tomatoKetchup Posted April 4, 2015 Yes it's me again! According to that page: http://zdoom.org/wiki/MAPINFO/Intermission_definition It seems that the custom intermissions can only be used at the end of an episode, since only the command " GotoTitle {} " allows you to exit that intermission. Is that real or is there a missing command for simply jumping to another map? 0 Quote Share this post Link to post
scifista42 Posted April 4, 2015 Intermission standardly ends (=leads to the next map) when the player presses use, unless otherwise is specified (GotoTitle, Link...). Just omit these commands. 0 Quote Share this post Link to post
tomatoKetchup Posted April 4, 2015 I tried but it doesn't seem to do anything when I press Space or any key.. 0 Quote Share this post Link to post
tomatoKetchup Posted April 5, 2015 Maybe I think I know why. I tried to use the "deathsequence" command so when the player dies the sequence starts. But although my map also have a "next" command, I don't know if that can be triggered by a deathsequence. In other terms, does that deathsequence allow to jump to the next map? 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.