Da Werecat Posted November 20, 2014 RjY said:Note also one frame of the loop is not bright. Refire frame, to be precise. It also makes the firing speed inconsistent, because its duration is 1 (one of the two shots in the firing animation takes 1 tic longer than the other). 0 Share this post Link to post
durian Posted November 20, 2014 RjY said:An attacking chaingunner, appearing to dance around on the spot from certain angles. Note also one frame of the loop is not bright. http://i.imgur.com/tTGNd8E.gif You need this: http://www.doomworld.com/vb/wads-mods/62403-doom-2-minor-sprite-fixing-project-v1-4-release-updated-3-20-14/ 0 Share this post Link to post
Jaxxoon R Posted November 21, 2014 RjY said:An attacking chaingunner, appearing to dance around on the spot from certain angles. I'd say this would fit right into an as-of-yet-nonexistant "incorrect sprite offsets" bug/quirks category page on the wiki. 1 Share this post Link to post
Avoozl Posted November 21, 2014 That shot reminds me a lot of a certain Doom 64 map, I can't remember the name but I know it linked to one of the secret maps holding the purple pentagram Unmaker upgrade. 0 Share this post Link to post
Velvetic Posted November 21, 2014 Avoozl said:That shot reminds me a lot of a certain Doom 64 map, I can't remember the name but I know it linked to one of the secret maps holding the purple pentagram Unmaker upgrade. Altar of Pain? 0 Share this post Link to post
Walter confetti Posted November 22, 2014 bare bones of a map i've working... 0 Share this post Link to post
Toxie Rocks Posted November 22, 2014 I've been play-testing the UAC Enterprises Reboot for Obake. It's reworkings of some of his favorite levels from his megawad, UAC Enterprises. Since the time he released that, his mapping skills have greatly increased. I've taken screenshots throughout and thought I'd share some here. I wish I had some screens of the original for comparison's sake. Still, these should make for an interesting look into a WIP map-set. Obake uses these forums so I'm sure he'd appreciate any feedback. 1 Share this post Link to post
sincity2100 Posted November 22, 2014 A Map for my own project If you're intrested in participating with me making the project go to this page http://www.doomworld.com/vb/wads-mods/70310-a-doom-project-need-mappers-to-join-rules/ 2 Share this post Link to post
Tristan Posted November 23, 2014 The last thing I will make for a very long time - preserved in its ugly, unfinished form. 2 Share this post Link to post
durian Posted November 23, 2014 Looks like a nice start Eris! I think perhaps perfectionism is getting the better of you. Maybe try your hand at some casual speed/limitation/imitation mapping, rather than making stuff with a grand vision in mind? 0 Share this post Link to post
SyntherAugustus Posted November 23, 2014 http://imgur.com/5wtcZnj So I figured out how easy it was to add colored lighting in my UDMF map so I figured I'd give it a whirl. 0 Share this post Link to post
Gez Posted November 23, 2014 Seems you've been quite conservative with the color choices, because it's not really obvious the lighting is colored. 0 Share this post Link to post
Kaiser Posted November 23, 2014 Personally, this is the best use of colored lighting I've seen. 0 Share this post Link to post
SyntherAugustus Posted November 23, 2014 http://imgur.com/bgow7r3 Here's a small update with an implemented skybox. Does it still work? 0 Share this post Link to post
Obsidian Posted November 23, 2014 Nice stuff! Gives the whole scene a dusky sort of feel. 0 Share this post Link to post
Demon of the Well Posted November 24, 2014 That is some nice work. I've never been a huge fan of colored lighting in Doom (especially not PSX Doom's 'evil disco' look) because it often appears obtrusive to me, but this is subtle, tasteful. 0 Share this post Link to post
The_MártonJános Posted November 24, 2014 BlackFish said:http://imgur.com/bgow7r3 Here's a small update with an implemented skybox. Does it still work? Skybox looks superb, and central-right-upper is that a sort of DN3D texture? Reminds me so. 0 Share this post Link to post
Gez Posted November 24, 2014 Looks cool. I like the gradient shading on the top. 0 Share this post Link to post
gemini09 Posted November 24, 2014 @BlackFish I think the previous sky looked much better. Maybe you could make a skybox out of that - then you'll have both a skybox and the more complementing sky texture. @Eris Falling That rock area looks terrific. If I were you --- then you'd be me and feeling tired after an all-nighter on a week day, but I, on the other hand, would look for grass texture alternatives as this one contrasts a bit too much - the rock texture looks realistic while the grass texture does not, and I'd change the wooden bridge* as I don't feel it seems natural in that area, and finally I'd try to redesign the base structure because it looks very primitive compared to the landscape work you've done, but I think you're possibly already aware of that. *there are like 3 clashing themes going on there, IMO; the wood, the rock, and the structure wall "fabric". You could try a darker wood color (matching the trees, perhaps). 0 Share this post Link to post
Reisal Posted November 24, 2014 Just some messing in Oblige with my Random Deaths & Decoration mod.. 1.2 is almost ready but since I am using BD v20 (test version) assets in the mod, I will be a good person and wait for Mark to release his mod first. 0 Share this post Link to post
Stupid Bunny Posted November 24, 2014 I stand by my assertion that your (joe-ilya's) outdoor areas are too bright, but at this point I suspect it's just a matter of preference (or maybe my architecture sucks so I have to hide it under cover of dark?) Looks like good city-level action, and enough room to maneuver, even if the shot doesn't show much else. 0 Share this post Link to post
darkreaver Posted November 25, 2014 View from a secret area (old map, again) 3 Share this post Link to post
Breezeep Posted November 25, 2014 Pretty. I always check to see if this thread is trending every day now. 0 Share this post Link to post
The_MártonJános Posted November 26, 2014 I can't stop marveling at how eye-pleasing that screenshot is. 0 Share this post Link to post
Demon of the Well Posted November 26, 2014 Love those impaled bodies silhouetted against the sunset in the distance. Excellent mood. 0 Share this post Link to post
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