VGA Posted April 18, 2015 Oh, hello, I was interested in MBF's beta BFG and was searching around the forum/google but didn't find a BEX patch to enable the BFG's beta behaviour. EDIT: OK, this is a new upload which has the gfx that Doom Retro needs. I tested this in ZDoom, prboom+, Zandronum, Doom Retro, Eternity. http://tinyurl.com/hjq7kwe Older Zandronum versions don't work properly, they waste too much ammo, use the 3.x versions or newer. 0 Quote Share this post Link to post
scifista42 Posted April 20, 2015 If you made this only for convenience and/or easy use, you should have outright embedded it into a wad as well as providing the bex. Like this: https://www.sendspace.com/file/e5iyrn (this link will probably expire within half a year) First, it's easier to use by double clicking a .wad file, which many people might have associated with their favorite port, while .bex file might be associated with a DEHACKED editor (that's how I have set it up). Secondly, I think multiplayer launchers can only handle PWADs, not directly .deh or .bex patches. EDIT: I've found a problem with Zandronum - each of the shots consumes 40 ammo, which depletes all of your cells quickly. Easily fixed by adding this DEHACKED code to change BFG ammo per shot:Misc 0 BFG Cells/Shot = 1Other ports won't be affected by this change (because they always handle the beta-BFG codepointer properly), so it's OK to use. I've updated my link with this change. 0 Quote Share this post Link to post
VGA Posted April 20, 2015 I always keep my deh and bex files separate but I can see how the end users should just get one file, it's easier. Interesting Zandronum fail :-D 0 Quote Share this post Link to post
scifista42 Posted July 7, 2015 scifista42 said:Like this: https://www.sendspace.com/file/e5iyrn (this link will probably expire within half a year) Bump only to say: The sendspace links REALLY expire fast. EDIT: Here is my file reuploaded on filedropper for those interested: http://www.filedropper.com/bfg2704 0 Quote Share this post Link to post
years Posted July 8, 2015 Thanks for this, (and the reupload!), but I think I am doing it wrong. I press shoot and my BFG appears and an imp appears in the corner. Using the version of PrBoom+ recommended. 0 Quote Share this post Link to post
scifista42 Posted July 8, 2015 Your default complevel is probably different than a MBF-compatible one. Try launching the game with parameter "-complevel 11". 0 Quote Share this post Link to post
Jon Posted June 16, 2016 Just to report all of the download links and mirrors in this thread are long-dead. Did you all forget about /idgames? Edit: a working patch for zdoom, prboom+ is as follows (crashes doom retro, probably because beta gfx are missing) Weapon 6 (BFG 9000) Shooting frame = 1000 0 Quote Share this post Link to post
VGA Posted December 14, 2016 Updated the first post with new link which works fine on all ports that support the beta stuff. In some ports, the beta BFG has autoaim and in others it doesn't, hmmm. 0 Quote Share this post Link to post
HavoX Posted December 14, 2016 Nice. Hopefully someone might put it to good use! 0 Quote Share this post Link to post
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