Tracer Posted March 19, 2015 Modifications that I use every time I play: 1. PSXMUSIC.WAD 2. Sbrightmaps.pk3 3. Lights.pk3 4. Brutal_Doom_v19_SE.pk3 What do you use to enhance your DooM experience? (Any vanilla players, please refrain from posting about how much you hate mods; we get it, you don't like them.) 0 Quote Share this post Link to post
Salt-Man Z Posted March 20, 2015 I only load the Doom Minor Sprite Fixing Project. I'll also autoload lights.pk3 and brightmaps.pk3 for Heretic, but I turned it off for Doom because the glow shines through walls and often conflicts with PWAD resources (glowing corpse decorations in WolfenDoom, for example.) 0 Quote Share this post Link to post
raymoohawk Posted March 20, 2015 i hove been playing a lot of demonsteele lately, needless to say its awesome, also for some reason whenever i play no rest for the living i use the roguelike arsenal, i just think it works well on it i guess. i also use the minor sprite fixing mod and the smooth doom mod. oh also the quake like tilt that nash made, i now have to use it 0 Quote Share this post Link to post
FearTheReaper Posted March 20, 2015 Still playng Neodoom Gold in GZDoom... 0 Quote Share this post Link to post
Du Mhan Yhu Posted March 20, 2015 http://www.doomworld.com/vb/post/1262179 0 Quote Share this post Link to post
SyntherAugustus Posted March 20, 2015 If I'm playing a vanilla megawad that doesn't require replacing assets, I normally go with my heavily modified Eriguns.wad coupled with droplets and smooth doom along with a few other minor mods I've made. Right now I'm playing Valiant. The only additional mod I'm playing with is the rest of the stomper gun graphics to match the ones used in the megawad. 0 Quote Share this post Link to post
Surreily Posted March 20, 2015 I sometimes use Jimmy's Jukebox if the WADs I am playing don't include new music. Other than that, nothing - I love Doom the way it is :) 0 Quote Share this post Link to post
snapshot Posted March 20, 2015 I load 3D Models and HD Textures,although most of them get replaced if i'm playing online in a Mod server . 0 Quote Share this post Link to post
raymoohawk Posted March 20, 2015 joe-ilya said: RDHUD or Beautiful doom. Expand oh yeah i forgot, when i play joe illya maps, i always use the rainbow dash hud (unless im using a mod that conlicts with it) 0 Quote Share this post Link to post
joe-ilya Posted March 20, 2015 raymoohawk said: oh yeah i forgot, when i play joe illya maps, i always use the rainbow dash hud (unless im using a mod that conlicts with it) Expand Say, whaaaat? That's hilarious. 0 Quote Share this post Link to post
Pencil of Doom Posted March 20, 2015 Mostly weap mods, specially WildWeasel's ones because they are great and fun to play Doom with, also Neodoom, sometimes Brutal Doom Johnny Edition because its fun and somewhat balanced, Prodoomer project, Serpent Ressurection cuz' best Hexen mod, Hexercise, Wrath of Cronos and my Freedoom zombie skins along with my personal music pack. 0 Quote Share this post Link to post
Gez Posted March 20, 2015 GZDoom's brightmaps and dynlights when playing GZDoom; a custom version of Jimmy's jukebox whenever using a ZDoom-based port so that I can changemus to something else than "Running from Evil" when loading a map without its own soundtrackl; and the sprite fixes. 0 Quote Share this post Link to post
NoXion Posted March 20, 2015 These are the ones I use most often: 1. Brutal Doom - I've recently been experimenting with variants, SE and EE to be precise, but for some reason they end up removing the railgun and grenade launcher 2. Real Guns Hardcore - For when I fancy shooting demons with real weapons 3. Russian Overkill - For when I feel like going completely nuts. Works best with slaughtermaps 4. ALIENS The Ultimate Doom - Kind of limited since I can't play Doom 2 WADs with this one 5. Aeons of Death v5 - I can't get v6 to work for some reason... 6. Hideous Destructor - For when I'm feeling masochistic. This mod is hard! 0 Quote Share this post Link to post
NuMetalManiak Posted March 20, 2015 perkristian's sounds are probably the one thing that I've been Dooming with lately, especially when a custom wad I'm playing has pretty bad sounds. 0 Quote Share this post Link to post
Pirx Posted March 20, 2015 taking a look at what's permanently preloaded in zdl: - perkristian's hq sounds and smooth weapons ,they're pretty much standard now - sigvatr's palplus (colder palette, i prefer that look) - rdnd 1.5 for diversity - sarge's ketchupmod because blood for the blood god (with the annoyingly loud splatter sounds removed) these last 2 are purely cosmetic changes to doom, as i prefer the classic gameplay over changes made by mods 0 Quote Share this post Link to post
KillingMachine Posted March 21, 2015 I like some enhancements without straying too far from the vanilla Doom experience, so I tend to use Smooth Doom as a base and a few tidbits that go well with it. The specifics: SmoothDoom.pk3 SmoothTextures.pk3 droplets_unlimited_v12.pk3 droplets_SDcompat.pk3 pk_doom_sfx_20120224.wad doom_wide.wad lights.pk3 brightmaps.pk3 0 Quote Share this post Link to post
Tracer Posted March 21, 2015 Damn, I never heard of smooth doom before...these death animations are great. I don't see any difference at all, though, with the smoothtextures.pk3. 0 Quote Share this post Link to post
raymoohawk Posted March 21, 2015 oh htanks for reminding me about droplets, those directional splats and blood dilluting in water is awesome! 0 Quote Share this post Link to post
Pirx Posted March 21, 2015 KillingMachine said: doom_wide.wad Expand woah... missed that one. thanks! as for smooth and rdnd, they seem to do pretty much the same. droplets is a bit more restrained than ketchup's buckets of blood. i have them all, should load them alternatively and see what looks best. 0 Quote Share this post Link to post
KillingMachine Posted March 21, 2015 TraceOfSpades said: I don't see any difference at all, though, with the smoothtextures.pk3. Expand I'm not entirely sure which or how many textures this one is actually supposed to enhance, but I have noticed that liquids like nukage seem to look nicer with it on Doom II. I don't load smoothtextures.pk3 when playing Ultimate Doom maps. 0 Quote Share this post Link to post
Reisal Posted March 21, 2015 Random Deaths & Decoration Perkristan's Smooth Doom animations Widescreen friendly status bar Sprite Fix Project 1.4 gz-qtilt.pk3 Self made mod to make liquids warpy like Quake That's my usual loadout for playing. 0 Quote Share this post Link to post
Officer D Posted March 21, 2015 Most of the time I use this setup : pk_doom_sfx_20120224.wad j-jukebox-v9.pk3 juke_randomizer.pk3 nc_custom_hud_v1.18.pk3 caulkpc.pk3 pk_anim2.wad smartscav-doom.pk3 (only works on 2.0 and qeffects when using GZDoom 1.8) lights.pk3 brightmaps.pk3 ketchuptest4.pk3 or SmoothDoom-MonstersOnly.pk3 contrast3.wad 0 Quote Share this post Link to post
Average Posted March 21, 2015 My full load out for GZDoom, if WAD compatible, is: lights.pk3 SBrightmaps.pk3 (Love the glowing eyes!) cosmdoom.wad (Cosmetic Doom and its add-ons) cosmdoom-weapons.wad cosmdoom-falls.wad contrast3.wad (Makes the colouring a little darker) doomvisor_hudWW.pk3 (Nice fun HUD which shows secrets count etc) brutalkick.pk3 (The kick from Brutal Doom used as a secondary weapon) firesky.pk3 (The fire sky from Playstation Doom for E3 maps) gz-qtilt.pk3 (Can't live without Quake-like tilting now!) psxsm.wad (My favourite ambient music WAD) jjb9.pk3 (Jukebox for when I want a change) For Plutonia I use: plutmidi.wad plutmidi-np.wad For Harmony I use the lovely harmmidi.wad Chex Quest gets a custom version of Lizard Squad. Sometimes I mix and match with other mods but this is all in the shortcuts I have on my desktop and the set up I use most of the time. :) 0 Quote Share this post Link to post
Jaxxoon R Posted March 21, 2015 lights.pk3 gz-qtilt.pk3 caulkpc.pk3 droplets_base_v13.pk3 footstepsv3.pk3 BotAiming.wad SPRFIX15.WAD 0 Quote Share this post Link to post
Average Posted March 21, 2015 ^ Can I ask, what's caulkpc.pk3? I had a quick look around but didn't find anything. :) 0 Quote Share this post Link to post
Gez Posted March 21, 2015 Average said: ^ Can I ask, what's caulkpc.pk3? I had a quick look around but didn't find anything. :) Expand This I guess: http://www.doomworld.com/vb/wads-mods/71133-sound-caulking-hotfix/ 0 Quote Share this post Link to post
Tracer Posted March 21, 2015 Average said: SBrightmaps.pk3 (Love the glowing eyes!) Expand Same here. I am also fond of what it does to the computer based textures and the cacodemon especially. I always use this. 0 Quote Share this post Link to post
dugan Posted December 12, 2016 Wow, what a useful thread! I just tried coming up with an "enhanced vanilla" (think Doom Retro, not Brutal DOOM) list of autoloads. I ended up with: sbrightmaps lights.pk3 High resolution SFX Smooth Weapons Random Deaths and Decorations Droplets Sprite Fixes As far as I can tell so far, these work together quite nicely. With these loaded, I get the recolored blood on Barons (green blood), Hell Knights (green blood) and Cacodemons (blue blood), but red blood on Spectres. Therefore, I turn the "Use Fuzz Effect" option to "Translucent". No real surprises as per mod compatility. I've found that for Going Down (custom monsters) I had to remove Random Deaths & Decorations, and for Ancient Aliens I had to remove Random Deaths & Decorations and Smooth Weapons. 0 Quote Share this post Link to post
Voros Posted December 12, 2016 D64WEAPS.WAD Love me some Doom 64 weapons! 0 Quote Share this post Link to post
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