Hi, I am curious if there are any modern tools to import a sprite taller than 128 pixels and have it work correctly in vanilla. Say I wanted to make a new weapon HUD sprite that completely covers the screen. So I import a 320x200 image into a WAD, set it as a weapon sprite, etc. If you do this in SLADE, the result in vanilla will be that the image will be drawn wrong. The issue, as I understand it, is that while a post can be up to 256 pixels high, the vanilla Doom engine will only