scifista42 Posted December 19, 2014 If you look closely, you can see rows of a darker colour each 128 pixels vertically. These rows stay on the same places during all frames of the texture's animation. In fact, the raindrops never flows over the few top and few bottom pixels of the texture, which makes a slight (but noticeable) seam. All Doom's liquidfalls are like that, including the derived custom ones (mudfalls etc.). I'm asking if there's an improved "seamless" version of them. 0 Quote Share this post Link to post
wesleyjohnson Posted December 19, 2014 I assumed that was deliberate because real waterfalls exhibit the same kind of stationary patterns. It would be due to irregularities in the rock face behind the falls, the rock face showing through the fluid somewhat, and standing patterns in the fluid. I have seen the same dark band on local waterfalls. It appears just below the top lip, where the water is thickest, before it starts to breakup. Most of the foam appears below this dark band. It makes tall falls have tiling patterns, but all irregular textures (like rock) tile badly. Some 256 and 512 high patterns would help. How many ports can use those? 0 Quote Share this post Link to post
Linguica Posted December 19, 2014 FFS it's not deliberate, they just didn't find it obvious / objectionable enough to fix it, cmon. 0 Quote Share this post Link to post
SyntherAugustus Posted December 19, 2014 http://i.imgur.com/2oeXfOG.jpg BTSX's liquidfalls sort of help here. 0 Quote Share this post Link to post
Fuzzball Posted December 20, 2014 I've done some myself actually~ http://www.doomworld.com/vb/showthread.php?s=&postid=1276750#post1276750 0 Quote Share this post Link to post
scifista42 Posted December 20, 2014 FuzzballFox said:I've done some myself actually~ http://www.doomworld.com/vb/showthread.php?s=&postid=1276750#post1276750 Unfortunately, the first ones still have seams and the latter ones are smudged (which is also the case of those BTSX falls). I wanted liquidfalls looking like the original ones, just with fixed seams. 0 Quote Share this post Link to post
Gez Posted December 20, 2014 BlackFish said:http://i.imgur.com/2oeXfOG.jpg BTSX's liquidfalls sort of help here. I find that the tiling in BTSX is a lot more obvious than on the vanilla texture. 0 Quote Share this post Link to post
Fuzzball Posted December 21, 2014 scifista42 said:Unfortunately, the first ones still have seams and the latter ones are smudged (which is also the case of those BTSX falls). I wanted liquidfalls looking like the original ones, just with fixed seams. Yeah the first ones are just "fixed" colours- the second are meant to look a little "faster" than just slow flowing goop. 0 Quote Share this post Link to post
esselfortium Posted December 21, 2014 Gez said:I find that the tiling in BTSX is a lot more obvious than on the vanilla texture. Yeah, I would agree. 0 Quote Share this post Link to post
snapshot Posted December 21, 2014 Clearly saw this first time i've beaten this boss,"Sandy Petersen" didn't really get time to decorate it as far as i can see :D 0 Quote Share this post Link to post
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