Da Werecat Posted January 23, 2015 Avoozl said:Quake 2 PSX looked horrible compared to the PC version, and many levels had to be cut into sections just so the system could handle them. The lighting was cool though. 0 Quote Share this post Link to post
Koko Ricky Posted January 24, 2015 It was cool. N64 Quake 2 only had ambient lighting, so without gouraud shading, the 3D models looked incredibly flat. Not only that, but very little of the animation was interpolated, so movement looked really chunky, a bit shocking during a time when smooth animation was already the norm. PSX Quake 2 lacked lightmaps, but the vertex shading added some nice contrast and the models actually responded to them, which looked particularly nice in areas that utilized colored lighting. 0 Quote Share this post Link to post
Clonehunter Posted January 25, 2015 Q2 was still good for a PSX game. Even the split screen was smooth. The colored lighting worked well, and while it maybe wasn't al that faithful, by itself it was still good. imo 0 Quote Share this post Link to post
Koko Ricky Posted January 25, 2015 I was watching YouTube footage of PSX Q2 and was a bit disturbed at how much the immersion is interrupted by loading screens, since that causes the game to immediately skip to the next music track. D'oh! 0 Quote Share this post Link to post
Avoozl Posted January 25, 2015 But as I was saying to someone who already owns the original PC game they would more likely pick the N64 version as a second version for something different. 0 Quote Share this post Link to post
Koko Ricky Posted January 25, 2015 The exclusive N64 maps were designed pretty well. I enjoyed them. I feel like they removed one or two of the enemies, though. 0 Quote Share this post Link to post
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