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Doomworld Mega Project 2015 - Now on /idgames


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  On 4/23/2016 at 4:03 PM, killer2 said:

Why is it split into multiple downloads?

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1. Boom maps are in a different wad than vanilla maps, because their total amount is greater than 32, so that they wouldn't fit into a single wad.
2. ZDoom maps are in a different wad than Boom maps, because I wanted the Boom maps to be playable in Zandronum, but some of the ZDoom maps use such ZDoom-specific features that make Zandronum refuse to launch the wad with them at all, so the only solution was to separate them.
3. All 3 wads are still in beta stage. They aren't packed in a single download because I don't want to waste space and bandwidth by reuploading all 3 of them when updating just a single one. The eventual /idgames release will contain all 3 wads in one download.

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In the precedent page there's a working link to the vanilla / boom megawads... Also what do you think of the zdoom maps compilation (if you played it) ?

I ask the same question to obake if he's keep playing the mapset...

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Thanks, Walter. I won't have that much time to play, and I want to finish Sunlust too, but I'll tell you guys what I think when I do play it.

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  On 4/28/2016 at 9:55 AM, walter confalonieri said:

I ask the same question to obake if he's keep playing the mapset...

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I've played most of the maps now.

Riki's City Escape is bare bones, and non-offensive. The Romero heads are the only real point of interest, and even they don't have much of an impact on the gameplay. Though the rockets they shoot bounce off walls, which is odd.

Omnistar's Land of Erebus looks great, and has a few nice fights. But it is bogged down with very poor designed insta-death traps, not to mention damaging and non-damaging pits you can fall into and not get out of. Plus there are areas you have to take at a snails pace just to clear everything out (i.e. the Revenant pits)

It has a lot of good ideas, and as stated, has excellent aesthetics. But as a whole, it just doesn't mesh. I commend Omnistar for the work put into the map, though. Something this sized and detailed is no small feat.

LittleInferno's Doomenstein is over almost as quick as it starts. There's not much to say. The level functions, but as a whole, it feels like City Escape: very basic, bare bones.

I've started and have not yet completed your map, Walter. So far it is one of the highlights of the zdoom portion.

I will finish yours and Protester's maps at some point.

I also need to say, the zdoom set still needs a fixed update!

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I figure since this hasn't been updated in a long time (Scifista's particularly busy this year, if I recall) I might as well update the set itself (well, my map, to be exact)

This is the same as the last version of the zdoom set, only with the needed fixes to my map's MAPINFO. My map in the version without these fixes is impossible to beat without cheating.

Besides the additions in MAPINFO, nothing about my or any of the other maps have been altered: http://www.mediafire.com/download/3cf7c8dbn1ua806/dmp15c_fix.zip

I hope this is helpful.

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Thanks, obake. It's exactly what I was going to do anyway, if only I wasn't busy lazy. (But I was also waiting for more potential bug reports before reuploading a 15 MB big file due to a couple fixed lines in DECORATE.)

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Hey scifista, I had a quick run through my map earlier today to check if things are cool and I noticed the sky was not correctly implemented: the moon appears twice, and at wrong sides of the sky texture both times. It should be at the north east, as the first 256 pixels of the sky texture (in case that's of any help)

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@an_mutt: OK, I'll fix that.
@CWolf: I'm not sure about that midi. Honestly, I think it would fit well into some purely atmospheric mapset, but not into a mashup of random maps that this project is. I mean it less like "this midi is not fitting enough for this project" and more like "this project is not fitting enough for this midi", if you see. But I'd like to hear what others think of it, too.

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  On 5/8/2016 at 9:22 AM, scifista42 said:

@CWolf: I'm not sure about that midi. Honestly, I think it would fit well into some purely atmospheric mapset, but not into a mashup of random maps that this project is. I mean it less like "this midi is not fitting enough for this project" and more like "this project is not fitting enough for this midi", if you see. But I'd like to hear what others think of it, too.

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I've got your point. Well, I think that little enhancing\redoing would fit project as well.

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The thing about intermission midis is that most people will only hear the first few seconds of them (around 10 at best). So there shouldn't be any build up, the beginning should already be full-blown and even listening to just the first 5-6 seconds should be interesting enough.

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  On 5/8/2016 at 11:13 AM, kuchitsu said:

The thing about intermission midis is that most people will only hear the first few seconds of them (around 10 at best). So there shouldn't be any build up, the beginning should already be full-blown and even listening to just the first 5-6 seconds should be interesting enough.

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But if a streamer will go out for a while and leave the intermission music, it will get old rather quickly, so I recommend making the intermission MIDI at least a minute long.

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  • 3 weeks later...

Sorry to bump this but I'm trying to download the Boom collection and the link transfer me to FileDropper. Anyone have a working link?

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Every time this thread gets bumped I hope it's scifista with a new update.

And I get disappointed every time.

I'll call this "Sunder syndrome".

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Let's be patient. Scifista is busy with a lot of stuff, from the sounds of it. I'm sure once he's finished his other projects, this one won't take too long.

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  On 6/30/2016 at 3:55 PM, scifista42 said:

Uni examination period has just ended for me, so I'll get to finishing this project shortly.

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Will the Mega Project 2016 start after this one is finished?

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  • 4 weeks later...

Beta version released.

Needs playtesting/bugfinding and identifying certain resources (see below). Once the resources are identified and more than 2 weeks passed since this post, I intend to upload this project to /idgames.

> > > Download DMP2015 Beta < < <

Textfile alone is here:

  Reveal hidden contents
Also, since we still didn't resolve the map order in DMP15A, here is DMP15A_alt for comparison with regular DMP15A.

Download DMP15A_alt


Also, I need help with identifying the names AND authors or sources of the following MIDIs, textures and skies:
+--------+---------+------------+-------------------------------------------------+
|  Wad   |   Map   |  Resource  |  Name + (Author or Source)                      |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15A |  Ep. 3  |  sky       |  cc4                                            |
|        |         |            |                                                 |
|        |  MAP01  |  music     |  ?                                              |
|        |         |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP10  |  music     |  Das Boot Theme by U96                          |
|        |         |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP14  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP17  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP20  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP21  |  music     |  SCRAPING.MID by yakfak                         |
|        |         |            |                                                 |
|        |  MAP24  |  music     |  "Angelic Animals Part I" by KevinHEZ           |
|        |         |  textures  |  cc4-tex, SF2011-tex                            |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15B |  MAP01  |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP03  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP04  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP05  |  music     |  Country Flute #1 by Bob B. (mightymidi.com)    |
|        |         |            |                                                 |
|        |  MAP06  |  sky       |  by NoisyVelvet                                 |
|        |         |            |                                                 |
|        |  MAP11  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP12  |  textures  |  cc4 + some by JudgeDeadd                       |
|        |         |            |                                                 |
|        |  MAP13  |  textures  |  ? (those not from cc4-tex)                     |
|        |         |            |                                                 |
|        |  MAP14  |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP16  |  music     |  by CWolf                                       |
|        |         |  textures  |  cc4                                            |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15C |  MAP05  |  music     |  Alien Vendetta MAP01                           |
|        |         |            |                                                 |
|        |  MAP11  |  music     |  ?                                              |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+

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DMP15C MAP05 song is Alien Vendetta MAP01.
DMP15A MAP10 is Das Boot Theme, it's the same song of GALAXIA.wad and it was used also in Mano Laikas recently.

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  On 7/23/2016 at 2:49 PM, scifista42 said:

Beta version released.

Also, I need help with identifying the names AND authors or sources of the following MIDIs, textures and skies:

|        |  MAP16  |  music     |  ?                          |
|        |         |  textures  |  ? (the snow wall)          |

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Music is just a shitty loop I've made randomly.
Snow wall is from CC4Tex. Was a bit modified for preventing of "Tutti-fruitty" effect.

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Am I right that you've also edited the SKY3 from cc4-tex? I've ended up using it as SKY3 in DMP15A, and I've noticed it's almost but not entirely identical to the one in cc4-tex.

EDIT: Now I've found out that the slightly modified sky exists in a different/older version of cc4-tex, so it's clear already.

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Just a tiny pointless nitpick, the midi I used is Das Boot by U96. It was used in Galaxia but doesn't have any inherent relation to that map.

I can't wait for the finalized version! (I have a sneaking suspicion we'll be seeing it on a ZDaemon session or TNS once it's all done)

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