biospud Posted April 12, 2015 Announcing the release 1.8.6_l of GZ3Doom, a stereoscopic 3D version of GZDoom. Changes in this release include: Position tracking works in Oculus Rift DK2 Split hud and menus for side-by-side vr_modes 3 and 4 Correct position tracking for yaw in DK1 and DK2 Use Oculus SDK frame timing Advance to Oculus SDK 0.4.4 from 0.3.2 (no more pausing the service...) Enhancements to vr_mode wiki Correct spelling of "oculardium_optimosa" in installed Rift shortcut scripts. 0 Share this post Link to post
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