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Ultimate Doom “In Name Only” - [Limit Removing] - Artist for titlepic/M-Doom etc needed


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New thread, new start.
The aim as per the previous thread is to make a map which represents the original name of the Ultimate Doom map you have chosen to interpret. The project is limit removing so no boom/zdoom features, but you can put in some extra detail to your maps.
To this there is a small resource pack with the various liquid fall textures which can be used for this wad.
Download - http://www.mediafire.com/download/p0efqobbx62cxpp/udino_liquids.wad

Current compiled progress (13/12/2021) - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=160086

Map list

E1M1: Hangar - ProcessingControl - https://www.dropbox.com/s/l4zldgtq3twhqfs/UDINOE1M1.2.zip?dl=0 (complete)
E1M2: Nuclear Plant - Steve D - http://www.mediafire.com/file/jppy0dtlhn1renk/E1M2acl.wad/file (complete)
E1M3: Toxin Refinery - stewboy/Jawsinspace - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=131016 (complete)
E1M4: Command Control - stewboy (DJV/Dobu edits)- https://www.doomworld.com/applications/core/interface/file/attachment.php?id=129732 (complete)
E1M5: Phobos Lab - sincity2100 (Edits by jaws/dobu) - UDINO E1M5.zip (complete)
E1M6: Central Processing - Cannonball - https://www.mediafire.com/file/bfk948gbwddukgt/E1M6_-_CB.zip/file (complete)
E1M7: Computer Station - Dobu Gabu Maru - https://www.dropbox.com/s/q5juv6dv8a0maw2/DGM_E1M7a.wad?dl=1 (complete)
E1M8: Phobos Anomaly - Glaice - http://www.mediafire.com/file/viz6xvisu7ga2sr/UDINO_E1M8_RC3.zip (requires work still)
E1M9: Military Base - Cannonball - https://www.mediafire.com/file/8s3atmrs3yhx1bk/E1M9_-_CB.zip/file (complete)

E2M1: Deimos Anomaly - Pedro VC - https://www.dropbox.com/s/u57o4agvzm9la3l/DGM_E2M1.wad?dl=1 (complete)
E2M2: Containment Area - Riderr3 - https://www.mediafire.com/file/eyvd5x60liglbjp/e2m2dino_v2.zip/file (complete)
E2M3: Refinery - DJV (Jaws In Space edits) - https://www.dropbox.com/s/k02tuj2uefp3fnb/UDINOE2M3.3.wad?dl=1 (complete)
E2M4: Deimos Lab - scifista42/Dobu Gabu Maru - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=134321 (complete)

E2M5: Command Centre - Mouldy - http://www.mediafire.com/download/whw3b889hl6fu86/udino_e2m5_apr6.zip (complete)
E2M6: Halls of the Damned - Pedro VC (Edits by Dobu Gabu Maru) - https://www.dropbox.com/s/0n7wtbytzmhgim0/DGM_E2M6.wad?dl=1 (complete)

E2M7: Spawning Vats - GRB/dobu gabu maru - E2M7 - GRB-Dobu.zip (complete)
E2M8: Tower of Babel - Scotty - https://www.dropbox.com/s/zyau8oap4j6h866/UDINO-E2M8.wad?dl=1 (currently under reconstruction by author)
E2M9: Fortress of Mystery - Dreadopp/dobu gabu maru - E2M9 - Dreadopp-dobu.zip (complete)

E3M1: Hell Keep - jmickle - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=156357 (complete)
E3M2: Slough of Despair - Benjogami - https://www.dropbox.com/s/sbhbb59h45vx17z/sloughofdespair_v3.wad?dl=1 (complete)
E3M3: Pandemonium - Dobu Gabu Maru - http://www.mediafire.com/file/5o5xd1ufe4000me/Pandem3.zip (complete)
E3M4: House of Pain - Walter Confalonieri (edits by Dobu)- http://www.mediafire.com/file/i8e0qpk01ik4ee1/dai-hop.wad/file (complete)
E3M5: Unholy Cathedral - CorSair/Dobu Gabu Maru - https://www.dropbox.com/s/4ko0cezcj1tos82/DGM_E3M5.wad?dl=0 (complete)

E3M6: Mt. Erebus - Nine Inch Heels - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=62276 (complete)
E3M7: Limbo - Cannonball - https://www.dropbox.com/s/pq3ldtw8dumz25y/E3M7.6- CB.wad?dl=0 (Complete, hopefully)
E3M8: Dis - Nine Inch Heels - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=129165 (complete)
E3M9: Warrens - Dobu Gabu Maru - http://www.mediafire.com/download/9pbgsw79vof3v34/Warrens2.wad (complete)

E4M1: Hell Beneath - _bruce_ - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=51844 (complete)
E4M2: Perfect Hatred - SteveD -http://www.mediafire.com/file/8wk5re9xr49ppx3/UDINO42alt17.zip/file (complete)
E4M3: Sever the Wicked - Dobu Gabu Maru - https://www.dropbox.com/s/66uminunju70da9/Sever_v1.wad?dl=1 (complete)
E4M4: Unruly Evil - tourniquet - http://www.mediafire.com/download/u1s8xbb4ww4x5bs/E4M4_TNq-v2.wad (complete)
E4M5: They Will Repent - Cannonball - https://www.mediafire.com/file/9je2q9yzc1sgis2/E4M5_-_CB.zip/file (complete)
E4M6: Against Thee Wickedly - SteveD - http://www.mediafire.com/file/e935szuguwtlcbi/E4M6aei.wad/file (complete)
E4M7: And Hell Followed - peanut/Dobu Gabu Maru - https://www.dropbox.com/s/ti4wsec82ktnlsc/DGM_E4M7a.zip?dl=1 (complete)
E4M8: Unto the Cruel - Dobu Gabu Maru - https://www.dropbox.com/s/csygpylpfbqph46/Unto_v2.wad?dl=1 (complete)
E4M9: Fear - TimeOfDeath - https://www.dropbox.com/s/ieefki2qxcervbl/DGM_E4M9a.wad?dl=1 (complete)

 

This has been update to include the latest versions of each map and generally decluttered this post. If there are any links that have expired then let me know and I can re-upload the map.

 

 

 

Edited by cannonball

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Hey cannonball, you missed the download link for E1M4 & accidentally put the download link to E1M5 in it's place.

Also since Joe-Ilya said he is done with this project you should mark E1M2 as an open slot.

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IMO, our current Phobos Lab would make a perfect sense as Deimos Lab. At least to me it looks more E2-like than E1-like. Also I'm pretty hopeless with my Deimos Lab after seeing this one. I haven't progressed almost at all with it, and I'll have to rework what I have anyway, because I realized it should fit the title Deimos Lab, therefore it shouldn't be about a complex of corridors connecting multiple computer rooms, which is what I've started with. I'd still like to finish a map for UDINO anyway, I just wanted to bring up the idea if sincity's E1M5 shouldn't be shifted to E2M4.

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Hmm yeah speaking of E1M5 the current version is probably he weakest entry of the E1 maps so far, it's a hubspoke & it's very linear. I agree with scifista that it should be moved to another map slot, but I think that with a some kind of a big rework it could actually be better suited as Nuclear Plant. It already has a radioactive room & some structures that kind of look like reactors.

I think this map can be improved if the hubspoke section is completely redone, or just removed altogether & move the more interesting parts of the hubspoke section to other areas of the map. I also think the blue key door could be removed as it doesn't add anything that important to the map as a whole, it's really just there to force the player to fight a couple of monsters. Lastly I think that the whole map could use some retexturing, the map is almost monochrome with it's use of greys & silvers, it really needs some variety in there to make it look a bit more interesting.

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I disagree that it's a weak map, I actually like it and I don't think it needs changes, I find it alright. And it's surely a lab, nothing else. In fact, I disagree with pretty much everything you said, you act like if it was your map, but sincity as the actual author might have had different intentions of what he wanted the map to be like, and he should have the primary right to decide what he wants his map to be like. Well, that's my opinion.

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scifista42 said:

...but sincity as the actual author might have had different intentions of what he wanted the map to be like, and he should have the primary right to decide what he wants his map to be like. Well, that's my opinion.


Sure he has the final say as to what happens to his map & if he doesn't want anything to change that's fine by me, but I still think that it's a bad map right now & I hope that if no changes are made that this map would be replaced with something better before the final release.

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Jaws In Space said:

Hey cannonball, you missed the download link for E1M4 & accidentally put the download link to E1M5 in it's place.

Also since Joe-Ilya said he is done with this project you should mark E1M2 as an open slot.

After a quick PM session, the slot is now open. I do have a map which I could post, but for now I will open it up for other volunteers.

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cannonball said:

After a quick PM session, the slot is now open. I do have a map which I could post, but for now I will open it up for other volunteers.


I might give it a whirl.

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id seemed to really take a lot of from Dante in regards to their names for the E3 places, so for Limbo, I think of the place right on the outskirts of hell, a marble area for the virtuous pagans and non-Christians. Maybe something ornate, lots of Greek-style buildings, populated by lost souls? Could be a mostly exploratory/puzzle level, relatively light on combat, except for maybe a large battle to get past the gates into Dis...

I'm hesitant to claim the spot though, just because of the vanilla limits rule and because I'm such a slow mapper. Also not sure how people like the idea... maybe I'll take a crack at it, but someone else should feel free to claim the slot regardless. Just spitball ideas.

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Neat concept Magnus. The limbus was also stated to be the outer ring of hell so i'd try to create some sort of circular map with the entrance to Dis somewhere in the middle.

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Jaws In Space said:

I still think that this is a good map even though it doesn't really seem like Hell Beneath, do you think it could be moved to another level?


Of course it can be moved - if it benefits the project then count me in.
I too like the map, though depending on the final slot there may be changes needed.
In your opinion what kind of things would add more "hell beneath" to the map - texture/design wise?

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_bruce_ said:
[B
I have a second E4M1 which I have yet to finish.
http://speedy.sh/5mBEc/E4M1v18.7z [/B]


I like this one too, though it actually feels more like "Hell beyond".
Dunno, personally i see Hell beneath more as an underground setting.
The sky should only be rarely visible, just to enhace the impression of being below ground.

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Well I think the overall structure of the map is sound, it's the texturing that makes it not seem like Hell Beneath. To me Hell Beneath means that Hell would be literally right under you feet, so I would expect to see Floor6_l used as it seems like rock that is about to melt due to immense heat, I would attempt to make the map look like it's about to burst into flames due to being so close to Hell, which is often described as a lake of fire. Lastly I would make it as an underground map as I always assumed that Hell was underground so that just makes sense to me.

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Bruce's map has been added to the map list and Steve D has been marked for E1M2.
We currently have two claims potentially for E3M7, for now cyberdemon531 can have the slot, though I would definitely encourage magnusblitz to produce his idea as it certainly sounds interesting.

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Regarding the new rules for textures, I was wondering then, in fitting with Phobos Anomaly, that a few marble textures could be used to fit the theme. Anomaly more or less means "different than the norm", and as the rest of E1 is ostensibly tech base, I've been revolving around Anomaly being a bit of a Doom 3 like dig site that looks different than what any of the previous levels would look like. So far I've been using brick textures for ruins, but not marble.

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jmickle66666666 said:

https://dl.dropboxusercontent.com/u/8943931/doomwads/hellkeep.wad

posting this because it still isn't in the OP

it still needs difficulties and proper vanilla limits checking

I did find it a little strange that the OP from the previous thread did not contain your map, added now to this one.

Jaws in Space, you have the now open E2M5 slot.

Clonehunter - You can certainly try to introduce a little bit of hellishness into E1M8 if you so wish, many E1M8 maps from other wads have so go for it.

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Speaking of my Phobos Lab Map,I don't think that I need to make any changes as far as map design or monsters,I think that this map look fine to me,but I think I need to remove some ammo from the map because I think that the ammo is too much and you can walk out the map with full ammo from the scrach,so I'll remove some ammo from the map

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Thanks for the input Tourniquet and JIS.

It totally focused on "creating an early Doom 1 map" and wore blinders theme wise.

Should there be enough time I'll try a cavernous map - given the map slot doesn't change.

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hey guys I'm relinquishing my E4M7 slot, so I guess anyone can take this unfinished layout of mine and do whatever to it. haven't worked on it for several months and I don't intend to continue. oh, and here's the concept that I was hoping for E4M7 in case anyone forgot:

the marine is to journey through an abandoned area, with little (or no) resistance in his way, until he finds something (I got to find a way to figure out how to implement a "pale horse named Death" somehow). then, the landscape changes to something more hellish and now the marine has to backtrack, because hellspawn have somehow (perhaps surreally) followed him.

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cannonball said:

Clonehunter - You can certainly try to introduce a little bit of hellishness into E1M8 if you so wish, many E1M8 maps from other wads have so go for it.


Sexy

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