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Post Your Doom Picture (Part 2)


Grazza

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I was attempting to make a specific function in EE that took up a lot of time more efficient by using SSE2 instructions (I did it in the end, but it ended up being slower than the original version). My first attempt yeilded this:

USKXpE6.png

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  On 1/27/2019 at 12:16 PM, Altazimuth said:

I was attempting to make a specific function in EE that took up a lot of time more efficient by using SSE2 instructions (I did it in the end, but it ended up being slower than the original version). My first attempt yeilded this:

USKXpE6.png

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I remember a similar effect on my Sega Megadrive on damaged cartridges, sometimes the image got messed up and the game freezing.

Edited by riderr3

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It reminds of Alien Vendetta for some reasons. I like it. :)

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  On 1/27/2019 at 6:10 PM, Dutch Doomer said:

New map I'm starting on, something more sinister this time. See where this goes.

DD1.png

DD2.png

DD3.png

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The blocky "arches" give a really nice and interesting feeling to this wouldn't be the same with udmf slope arches.

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  On 1/28/2019 at 9:13 PM, Marlamir said:

Love the axe sprites

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They're not my work, they were posted by Neoworm on the ZDoom forum. Very good sprites, and they fit perfectly with the survival horror vibe I'm going for.

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  On 1/29/2019 at 8:15 AM, Tango said:

 

these look wicked! especially love that last shot, but the structures in everything looks really cool. what's this for? :D

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Hey, appreciate the interest.  It's a vanilla-compatible -- a decision I completely regret -- 18 map set (a superwad?) with some new sprites, monsters, sounds and textures. Some never-seen-before gameplay tricks too I hope, although with the incredible creativity and prolific output of the Doom community I'd be very surprised if that was the case!

 

It's been in on-and-off development for such a time I'm no longer sure if it's any good, but aiming for release in a couple of months.

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Probably one of the coolest views I've ever seen in Doom and also an instant-death.

 

 

doom11.png

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  On 1/29/2019 at 5:29 PM, Uni said:

Probably one of the coolest views I've ever seen in Doom and also an instant-death.

 

 

doom11.png

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Ahh, you'll be fine.  Just a bit of a bob and a weave here and there. 

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I love how it's unapologetically brown but still looks really intricate and interesting. I've always wanted to make something like that myself.

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  On 1/30/2019 at 5:41 AM, Jimmy said:

I love how it's unapologetically brown but still looks really intricate and interesting. I've always wanted to make something like that myself.

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Freaking DOOM2, all the textures are brown.

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I was going to say that "non-brown stock textures only" could make an interesting rule for a community project, but thinking about I suspect the opposite would be true. I foresee a lot of GRAY and TEKGREEN.

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