jmickle66666666 Posted April 12, 2015 Hi, I did another tex/map. Map is more challenging this time but still very short. Textures are all edited from photosource. All textures, map and midi made today. https://dl.dropboxusercontent.com/u/8943931/doomwads/forttex.wad Tested with prboom+, uses doom2.wad Feel free to use anything in here for your own stuff, too. ===== previous tex/maps: mondrigan.wad 0 Quote Share this post Link to post
Memfis Posted April 12, 2015 I assume the challenge is to find the wad? xd 0 Quote Share this post Link to post
scifista42 Posted April 12, 2015 FDA (died once, shame on me). It was even shorter than your previous one and shorter than I expected, but fun! The textures are good. Thanks for allowing their reuse! 0 Quote Share this post Link to post
Avoozl Posted April 12, 2015 I think you should try to tweak the colouring of the door and shipping crate things. 0 Quote Share this post Link to post
jmickle66666666 Posted April 12, 2015 scifista42 said:FDA (died once, shame on me). It was even shorter than your previous one and shorter than I expected, but fun! The textures are good. Thanks for allowing their reuse! Thanks for the FDA! The map was very much rushed at the end of the day, spent too long on the midi and textures :) 0 Quote Share this post Link to post
esselfortium Posted April 12, 2015 Fun little speedmap with quality music! The textures are pretty cool too, I like the crates especially. Really nice stuff for a day's work. 0 Quote Share this post Link to post
Darch Posted April 12, 2015 Another FDA for you! I managed to die, but difficulty was fair. Nice work with the textures and music! http://www.confrariadacosta.com.br/doom/fortarch.lmp 0 Quote Share this post Link to post
jmickle66666666 Posted April 12, 2015 Thanks a lot guys! Really glad you enjoyed it, I'm enjoying making them :) 0 Quote Share this post Link to post
Walter confetti Posted April 13, 2015 FDA with glboom-plus, complevel 9. Really cool short map, but the ending was a bastard. Cool textures too! 0 Quote Share this post Link to post
RjY Posted April 13, 2015 First attempt, one death due to mishandled archvile. Nice rusty desert base theme, rather reminded me of Epic2 map18. I don't think this one was as hard as mondrigan.wad. -- Edit: having watched everyone else's it's interesting to see we all made basically the same mistake by Spoiler trying to fight the archvile without jumping down from the ledge. Although Walter I admire your tenacity, you did well not to rage-quit in the end I think ;) 0 Quote Share this post Link to post
Gez Posted April 13, 2015 Hey, it's not a mistake. Spoiler I don't record demos since I play with G/ZDoom, but when I heard the arch-vile wake up I stepped away while still remaining in the arachnotron's line of sight. Archie stepped into the stream of plasma fire that was bumping against the top of the ledge, started attacking arachnotron but didn't move enough to stop me from continuing to direct the spider's fire on it. 0 Quote Share this post Link to post
Walter confetti Posted April 13, 2015 [i]RjY said:Although Walter I admire your tenacity, you did well not to rage-quit in the end I think ;) Thanks... Tenacity in things are my strong point 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.