ClumsyDoomer Posted March 29, 2015 Enjoy this crap. TASVideos.org submission with lots of comments Level | Time | ________________________________|_______________| | | MAP01: Congo | 0:06'63 | MAP02: Well of Souls | 0:42'97 | MAP03: Aztec | 0:37'97 | MAP04: Caged | 0:33'77 | MAP05: Ghost Town | 0:19'97 | MAP06: Baron's Lair | 0:40'97 | MAP07: Caughtyard | 0:14'80 | MAP08: Realm | 0:12'94 | MAP09: Abbatoire | 0:31'97 | MAP10: Onslaught | 0:17'54 | | | ------------------------------------------------- | | Episode 1 time: | 4:11 (-0:14) | Total time: | 4:11 (-0:14) | | | ------------------------------------------------- | | MAP11: Hunted | 0:43'63 | MAP12: Speed | 0:06'94 | MAP13: The Crypt | 0:11'83 | MAP14: Genesis | 0:14'94 | MAP15: The Twilight | 0:18'97 | MAP16: The Omen | 0:18'91 | MAP17: Compound | 0:05'63 | MAP18: Neurosphere | 0:05'97 | MAP19: NME | 0:11'91 | MAP20: The Death Domain | 0:35'97 | | | ------------------------------------------------- | | Episode 2 time: | 2:46 (-0:10) | Total time: | 6:57 (-0:24) | | | ------------------------------------------------- | | MAP21: Slayer | 0:02'91 | MAP22: Impossible Mission | 0:41'97 | MAP23: Tombstone | 0:59'74 | MAP24: The Final Frontier | 0:11'74 | MAP25: The Temple of Darkness | 0:10'97 | MAP26: Bunker | 0:38'69 | MAP27: Anti-Christ | 0:41'97 | MAP28: The Sewers | 1:11'97 | MAP29: Odyssey of Noises | 0:57'66 | MAP30: The Gateway of Hell | 0:14'91 | | | ------------------------------------------------- | | Episode 3 time: | 5:44 (-0:11) | Total time: | 12:41 (-0:35) | | | Video (thanks to Sp00kyFox for a good encode): 30pl1241.zip 0 Quote Share this post Link to post
didierbertrand Posted March 29, 2015 smooth and stylish , very nice run. 0 Quote Share this post Link to post
MD922 Posted March 29, 2015 Someday I would love to learn how to make really fast glides like in this Plutonia run and the Scythe 2 Map 03 example glide. :D 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Glad you liked it. Thanks! BTW, I'm going to submit this to tasvideos.org. If someone will make a -viddump of this run earlier than me, post it here, please (unless they need author to post the video himself) 0 Quote Share this post Link to post
MD922 Posted March 29, 2015 I bet Sp00kyFox will be there to upload this run. 0 Quote Share this post Link to post
scifista42 Posted March 29, 2015 ClumsyDoomer said:Glad you liked it. Thanks! BTW, I'm going to submit this to tasvideos.org. If someone will make a -viddump of this run earlier than me, post it here, please (unless they need author to post the video himself) TASVideos accept .lmps now, or doesn't it apply here for some reason? 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Yes, they do. But I think it will look weird if there will be my demo and someone else's video in the submission. 0 Quote Share this post Link to post
Andrea Rovenski Posted March 29, 2015 Very awesome run. love all the backwards running haha 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Thanks. Here is the video, but higher-quality encodes are still welcome. 0 Quote Share this post Link to post
Aqfaq Posted March 29, 2015 ClumsyDoomer said:Yes, they do. But I think it will look weird if there will be my demo and someone else's video in the submission. It is cool, if you can provide your own encode, but it is not required. Often there is no encode at all and some encoder at TASVideos will provide a temporary encode until the submission is judged after which the final encode is done. Edit: Watched the run. Good quality and style. Looking forward to the submission, so that I can give a big "yes" vote for it! 0 Quote Share this post Link to post
Andrea Rovenski Posted March 29, 2015 ClumsyDoomer said:Here is the video, but higher-quality encodes are still welcome. I can make you a video in glboom if you would like. 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Here is the submission. http://tasvideos.org/forum/viewtopic.php?t=16565 Cyber: No, thanks. I think, Sp00kyFox will make a 60fps 1080p encode pretty soon. 0 Quote Share this post Link to post
abyrvalg Posted March 29, 2015 As i had already mentioned in some other thread, the only negative thing i can say is the lack of new major discoveries. Back when i worked on plutonia, i didn't really have an access to many demos (except for very old ones), and DSDA wasn't as actively updated with lmps from doomworld threads as nowadays. So i was sure that i missed quite a few big tricks, as i usually tend to do due to being generally short-sighted >:D Also things like void glides hadn't been properly documented yet. So, naturally, i was hyped to see your run completed, hoping to see something along those lines. But maybe i was just too naive in my expectations, and plutonia doesn't really hide anything huge anymore. There are cool little tricks here and there throughout your whole run though, was very exciting to see some of those :> And goddamn this demo looks amazing. Probably the most aesthetically pleasing movie ever so far? It looks like a work of art, which has been tailored with passion and hard work. Good job on making it that way, while also managing to end up with extremely solid times. This is a great upgrade over my ugly-looking movie, i hope you'll keep making more of those. And yes, you're right in your txt, - the last 5 maps of my run were completely built in a quick and dirty way. 0 Quote Share this post Link to post
Memfis Posted March 29, 2015 Yeah, this was very pleasant to watch. Regarding new tricks, I was expecting a linedef 461 skip on Map03 (the one that blocks the way out of the blue key area) but Clumsy said that he tried and couldn't do it. I guess not all triggers are skippable in Doom? 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Thanks a lot! :D I've checked some tricks I considered useful, but they were intentionally removed (even some windows' height was lowered to 55, just one unit away from doomguy's height). As for void glides, they just seem pointless because you'll have to get back in bounds. 0 Quote Share this post Link to post
Looper Posted March 29, 2015 Memfis said:Yeah, this was very pleasant to watch. Regarding new tricks, I was expecting a linedef 461 skip on Map03 (the one that blocks the way out of the blue key area) but Clumsy said that he tried and couldn't do it. I guess not all triggers are skippable in Doom? Sure it is skippable. Basically everything is skippable. 0 Quote Share this post Link to post
ClumsyDoomer Posted March 29, 2015 Slow down! Won't you watch this run before obsoleting it? :D 0 Quote Share this post Link to post
Ancalagon Posted March 29, 2015 Looper said:Sure it is skippable. Basically everything is skippable. And I am looking to holyhell map05, map starts just 1 teleporter line away from the exit... 0 Quote Share this post Link to post
4shockblast Posted March 30, 2015 Very nice run! I appreciate the style (though I personally don't adhere to smooth turns that strictly). 0 Quote Share this post Link to post
Looper Posted March 30, 2015 Ancalagon said:And I am looking to holyhell map05, map starts just 1 teleporter line away from the exit... With RL (or turbo) it shouldn't be difficult. Maybe the other side is easier, dunno. (Dunno if this post should be in TAS or this thread D:)hh05x383.zip 0 Quote Share this post Link to post
ClumsyDoomer Posted March 30, 2015 North- and east-facing lines seem easier to skip to me. The one on map03 faces west. 0 Quote Share this post Link to post
Ryback Posted March 30, 2015 Whew. Think I got motion sickness from all the backwards running... and I never get motion sickness from Doom. Great run, great style. 0 Quote Share this post Link to post
Sp00kyFox Posted March 30, 2015 good work! ClumsyDoomer said:I think, Sp00kyFox will make a 60fps 1080p encode pretty soon. yes, you can count on me. I'll upload it in the next few days and post it here. 0 Quote Share this post Link to post
Aqfaq Posted March 30, 2015 ClumsyDoomer said:As for void glides, they just seem pointless because you'll have to get back in bounds. What's the problem with getting back in? 0 Quote Share this post Link to post
MD922 Posted March 30, 2015 I pretty sure you can't get back in bounds after doing a void glide :p 0 Quote Share this post Link to post
dew Posted March 30, 2015 Yep, at least not using the same geometry. I think I couldn't even get into the momentum-locking jackhammer at the other side of a 1-sided wall (heh). We might need a different magic angle, if it exists at all. 0 Quote Share this post Link to post
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