skillsaw Posted February 7, 2015 (edited) WHAT IT IS: Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well. Additionally, Valiant includes a number of new monsters and weapons implemented through an extensive MBF format DeHackEd patch. As a result, Valiant is not compatible with gameplay mods, and can only be played in ports with full MBF DeHackEd support. At present, these include ZDoom, GZDoom, PrBoom-plus 2.5.1.4(complevel 11), and Eternity. Zandronum is also supported through DECORATE. If you're using PrBoom-plus, make sure to update to the 2.5.1.4 build. You can download it here. A big goal of Valiant is variety, and although you'll see many of my tropes over and over (hordes of weak monsters, Mancubus and Arachnotron snipers, 3-key doors, the occasional arena fight...) I did aim to make a wide variety of maps. There are short punchy maps (MAP03, MAP22), sandboxes (MAP06, MAP18), long adventure maps (MAP10, MAP28), silly gimmick maps (MAP07, MAP19), and everything in between. Most maps are densely packed with monsters, and occasionally you'll see something resembling full on slaughter (although Valiant is not a slaughter wad, MAP31 aside...). Anyways, on to the good stuff...SCREENSHOTS:DOWNLOAD: Final version:http://www.doomworld.com/idgames/?file=levels/doom2/Ports/megawads/valiant.ziphttp://www.mediafire.com/download/77yq6ppm3rjt50o RC3 (outdated):http://www.mediafire.com/download/dp6wgs75jgfwegu RC2 (outdated):http://www.mediafire.com/download/uhi8uokal5p4d30 RC1 (outdated):http://www.mediafire.com/download/1b6rxv7t46roakkDIFFERENCES IN SOURCE PORTS: In (G)ZDoom, Eternity, and Zandronum, each episode is selected from the main menu. In PrBoom-plus, Valiant plays like a conventional 32 level megawad with a death exit at the end of each episode. Episode ending texts and splash screens are implemented using MAPINFO and therefore are only present in (G)ZDoom, Eternity, and Zandronum. Music changer objects are used a few times. These are not supported by Eternity, and thus Eternity will simply continue playing the map's default midi track in these situations. The final boss will graphically glitch in ports without DECORATE support but this does not impact gameplay. I recommend playing in ZDoom or Eternity for the optimal experience. If you would like to record demos or play multiplayer, PrBoom-plus or Zandronum are recommended, respectively.PLAY INFO: Valiant's difficulty is somewhat higher than Vanguard or Lunatic. If you've played either of those and found them too difficult, I recommend playing Valiant on skill 3 or skill 2. As stated above, gameplay mods will not work with Valiant due to the extensive DeHackEd patch included.HISTORY/DEVELOPMENT: I started building Valiant in February 2012 as a speedmapped megawad focused on small maps. After making 10 or so of these, I grew tired of limiting myself to small maps and decided to make whatever maps I wanted to. It took three years of off and on work, with breaks from mapping lasting as long as 9 months to get here, and a total of 39 maps, but I'm finally done! You can take a look at the map list and see when each map was made here: http://www.mediafire.com/view/4933m6r0i5tuavlCREDITS: Special thanks to dew, esselfortium, Seele00TextOnly and Tarnsman for testing, quality control, criticism, and technical advice, and also for being chill dudes. Thanks so much for your help! Special thanks to the creators and maintainers of utilities, source ports, and wikis, without which this project wouldn't have been possible. Special thanks to the Doom community as a whole, but especially the Doomworld forums and #doomtwid for making me feel at home. Resource credits are included in Valiant.txt. Edited April 22, 2023 by skillsaw 3 Quote Share this post Link to post
tourniquet Posted February 7, 2015 uhh fabuloso......downloading 0 Quote Share this post Link to post
Cacatou Posted February 7, 2015 Couldn't you have released this during the holidays rather than during university time? I'm going to have to make sacrifices in some way to play this because it looks bloody amazing. 0 Quote Share this post Link to post
esselfortium Posted February 7, 2015 Congratulations on finally getting this thing out the door! Spoilers: It's awesome 0 Quote Share this post Link to post
Jimmy Posted February 7, 2015 downloading right the fuck now holy shit those screenshots be still my beating dick 0 Quote Share this post Link to post
General Rainbow Bacon Posted February 7, 2015 Holy shit! This looks great! 0 Quote Share this post Link to post
Demonologist Posted February 7, 2015 *drops jaw* Oh fuck, this'll keep me busy for a while... 0 Quote Share this post Link to post
Walter confetti Posted February 7, 2015 Holy carp, finally is here! Downloaded! 0 Quote Share this post Link to post
scifista42 Posted February 7, 2015 First level of E3 was fun and awesome, and the new content and DEHACKED work seems great, well enhancing the game while keeping it player-friendly! Clever usage of barrels to help you against strong opposition, while your own weaponry is weak. I'm hyped to see the megawad in its entirety! The claim about variety sounds only great. EDIT: I was actually talking about MAP14 here. I've selected it as the first one because it was the middle episode choice, I forgot that there are episodes and thought they're difficulties, and didn't pay enough conscious attention to the difficulty selection afterwards. :) 0 Quote Share this post Link to post
kmxexii Posted February 7, 2015 i got a feelin 2015 is gonna be a good year 0 Quote Share this post Link to post
dobu gabu maru Posted February 7, 2015 A skillsaw megawad I WASN'T PREPARED FOR THIS TODAY. 0 Quote Share this post Link to post
Tarnsman Posted February 7, 2015 0/10. Shit sucks. Gave me double cancer. Would not play again. 0 Quote Share this post Link to post
kmxexii Posted February 7, 2015 dobu gabu maru said:A skillsaw megawad I WASN'T PREPARED FOR THIS TODAY. im not ready for this man IM NOT READY FOR THIS 0 Quote Share this post Link to post
Urthar Posted February 7, 2015 Oh hell, it's not like I was going to get any mapping done this weekend anyway. 0 Quote Share this post Link to post
franckFRAG Posted February 7, 2015 SURPRIIISE !!!! /download it. 0 Quote Share this post Link to post
Breezeep Posted February 7, 2015 Tarnsman said:0/10. Shit sucks. Gave me double cancer. Would not play again. 10/10 best troll ever 0 Quote Share this post Link to post
Mechadon Posted February 7, 2015 Hell yea! I remember seeing some of those screenshots, but this is still a pleasant surprise :D. Beautiful stuff, and I'm betting the gameplay is just as good. Congrats on the release! 0 Quote Share this post Link to post
Ch0wW Posted February 7, 2015 We did a Zandronum server on Valiant a few hours ago. Feel free to test it by the way! It's a really enjoyable wad, difficult, but really fun to play, with lots of nice ideas! 10/10 would continue playing it 0 Quote Share this post Link to post
Fuzzball Posted February 7, 2015 You say no gameplay mods, but what about things like simple decorate patches that replace the blood with correct colours? Is that okay still? Or are monster sprites different anyway 0 Quote Share this post Link to post
VGA Posted February 7, 2015 What are the minimum compatibility settings in Zdoom? Just the Boom preset? 0 Quote Share this post Link to post
skillsaw Posted February 7, 2015 Thanks everyone, especially Tarnsman for keeping it real. FuzzballFox: I don't know if even simple mods will work. If you give me a copy I can try to test it and let you know, but I wouldn't count on it. If it's something purely cosmetic like blood colors, you might want to try just going without it if you don't mind. VGA: As far as compat settings in ZDoom go, I just play with the default settings, except I enable infinite height monsters and the setting that allows projectiles to pass through decorations (as in vanilla). 0 Quote Share this post Link to post
ReFracture Posted February 7, 2015 Awwww yeah, Dime hyped us up on this last night by playing Lunatic first. LET'S DO THIS SHIT. 0 Quote Share this post Link to post
NuMetalManiak Posted February 7, 2015 FuzzballFox said:You say no gameplay mods, but what about things like simple decorate patches that replace the blood with correct colours? Is that okay still? Or are monster sprites different anyway I wanted to ask this too. does this mean I can't play this with Random Deaths & Decorations or Perkrisian's custom sounds? :( :( :( 0 Quote Share this post Link to post
skillsaw Posted February 7, 2015 Getsu Fune said:I wanted to ask this too. does this mean I can't play this with Random Deaths & Decorations or Perkrisian's custom sounds? :( :( :( There are a lot of sound effects stored in odd places in the wad by necessity - eg, the hell knight death sound becomes an active sound used by a new, completely different monster. You'd be hearing perkrisian's HK death sound constantly while that monster type is present, so I don't think you should use a complete sound overhaul mod. I'm not familiar with RD&D but assuming it replaces decorations you will run into problems. Several monsters occupy thing slots previously occupied by decorations, so you'd see blue torches for instance where a monster was intended to be. 0 Quote Share this post Link to post
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