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Skulltag Progress Thread


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bond said:

Sorry for improper message here, but.. Carnevil, I cant find your email anywhere. Can you mail me: bond@nf.jinr.ru, I have some IDE-related questions..

Looks like you did not really look hard :P bradc -at- doomworld.com

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boris said:

Looks like you did not really look hard :P bradc -at- doomworld.com

Heh) first thing i did) the result was:
----- The following addresses had permanent fatal errors -----
<bradc@doomworld.com>
(reason: 550 5.1.1 <bradc@doomworld.com>... User unknown)

???

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bond said:

Heh) first thing i did) the result was:
----- The following addresses had permanent fatal errors -----
<bradc@doomworld.com>
(reason: 550 5.1.1 <bradc@doomworld.com>... User unknown)

???

heh, bond, my Doomworld e-mail account is down because Marv is an asshole. Fun, huh?

If you need something just hit me up on ICQ or PM me here. Thanks.

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dieKatze88 said:

is the master server back yet?
and when do we get the free hissy?

Master server will be back up when I find someone to host it. I, unfortunately, have a firewall.

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What about current master server holders - Bahdko and Lyfe? May be one of them can host master for Skulltag? Your master server is very similar to CsDoom one, except zdaemon-like packet compression. May be Bahdko can start one more program? Or you can (slightly) modify master protocol and ask Lyfe to start old zdaemon master to serve Skulltag?
By the way, my question was: are you going to use packet compression in future versions?

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  • 3 weeks later...

It seems that some malevolent person insert 'sleep(2 weeks)' code string into skulltag development cycle.. heh)

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  • 2 weeks later...

i went to the Internet doom Explorer Website, there current version supports skulltag *.94b* What is this? Is it out yet, its not posted at doomworld.com/skulltag/

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ravage said:

Carnie, aren't you done sleeping yet? :P


Yea Right, remember the newest modification
sleep (2 weeks);
but its in a for loop, so he may never get up

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Carnevil said:

#include "carnevil.h"

void main( )
{
while ( CARNEVIL_IsAlive( ))
CARNEVIL_Sleep( );
}

Better add a break command in there. :P

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rewrite carnys code, that could take decades.
i agree with editing this:

#include "carnevil.h"

void main( )
{
while ( CARNEVIL_IsAlive( ))
CARNEVIL_Sleep( );
}

but we should make it this

#include "carnevil.h"

void main( )
{
while ( CARNEVIL_IsAlive( ))
{
CARNEVIL_DebugSkulltag( );
CARNEVIL_NoSleep( );
}
}

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Carnevil hasnt even releaced the source for 93b
if i was even going to remotely think about touching that code, id atleast want the newest version (cause its probably alot neater)

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  • 3 weeks later...

Okay, so here's the latest on what's going on: (I'm writing this because my computer is in the middle of a virus scan and I can't do much else, heh)

- v0.94 is most definitely being worked on
- It works with the newest version of Internet Doom Explorer
- I've configured my firewall so that I can once again run the master server and ST servers
- I am working on installing Windows XP so that I can debug all ST problems in that OS
- A linux version is being worked on by old school doomer, thejayjay! (yes, THE jayjay)

That is all for now.

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Carnevil said:

- A linux version is being worked on by old school doomer, thejayjay! (yes, THE jayjay)

hoorj. Looks like I actually missed something by not idling in #skulltag. Must be the first time :P

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hey, how is that original BFG effect coming along? or has it been forsaken to the depths of hell?

I mean, it <i>would</i> be an awesome multiplayer weapon, like mixing the plasmarifle with the supershotgun...

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frwl said:

hey, how is that original BFG effect coming along? or has it been forsaken to the depths of hell?

I mean, it <i>would</i> be an awesome multiplayer weapon, like mixing the plasmarifle with the supershotgun...

No new Tome of Power sprites = no oldschool BFG

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boris said:

Right now there are
Crash
Chubbs
Deimos
Charon
Pluto
Gamma
Protos
Scyon
Scythe
Electra
Omega
Manek
Prey
Daemos
Obelisk
Maabus
Orion
Ultimus
and I guess that's enough :)


OMG you forgot massmouth, jerkass!

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Carnevil said:

#include "carnevil.h"

void main( )
{
     while ( CARNEVIL_IsAlive( ))
          CARNEVIL_Sleep( );
}

OMG I FIGURED OUT HOW TO FIX THE SPACING!!!

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SKULLTAG NOW SUPPORTS OTHER TEXTURE WADS!!! WOO!!!

Now you can play things like Darkening E2, and have the textures work perfectly fine :)

YAY!

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