LittleInferno Posted March 23, 2015 Walking in Wolfenstein 3D reminds me of running in roller skates. 0 Quote Share this post Link to post
scifista42 Posted March 23, 2015 Do you mean player or monsters? The player simply moves without bobbing up/down, which should be doable in ZDoom. 0 Quote Share this post Link to post
Never_Again Posted March 23, 2015 Player bobbing is optional in any source port based on Boom. Try Prboom-plus with -complevel 9 or 17; the bobbing option can be toggled under Options / Setup / Weapons. 0 Quote Share this post Link to post
LittleInferno Posted March 23, 2015 I mean just the player, Scifista. Also, thanks Never_Again. I just went with Boom. Now to flatten all the levels into one height like Wolfenstein 3D. 0 Quote Share this post Link to post
Shadow Hog Posted March 23, 2015 scifista42 said:Do you mean player or monsters? The player simply moves without bobbing up/down, which should be doable in ZDoom. It's a bit more than that, IIRC. BJ also has no acceleration or deceleration - he starts and stops on a dime. Poor ol' Doom Guy, meanwhile, slides to a stop after you let go of the movement key. 0 Quote Share this post Link to post
Marnetmar Posted March 23, 2015 LittleInferno said:I mean just the player, Scifista. Also, thanks Never_Again. I just went with Boom. Now to flatten all the levels into one height like Wolfenstein 3D. ...You wouldn't dare. 0 Quote Share this post Link to post
Memfis Posted March 23, 2015 LittleInferno said:Now to flatten all the levels into one height like Wolfenstein 3D. Oh man please someone make a script that does this. :D :D :D 0 Quote Share this post Link to post
LittleInferno Posted March 23, 2015 That'd be interesting Memfis. Albeit I'd think that would be wonky as heck for something like MAP30. MAP31 and 32 would probably work fine considering they are based off Wolfenstein 3D levels. 0 Quote Share this post Link to post
40oz Posted March 24, 2015 MAP24 The Chasm would be a blast in all flat 0 Quote Share this post Link to post
Da Werecat Posted March 24, 2015 I don't think so. You'd have a hard time avoiding slime damage, because the walkways would be on the same level as the slime (and just as thin). 0 Quote Share this post Link to post
jmickle66666666 Posted March 24, 2015 Memfis said:Oh man please someone make a script that does this. :D :D :D when i get home 0 Quote Share this post Link to post
Coraline Posted March 24, 2015 LittleInferno said:I mean just the player, Scifista. Also, thanks Never_Again. I just went with Boom. Now to flatten all the levels into one height like Wolfenstein 3D. For those of you who use 3DGE, just bring down the console, type "goobers 1", and reload the map (or ANY map). It flattens it automatically, see? Just like Wolfenstein. 0 Quote Share this post Link to post
Coraline Posted March 24, 2015 That's awesome :3 I just ran through it really quick to show you guys...but that definitely takes the cake!! BTW Ling what version are you using? Try out 2.0.0 =) 0 Quote Share this post Link to post
scifista42 Posted March 24, 2015 This is awesome. 3DGE blows minds! 0 Quote Share this post Link to post
Memfis Posted March 24, 2015 That's a very cool feature! Finally I have a reason to replay Doom 2. 0 Quote Share this post Link to post
Coraline Posted March 24, 2015 Heretic looks pretty funny too :D 0 Quote Share this post Link to post
Doomkid Posted March 24, 2015 In addition to removing the movebob, is it possible to remove momentum? I think someone made a wad that does this, but it was slow - Is there a way to do it just like in wolf3D, so I can run fast and instantly halt when I stop? 0 Quote Share this post Link to post
LittleInferno Posted March 24, 2015 Good thing I kept 3DGE installed. Let's do this. 0 Quote Share this post Link to post
Superluigieth1 Posted March 27, 2015 just disable bobbing and only use fists, pistol and chaingun 0 Quote Share this post Link to post
kb1 Posted March 30, 2015 Chu said:For those of you who use 3DGE, just bring down the console, type "goobers 1", and reload the map (or ANY map). It flattens it automatically, see? Just like Wolfenstein.Wow, nice! Did you make that with Wolf in mind, or is it just a debugging thing? 0 Quote Share this post Link to post
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