boris Posted January 4, 2003 bond said:Sorry for improper message here, but.. Carnevil, I cant find your email anywhere. Can you mail me: bond@nf.jinr.ru, I have some IDE-related questions.. Looks like you did not really look hard :P bradc -at- doomworld.com 0 Quote Share this post Link to post
bond Posted January 5, 2003 boris said:Looks like you did not really look hard :P bradc -at- doomworld.com Heh) first thing i did) the result was: ----- The following addresses had permanent fatal errors ----- <bradc@doomworld.com> (reason: 550 5.1.1 <bradc@doomworld.com>... User unknown) ??? 0 Quote Share this post Link to post
dieKatze88 Posted January 5, 2003 is the master server back yet? and when do we get the free hissy? 0 Quote Share this post Link to post
Carnevil Posted January 6, 2003 bond said:Heh) first thing i did) the result was: ----- The following addresses had permanent fatal errors ----- <bradc@doomworld.com> (reason: 550 5.1.1 <bradc@doomworld.com>... User unknown) ??? heh, bond, my Doomworld e-mail account is down because Marv is an asshole. Fun, huh? If you need something just hit me up on ICQ or PM me here. Thanks. 0 Quote Share this post Link to post
Carnevil Posted January 6, 2003 dieKatze88 said:is the master server back yet? and when do we get the free hissy? Master server will be back up when I find someone to host it. I, unfortunately, have a firewall. 0 Quote Share this post Link to post
bond Posted January 6, 2003 What about current master server holders - Bahdko and Lyfe? May be one of them can host master for Skulltag? Your master server is very similar to CsDoom one, except zdaemon-like packet compression. May be Bahdko can start one more program? Or you can (slightly) modify master protocol and ask Lyfe to start old zdaemon master to serve Skulltag? By the way, my question was: are you going to use packet compression in future versions? 0 Quote Share this post Link to post
bond Posted January 23, 2003 It seems that some malevolent person insert 'sleep(2 weeks)' code string into skulltag development cycle.. heh) 0 Quote Share this post Link to post
dieKatze88 Posted January 29, 2003 is that with or without a semi colon? 0 Quote Share this post Link to post
dieKatze88 Posted February 7, 2003 i went to the Internet doom Explorer Website, there current version supports skulltag *.94b* What is this? Is it out yet, its not posted at doomworld.com/skulltag/ 0 Quote Share this post Link to post
Fletcher` Posted February 7, 2003 Carnie, aren't you done sleeping yet? :P 0 Quote Share this post Link to post
dieKatze88 Posted February 7, 2003 ravage said:Carnie, aren't you done sleeping yet? :P Yea Right, remember the newest modification sleep (2 weeks); but its in a for loop, so he may never get up 0 Quote Share this post Link to post
Carnevil Posted February 7, 2003 #include "carnevil.h" void main( ) { while ( CARNEVIL_IsAlive( )) CARNEVIL_Sleep( ); } 0 Quote Share this post Link to post
Fletcher` Posted February 8, 2003 Carnevil said:#include "carnevil.h" void main( ) { while ( CARNEVIL_IsAlive( )) CARNEVIL_Sleep( ); } Better add a break command in there. :P 0 Quote Share this post Link to post
frwl Posted February 8, 2003 Anyone feal like rewriting Carn's source code? 0 Quote Share this post Link to post
Bloodshedder Posted February 8, 2003 Hissy shall soon be mine... Carn: I sent the package about 2PM EST Thursday. 0 Quote Share this post Link to post
dieKatze88 Posted February 9, 2003 rewrite carnys code, that could take decades. i agree with editing this: #include "carnevil.h" void main( ) { while ( CARNEVIL_IsAlive( )) CARNEVIL_Sleep( ); } but we should make it this #include "carnevil.h" void main( ) { while ( CARNEVIL_IsAlive( )) { CARNEVIL_DebugSkulltag( ); CARNEVIL_NoSleep( ); } } 0 Quote Share this post Link to post
dieKatze88 Posted February 9, 2003 Carnevil hasnt even releaced the source for 93b if i was even going to remotely think about touching that code, id atleast want the newest version (cause its probably alot neater) 0 Quote Share this post Link to post
Carnevil Posted February 26, 2003 Okay, so here's the latest on what's going on: (I'm writing this because my computer is in the middle of a virus scan and I can't do much else, heh) - v0.94 is most definitely being worked on - It works with the newest version of Internet Doom Explorer - I've configured my firewall so that I can once again run the master server and ST servers - I am working on installing Windows XP so that I can debug all ST problems in that OS - A linux version is being worked on by old school doomer, thejayjay! (yes, THE jayjay) That is all for now. 0 Quote Share this post Link to post
boris Posted February 26, 2003 Carnevil said:- A linux version is being worked on by old school doomer, thejayjay! (yes, THE jayjay) hoorj. Looks like I actually missed something by not idling in #skulltag. Must be the first time :P 0 Quote Share this post Link to post
dieKatze88 Posted February 26, 2003 the master server is up? if (masterserver==1) { Yay. } else { Poo. }s 0 Quote Share this post Link to post
frwl Posted February 27, 2003 hey, how is that original BFG effect coming along? or has it been forsaken to the depths of hell? I mean, it <i>would</i> be an awesome multiplayer weapon, like mixing the plasmarifle with the supershotgun... 0 Quote Share this post Link to post
Carnevil Posted February 27, 2003 frwl said:hey, how is that original BFG effect coming along? or has it been forsaken to the depths of hell? I mean, it <i>would</i> be an awesome multiplayer weapon, like mixing the plasmarifle with the supershotgun... No new Tome of Power sprites = no oldschool BFG 0 Quote Share this post Link to post
Cyb Posted February 27, 2003 boris said:Right now there are Crash Chubbs Deimos Charon Pluto Gamma Protos Scyon Scythe Electra Omega Manek Prey Daemos Obelisk Maabus Orion Ultimus and I guess that's enough :) OMG you forgot massmouth, jerkass! 0 Quote Share this post Link to post
boris Posted February 27, 2003 I just copy'n'pasted the list from this more than 2 year old article. 0 Quote Share this post Link to post
Carnevil Posted February 28, 2003 Carnevil said:#include "carnevil.h" void main( ) { while ( CARNEVIL_IsAlive( )) CARNEVIL_Sleep( ); } OMG I FIGURED OUT HOW TO FIX THE SPACING!!! 0 Quote Share this post Link to post
BlueSonnet Posted March 1, 2003 Cyb said:OMG you forgot massmouth, jerkass! And Mippy and chexman. 0 Quote Share this post Link to post
Carnevil Posted March 2, 2003 SKULLTAG NOW SUPPORTS OTHER TEXTURE WADS!!! WOO!!! Now you can play things like Darkening E2, and have the textures work perfectly fine :) YAY! 0 Quote Share this post Link to post
bond Posted March 2, 2003 Carnevil said:Now you can play ... "Now" - when? 0 Quote Share this post Link to post
Carnevil Posted March 2, 2003 bond said:"Now" - when? When I release a new version. Not quite ready yet! 0 Quote Share this post Link to post
Manc Posted March 4, 2003 New SSG Guy, w00! http://mancubus.net/skulltag/newSSGsprite.gif 0 Quote Share this post Link to post
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