the column room walls to make them less bare. 31 Share this post Link to post
Denim Destroyer Posted November 24, 2018 A slight update now that I'm satisfied on the room in the first picture. I decided to not worry too much about the level being too squarish as I feel that I can make each room interesting enough. Spoiler This particular room has evolved quite a bit. It started off with several rows of computer monitors but I decided to remove that as I was unsatisfied with the overall appearance. This is a before pic of hallway adjacent to this computer room. And here's the after pic. I decided on a blocked off the slime vats since they were originally a set piece that serves no purpose. 10 Share this post Link to post
Doom_Dude Posted November 24, 2018 Switchable 3d bridge in my 25in2018 map. 14 Share this post Link to post
DynamiteKaitorn Posted November 24, 2018 So errr... I'm still working on my vanilla map but errr........ SAVEGAME BUFFEROVERRUN. Yeah... I accidentally made the map too detailed XD 1 Share this post Link to post
Mordeth Posted November 24, 2018 1 hour ago, DynamiteKaitorn said: SAVEGAME BUFFEROVERRUN That's usually due to too many active Things. Try to prevent monsters from waking up too soon. 2 Share this post Link to post
obake Posted November 24, 2018 3 hours ago, DynamiteKaitorn said: So errr... I'm still working on my vanilla map but errr........ SAVEGAME BUFFEROVERRUN. Yeah... I accidentally made the map too detailed XD Looks nice, @DynamiteKaitorn 0 Share this post Link to post
VanaheimRanger Posted November 24, 2018 4 hours ago, DynamiteKaitorn said: SAVEGAME BUFFEROVERRUN. Yeah... I accidentally made the map too detailed XD And this is why I'll probably never make a vanilla format map. 0 Share this post Link to post
SaladBadger Posted November 24, 2018 Vanilla projects frequently balloon past the savegame buffer, in practice. At this point chocolate's added a option to disable the limit, since strictly speaking saving isn't a crucial feature (you could still play these maps in vanilla without saving) 0 Share this post Link to post
Tristan Posted November 24, 2018 (edited) @Dragonfly + Eris + OTEX = I'm still quite in awe at what he did with my unfinished map. It still feels like my map but I think it's much beyond what I could ever do. Due to IRL, I have to put mapping to one side indefinitely, but if this is my last map - I'm so glad it's this one! Edited November 24, 2018 by Eris Falling 35 Share this post Link to post
Marcaek Posted November 25, 2018 51 minutes ago, Eris Falling said: Due to IRL, I have to put mapping to one side indefinitely, but if this is my last map - I'm so glad it's this one! : ( 4 Share this post Link to post
Cherno Posted November 25, 2018 (edited) Yet another ridiculous idea of mine... Edited November 25, 2018 by Cherno 15 Share this post Link to post
Cherno Posted November 25, 2018 1 hour ago, Mr. Freeze said: Alone In The Doom? Might just as well be "Invasion of the low-poly Ned Flanders clones" 1 Share this post Link to post
elend Posted November 25, 2018 Oh god, this is amazing. Alone in the Dark TC please. :D 0 Share this post Link to post
VanillaExtract Posted November 25, 2018 First Edward Carnby gets put into Carmageddon, now he's venturing into Doom? This is an odd new trend. 0 Share this post Link to post
Angry Saint Posted November 25, 2018 Another Sunday, another hour passed mapping DooM 21 Share this post Link to post
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