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Gzdoom doesn't care about openGL options anymore?


Holering

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Upgraded gzdoom from snapshot (02-09-2013) to more recent. I noticed many opengl options gone (dynamic shaders, texture options, anisotropic filtering, etc). It's like they're all gone, and only resolution options remain. Is it going to be this way from now on? And why were they removed?

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Latest dev build. Literally, the options were never moved or removed. (The shader options vanished, but they are also no longer needed because GL3.3 being the minimum requirement means your chipset will already support them.)

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