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My pillar lift won't work!!!


Tracer

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I want to make a shooting gallery that will cause a door to open upon completion.

It works like this. You walk up to the shooting area, and a pillar rises. You shoot that pillar (1) and it causes pillar 2 to rise. Shoot 2, and 3 rises...so on, so forth up to 10.

I want to make it so that if you don't shoot them fast enough, they sink back into the floor.

I have pillar 1 set to "Gunshot repeatable, lift to lowest adjacent ceiling". But when I shoot it, pillar 2 doesn't rise (yes, I have the sector tagged appropriately). I hear the sound of a lift rising, but nothing happens beyond that. How do I fix this?

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gaspe said:

EDIT: Keep in mind that you can activate the linedef action by shooting where the pillar is even if isn't raised yet!

Isn't there a flag that you can set for that? I can't remember...
If not I'm sure it's doable with some arguments in ACS to check whether the sectors are up or not as the linedef is "shot".

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gaspe said:

EDIT: Keep in mind that you can activate the linedef action by shooting where the pillar is even if isn't raised yet!


Thank you! That solved another issue I was having.

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