Katamori Posted December 1, 2014 There's a bug in Vanilla Doom: if you kill monsters with crushers, and then you send an Arch-Vile near to their corpses, then the resurrected monsters are gonna be effectively immortal. What do you think, is it possible to make an ACTUALLY playable map based on it? 0 Quote Share this post Link to post
scifista42 Posted December 1, 2014 Yes, BTSX E2 MAP24 and also D2INO MAP31 take advantage of ghost monsters, and that's just 2 examples from recent notable wads. 0 Quote Share this post Link to post
Katamori Posted December 1, 2014 Even D2INO?? I completely missed that. 0 Quote Share this post Link to post
Reisal Posted December 1, 2014 Have a rocket launcher to deal with them, only splash damage harms ghosts. Not direct hits but from nearby walls/floors. 0 Quote Share this post Link to post
Yuki Senmatsu Posted December 2, 2014 I've seen it happen on Skulltag, but it was me who got the effect via the resurrect cheat. 0 Quote Share this post Link to post
Grazza Posted December 2, 2014 Glaice said:only splash damage harms ghosts. Not direct hits but from nearby walls/floors. Not true. The problem is just that most attacks miss the ghost. If the height is just right, then they can connect, and do damage as normal. Ledmeister demonstrated this by killing a ghost pain elemental with the plasma gun.a very narrow area at the base of a ghost's vertical axis can sometimes be affected by some of these attacks. For example, plasma bursts will pass through nearly all parts of a ghost Cacodemon, but may also occasionally impact a point near the base of its axis, causing damage.) Demo 0 Quote Share this post Link to post
Katamori Posted December 2, 2014 Grazza said:Welcome to 1995. Here is a list. Wow. I seriously thought that this idea makes the game too hard to leave the chance for mappers to use it effectively. 0 Quote Share this post Link to post
40oz Posted December 2, 2014 To my recollection, since plutonia map15: the twilight, I've never seen a map use infinitely resurrecting chaingun guys. There are ways to design that particular situation so that the archvile can be crushed, teleported out, or exposed by a door or lowered floor to cease the infinite respawning, and can be a pretty fun objective-based monster encounter. I guess that map left everyone with bad memories. 0 Quote Share this post Link to post
scifista42 Posted December 2, 2014 40oz said:To my recollection, since plutonia map15: the twilight, I've never seen a map use infinitely resurrecting chaingun guys.Epic 2 MAP32 has some, also one of the Hellfire wads by Shadowman, I think. 0 Quote Share this post Link to post
dew Posted December 2, 2014 40oz said:To my recollection, since plutonia map15: the twilight, I've never seen a map use infinitely resurrecting chaingun guys. Hmm? Skepland uses those liberally and PRCP map20 directly channels Twilight. I'm sure it's not that uncommon. And it's actually Plutonia map27 which left deep soul scars, because the archvile there is almost unkillable. 0 Quote Share this post Link to post
Never_Again Posted December 3, 2014 Epic 2 MAP13 can have ghost aliens with AVs resurrecting them right through the walls. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.