Holering Posted February 4, 2015 Upgraded gzdoom from snapshot (02-09-2013) to more recent. I noticed many opengl options gone (dynamic shaders, texture options, anisotropic filtering, etc). It's like they're all gone, and only resolution options remain. Is it going to be this way from now on? And why were they removed? 0 Quote Share this post Link to post
Edward850 Posted February 4, 2015 Huh? What are you talking about? 0 Quote Share this post Link to post
Holering Posted February 4, 2015 I swear I looked in the options and didn't have those. I guess I'll check again. What version are you using? 0 Quote Share this post Link to post
Edward850 Posted February 4, 2015 Latest dev build. Literally, the options were never moved or removed. (The shader options vanished, but they are also no longer needed because GL3.3 being the minimum requirement means your chipset will already support them.) 0 Quote Share this post Link to post
Kappes Buur Posted February 4, 2015 It is always advisable to update the video driver. GZDoom 2.x is for OpenGL 3.x GZDoom 1.8 is for OpenGL 2.x 0 Quote Share this post Link to post
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