Danfun64 Posted April 10, 2015 Does anybody know where I can find working links to the psx/n64 doom samples? I am experimenting with mixing the sounds with a different song. If someone could recreate the psx doom level completion theme as an audacity project, I would be really happy, as it would save me a lot of time. However, I could do with just the samples, if need be. 0 Quote Share this post Link to post
Fuzzball Posted April 10, 2015 There are some packs around the place, and a Soundfont too- not too sure where to look~ A Google search might turn up something! 0 Quote Share this post Link to post
scalliano Posted April 10, 2015 Complete PSX soundbank courtesy of that man Kaiser ;) 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 I know about that. That wasn't what I asked for. edit: I apologize, Somehow I confused "soundback" with "soundtrack", and thought you were referring to this. Thank you. edit 2: Wow. I don't understand how they made those gruesome sounds into synthesized musical instruments. I'm probably missing something though. edit 3: Now, can someone which of those samples were used for the level completion theme? 0 Quote Share this post Link to post
Blastfrog Posted April 11, 2015 I suggest plundering the SF2 file that Doom64EX generates for the Doom 64 samples. 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 If that is DOOMSND.sf2 that was linked- try looking at the patches from bank 0 and go past 30- you'll start hearing strings and stuff iirc Edit: However it seems some of the title stuff is made up of samples anyway...all trimmed and placed in order =/ 0 Quote Share this post Link to post
Tristan Posted April 11, 2015 scalliano said:Complete PSX soundbank courtesy of that man Kaiser ;) Oh my god. I'm gonna have a lot of fun with this... 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 I couldn't find the strings and guitars and whatever "real" instruments were used in that zip for some reason. 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 The guitars are in samples- like I said above "clips" of the music cut up into samples~ If you have a Skype I can show you what I have and whether it would be any help! 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 I'd rather not use skype. You can probably guess the reasons why on your own. 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 Fair enough, if it's voice chat you dislike I wasn't expecting it :P Just IM really, but that's fine! 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 What services do you use for iming? 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 Just Skype really =/ Unless there are free online temporary things 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 Fine, I'll say it. One of the reasons I don't like using skype is privacy, but the other is its closed sourced nature. 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 It's okay~ In short you're not going to be able to get the samples from certain parts, as they are baked in and arranged already, however there are similar sets you could find if you have a peek around several sites, one being here: http://www.williamkage.com/snes_soundfonts/ May be able to find something to suite your needs C: 0 Quote Share this post Link to post
Danfun64 Posted April 11, 2015 ...so the psx level completion and title themes are "baked" already? 0 Quote Share this post Link to post
Fuzzball Posted April 11, 2015 It would seem so yes~ If the file structure for the PSX version is the same as the N64 one. 0 Quote Share this post Link to post
Deleted_Account Posted April 12, 2015 Didn't Aubrey Hodges post on these forums sometime ago? Maybe someone can contact him and get him to visit this thread and he can discuss how he went about making those haunting tracks for the console versions of Doom & Quake. 0 Quote Share this post Link to post
jdagenet Posted April 12, 2015 Piper Maru said:Didn't Aubrey Hodges post on these forums sometime ago? Maybe someone can contact him and get him to visit this thread and he can discuss how he went about making those haunting tracks for the console versions of Doom & Quake. It's pretty much known by now how he created the console soundtracks: digital sampling! It was pretty much the way to create music in the mid-90's. 0 Quote Share this post Link to post
FireFish Posted April 12, 2015 and what do you think nearly all the modern music in this day and age is made with... Virtual synthesizers (digital), samples (digital), A CPU calculating away at data. Nothing new, nothing special. 0 Quote Share this post Link to post
Deleted_Account Posted April 12, 2015 Very interesting! I'm so ignorant. 0 Quote Share this post Link to post
Xegethra Posted April 12, 2015 Isn't the music still up for sale somewhere? Not that I'm going to will anyone away or towards buying them, I'm just wondering. 0 Quote Share this post Link to post
Doom_user Posted April 12, 2015 In the PSX Doom, only the songs played during the actual levels are constructed from the samples, all the other songs used in the game are prerecorded cd audio tracks. 0 Quote Share this post Link to post
Fuzzball Posted April 12, 2015 ...so I pop in my copy of PSX Doom into my PC...and ITunes comes up and says OH HI LOOK SOME THINGS! ...tracks are named and everything! So yeah it would seem the PSX tracks are Redbook audio (non-sequenced tracks played from the CD) and the rest as we know is still doing by the game itself with the samples pitched down. Because the N64 (obviously) doesn't have a CD drive most of the game music played on games is done the sampled way to save space, but the "CD" tracks are cut up into lower quality samples and played in order. 0 Quote Share this post Link to post
Deleted_Account Posted April 12, 2015 Xegethra said:Isn't the music still up for sale somewhere? Not that I'm going to will anyone away or towards buying them, I'm just wondering. I'm pretty sure you can buy them from Aubrey Hodge's website. Great stuff, I think Sanity's Edge (Toxin Refinery) is my favorite track. 0 Quote Share this post Link to post
Reisal Posted April 13, 2015 Or his Bandcamp page: http://aubreyhodges.bandcamp.com/music 0 Quote Share this post Link to post
ShaneAmp Posted April 20, 2015 I have looked into this before. Aubrey said he was given the samples for the game by midway. He no longer has any, but some can be ripped from the game. You can get the snare, that piano sort of instrument, and some synth, no guitar. I havnt been able to find one that sounds the same.. the level competition has even more stuff in it and not used in the n64 version, you would need to make it from scratch.. 0 Quote Share this post Link to post
Buckshot Posted April 25, 2015 if you guys want anything from aubrey within reasonable questions, I'm pretty good friends with his brother Eugene (worked with him on several corporate networking projects in cincinnati) and he was always willing to relay questions and info to aubrey for answers. in fact, a couple of years back I was talking to eugene about some of his brothers doom 64 work and how it was created... he called him right up and he went on about all the neat little tricks you'd never expect to create all that creepy music. I asked eugene "man, the doom community would love to hear from your brother" and eugene was like "I'll see what I can do." nor even a few days later I do beleive he came here to the forums and answered some questions for the first time (least I think it was this forum). edit: actually, funny story behind that. I had been working with eugene for several months before I even knew about the association. He was implementing some network updates for a client, and I was the project manager at the time, and while he was busy working... I kicked back at my desk and loaded up some doom 1 on doomsday. He eventually came around to ask about something, saw what I was playing and busted up laughing. he's like "ah, my brother would be proud.". I'm like "whys that? doom fan?" "no man.. he made the music for the game..." at first, I thought he was talking about bobby prince, but he said "no... the psx and doom 64 version. not the pc version" not believing him, I whipped out my phone (because at the time, I couldn't remember aubreys last name, but had the psx doom soundtrack on my Google music folder on my phone) and sure as shit, his last name was the same as eugenes... hodges. A quick Google check and that inevitable "let me call him for you" shot down any uncertainty I had. sure as hell, there was one of my favorite game soundtracks creators bro's standing right there and I had almost never known it. you can't imagine the questions I had. I was always particularly fond of several tracks which shared very spooky simularities to many tracks from the x-files composer, mark snow. absolutely loved the horror tunes from the 90's... and aubrey pulled it off so well in console versions if doom. small world! but it wasn't my first run in with someone who had been part of dooms creation... few years prior, one of the applications developers, Anthony wilson I think was his name, had worked for midway some years prior and built some tools used for texture mapping/detailing in doom 64 and some other midway games at the time (NFL blitz I think too). I had discussed that with eugene as well once he had told me who his bro was, and he's like "gonna be a psx doom dev reunion at this rate, lol" just interesting who you run into out there in the world. 0 Quote Share this post Link to post
Buckshot Posted April 25, 2015 in fact, here was my post from a couple years back and aubrey did reply to it with a huge community welcome, and all sorts of contact infi http://www.doomworld.com/vb/doom-general/61444-aubrey-hodges-info/ 0 Quote Share this post Link to post
Deleted_Account Posted April 25, 2015 They should get Aubrey to compose the Doom 4 soundtrack. 0 Quote Share this post Link to post
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