Tristan Posted March 28, 2016 The links are redirecting to filedropper's homepage. 0 Quote Share this post Link to post
rhinoduck Posted March 30, 2016 Here you can get what alphas I managed to download before the File Dropper links went down: http://rhinoduck.mooo.com/downloads/?dir=/temp/dmp2015/ Missing: dmp15a_alpha3_alt dmp15b_alpha2 (if someone has this one and could link it, I would be very grateful) EDIT: The linked "collection" is now complete thanks to EffinghamHuffnagel. NOTE: These files will be removed once official sources become available again. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 31, 2016 dmp15a_alpha3_alt http://www.mediafire.com/download/uat1bgs0popw0e1/dmp15a_alpha3_alt.zip dmp15b_alpha2 http://www.mediafire.com/download/56j1qqh87ew7it0/dmp15b_alpha2.zip 0 Quote Share this post Link to post
Du Mhan Yhu Posted March 31, 2016 Is there going to be a DMP2016? 0 Quote Share this post Link to post
scifista42 Posted March 31, 2016 Yes, after this one will be finished and on /idgames. By the way, ZDoom compilation is almost done, I only need to figure out what were XLightningStormL's texture resources for "N_WOOD05" and "STEP12". 0 Quote Share this post Link to post
EffinghamHuffnagel Posted April 1, 2016 I think they might be from Shadow Maverick's Multi-Purpose Mod. I don't know if he made them or grabbed them from someplace else. I found both those files in the smmp_mapsandextras_r612.pk7 file at best-ever. It's a big download (136 MB). http://static.best-ever.org/wads/smmp_mapsandextras_r612.pk7 If you just need the actual textures, I also found them here: http://shadow-mavericks-multi-purpose-mod.googlecode.com/svn/trunk/pk3_extras/Textures/ Edit: Sigh. N_ prefix means a Nick Baker texture. I knew that. I really did. I just need more sleep. I found an N_WOOD05 in mortres.wad and a STEP12 in nb_recol.wad. Both are different from the ones I found above. Not knowing what the original textures in the map looked like, I probably should have just shut up and not posted at all. I'll do that now. 0 Quote Share this post Link to post
pcorf Posted April 1, 2016 Downloaded both the limit removing and Boom map sets and there was some impressive stuff in there! 0 Quote Share this post Link to post
Suitepee Posted April 1, 2016 Exciting to think this is nearly finished! 0 Quote Share this post Link to post
scifista42 Posted April 1, 2016 The main work of putting together texture & music credits has barely begun yet, though. 0 Quote Share this post Link to post
Walter confetti Posted April 1, 2016 MAP10 from boom compilation still suffer from texture zdoom-ism, checked on Doom builder and found the following textures that need to be remaked as normal floor / wall: FLAT5_8, DEM1_5, MFLR8_2 are used as walls and BRICK4 is used for floor texture... Also i have some problem passing the CWolfRu's map but maybe i've going wrong with something, and the sky textures for the maps after MAP12 have some bleeding bugs, as i shown you the last time.... Also yay Zdoom comp (and probably a proper release) is on the way... 0 Quote Share this post Link to post
Katamori Posted April 2, 2016 scifista42 said:Yes, after this one will be finished and on /idgames. I'd recommend setting up at least a signup thread because there's April already. 0 Quote Share this post Link to post
kuchitsu Posted April 2, 2016 Ye, I think the sooner you create it the more maps you'll get... maybe. 0 Quote Share this post Link to post
Wereknight Posted April 2, 2016 walter confalonieri said:Also i have some problem passing the CWolfRu's map but maybe i've going wrong with something Huh? What's wrong? 0 Quote Share this post Link to post
dobu gabu maru Posted April 2, 2016 kuchitsu said:Ye, I think the sooner you create it the more maps you'll get... maybe. Last thing I think scifista wants is to do even more work right now. 0 Quote Share this post Link to post
Katamori Posted April 3, 2016 Signups themselves don't mean helluva lot of extra work. 0 Quote Share this post Link to post
scifista42 Posted April 3, 2016 walter confalonieri said:the sky textures for the maps after MAP12 have some bleeding bugs, as i shown you the last time.... That last time was before Alpha 2 was released, and I've tried my best to fix those bleeding bugs in Alpha 2, but if you've discovered some in Alpha 2 that I have missed, please post new screenshots or tell me where exactly they are. EDIT: Oh wait, you don't mean incorrect sky transfers, you mean slime trails. I told you those won't be addressed. 0 Quote Share this post Link to post
Walter confetti Posted April 3, 2016 scifista42 said:EDIT: Oh wait, you don't mean incorrect sky transfers, you mean slime trails. I told you those won't be addressed. Ah ok, get it, gonna playing the last 2 maps i missed playing... EDIT: Ok, just finished the boom compilation, lots of good effort maps like in vanilla /limit removing map pack, the only "trouble" i've had is understanding where to go on the starting in CwolfRu map without any walktrought (i've understand where i had to go thanks to the author itself),is even also kinda of shown where to go thanks to a hidden sign that you need some , but i didn't noticed the first time i've played this map unril today... also did spaceswitch 2 is even beatable if you don't find at first the correct switch, that needa a lot of luck? Talking about this last map, oh boy i want to see this played on Friday Night Survival, this would shows a lot of fun! No huge problem in these maps expect of that sky textures problem... and maybe make more visible where to go at CwolfRu map start... but i think you just need to be careful about strange signs on that section... 0 Quote Share this post Link to post
scifista42 Posted April 15, 2016 Compilation of ZDoom/GZDoom maps (first alpha version) finished: > > > DMP15C - Alpha 1 < < < What is included: - 11 maps split into 2 episodes (ZDoom and GZDoom compatible) - All textures and music used by these maps - MAPINFO, ANIMDEFS etc. - CWILV intermission signs Possibly looking for: - custom title music, intermission music, and intermission texts Needs your playtesting to: - check for critical bugs in maps - check if all maps are actually the latest versions posted - check if I wrote everybody's nicknames and map names right in the MAPINFO and CWILVs - discuss map order Maplist:Slot Author Map name Reason why I put it into this mapslot The ZDoom episode: MAP01 Mechazawa HONEYCMB Small and simple. MAP02 DoomLover234 Miner's Paradise Large and easy. MAP03 XLightningStormL Hanger 2 Even larger, still easy. MAP04 glenzinho Downbase Medium length and difficulty. MAP05 DMGUYDZ64 Death awaits Contains high-HP monsters. MAP06 obake Ultimate Countdown Large, not entirely easy. MAP07 riki2321 City Escape Easy run around lots of monsters. MAP08 Omnistar Land of Erebus Enormous! The GZDoom episode: MAP09 LittleInferno Doomenstein Small and easy. MAP10 walter confalonieri Black Plague (...) Large, but not much hard. MAP11 Protester A Clear Line Drawn Medium sized, relatively hard. I changed walter confalonieri's map name on the automap to make it fit there, I added/changed music of maps that used D_RUNNIN, and added coop starts to maps without them. Again, I welcome any honest feedback, particularly feedback related to my requests that I wrote earlier in this post. Also, sorry for my delay, again. Also, my 10000th post on this forum. 0 Quote Share this post Link to post
Walter confetti Posted April 15, 2016 Yeah, finally! I'll check it out when i'm at my pc.... 0 Quote Share this post Link to post
snapshot Posted April 15, 2016 Can't download it from Filedropper for some reason :/ . 0 Quote Share this post Link to post
rhinoduck Posted April 15, 2016 I just made the ZDoom maps alpha available for download from my server too, because File Dropper indeed is strange, and, on top of that, no one really seems to care when the files go missing. http://rhinoduck.mooo.com/downloads/?dir=/temp/dmp2015/ If any of the authors wants me to stop doing this, just say so... otherwise you can grab all the DMP2015 alphas from there. 0 Quote Share this post Link to post
Wereknight Posted April 15, 2016 scifista42 said:Possibly looking for: - custom title music, intermission music, and intermission texts I may try, but don't promice anything right now... 0 Quote Share this post Link to post
glenzinho Posted April 15, 2016 Great job, can't wait to check it out! 0 Quote Share this post Link to post
obake Posted April 15, 2016 MAJOR BUG! My map doesn't have the reduced gravity and air control! It is literally impossible to beat it normally without these! Edit: Looking at the map info for the original, the gravity needs to be 110, and aircontrol set at 1. Also, I played through the first five maps. So far, the set is pretty dodgy. The first map is a pain due to tons of hitscanners and no armor until the end. The last trap is strangely the easiest part, but that's fine by me :D Maps two has some cool ideas, and interesting layout. But gameplay wise it's pretty meh. Map three is amateurish, but has a certain charm. On pistol start, it is notably difficult, as the vast majority of monsters are hitscanners, often in giant groups. Map four looks really nice, but the rocket launcher needs much better placement. During my playthrough, I couldn't, for the life of me, find where it was, even with iddt. I had tons of rockets, but no RL. Putting it in a more obvious spot would be a big help. Map five is still ludicrously difficult, with almost no health or ammo. However, it's not that hard to get through. 0 Quote Share this post Link to post
Walter confetti Posted April 15, 2016 Played all the episode, i join obake with the fact that MAP01 and MAP05 must be swapped (or MAP01 and MAP02), don't found any new game-breaking problem expcet the one obake found, just make the "glass" windows, the map versions are ok for me... KInd of mixed bag this episode, with the best maps as omnistar epic journey, protester and glenzinho maps... also glenzinho map is used as map02 for this tiny mapset 0 Quote Share this post Link to post
killer2 Posted April 23, 2016 I don't get it. Why is it split into multiple downloads? What am I supposed to download to get the whole thing? 0 Quote Share this post Link to post
Du Mhan Yhu Posted April 23, 2016 killer2 said:What am I supposed to download to get the whole thing? Download all the parts. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.