raymoohawk Posted June 12, 2015 probably, but it would still be fun to try and mash up several mythologies dida a flat and another texture 0 Quote Share this post Link to post
Archi Posted June 13, 2015 I like it. Can you make different version with different colors? I think it'd be cool for mappers. I mean, can you make versions with different materials, like wood, ice, stone and metal. 0 Quote Share this post Link to post
Cire Posted June 13, 2015 Yeah nice, thanks for the textures. Yes, an IRL friend of mine suggested we use egyptian theme for it and I thought it sounded good. 0 Quote Share this post Link to post
raymoohawk Posted June 13, 2015 an improved version by blox, he gave permission to use 0 Quote Share this post Link to post
raymoohawk Posted June 14, 2015 walk test of anahit EDIT a friend of mine says she's willing to do the sounds for the fighter, lets see how it turns out 0 Quote Share this post Link to post
Cire Posted June 15, 2015 Tanks. I'll tryck working in adding the resurser that's benen submitted thus far. Github is beting problematik AT the moment. That's why I've benen unable to utlovad the curryn Ipad. I'll tre fuling it son. Edit: the phone's spellchecker messet up the massage. Sorts for thai. 0 Quote Share this post Link to post
raymoohawk Posted June 15, 2015 did a dumb thing ill get back to spriting soon 0 Quote Share this post Link to post
Catoptromancy Posted June 16, 2015 If you have high res versions of these please post and keep them. We really need some official place to store tons of extra resources. 0 Quote Share this post Link to post
raymoohawk Posted June 16, 2015 do you mean me? if so, sorry they where done at this resolution (the bricks are modified from freedoom EDIT can someone give me a list of sounds for the fighter? a friend of mine has agreed to record sounds for it, but im not sure whats needed, i know theres pain, use and death sounds, but wich others need to be voice sounds? 0 Quote Share this post Link to post
HorrorMovieRei Posted June 16, 2015 Someone correct me if I'm wrong, but I think there's Pain, death, hi-death, wimp-death, falling, use fail, landing and jump(?) 0 Quote Share this post Link to post
raymoohawk Posted June 16, 2015 thanks hmg did another crappy texture 0 Quote Share this post Link to post
Jaxxoon R Posted June 16, 2015 So I'm wishing to take up the role of sound engineer in this project if the position is still open/needed. Of course before I'd begin to do any player/monster/weapon sounds, we'd need to have finalized designs for them decided so they'd mesh. It'd also be very useful to have a list of what things I should sketch designs for and the general direction to go towards with them. I think I'll also get around to doing a couple possible candidates for the logo design, if that is to be allowed. 0 Quote Share this post Link to post
raymoohawk Posted June 17, 2015 hey jaxx can you sketch out a sword kinda like this one? https://sta.sh/0tmwqgsgjpf sorry for the crappy drawing, its supposed to be a techie/steam punkie sword. im plannning to ask teh bucket to model it, so spriting it will be quicker, but im having a hard time makind a picture that can be used as modelling referent 0 Quote Share this post Link to post
Cire Posted June 17, 2015 Sure you can be the sound engineer/designer, sketch designer and logo designer Jaxxon. 0 Quote Share this post Link to post
Cire Posted June 17, 2015 I'm sorry that there's no IWAD at the website. I have problems with my personal Life that I have to give priority over Zauberer for the moment. I also have problems with syncing to GitHub at the moment. I hope to have Everything solved within the next week, but due to the situation I can't make any promises. Once again, I'm sorry, but it's putting a lot of stress on me at the moment. 0 Quote Share this post Link to post
raymoohawk Posted June 18, 2015 and here are two variants made by abbw and blox 0 Quote Share this post Link to post
raymoohawk Posted June 19, 2015 i was thinking,with the egypt/mythology theme, could the afrit be a sphinx/griffin hybrid? 0 Quote Share this post Link to post
Cire Posted June 19, 2015 Yes, that sounds like a good idea. Anyways, my personal problem seems to be over now, so now I'll just have to reinstall the computer so I can get GitHub to work. 0 Quote Share this post Link to post
Jaxxoon R Posted June 20, 2015 Design #1: http://i.imgur.com/hF1eZsK.png High-res original. Unfortunately I don't have much skill with image manipulation or access to photoshop, so sorry if it's rather amateur or "90's." http://i.imgur.com/InDwa1d.png Cleaned-up version at ingame resolution, truecolor http://i.imgur.com/kRnzeUu.png Converted to Hexen palette, feel free to do your own if this isn't up to snuff. http://i.imgur.com/gRdfRUS.png Wallpaper (lel) Overall I tried to stick to something recognizably similar to the Hexen logo, but with its own flair. Will try something else if needed, but I'm kind of fond of this just the same. 0 Quote Share this post Link to post
HorrorMovieRei Posted June 20, 2015 That logo is awesome, even with the color loss of the palette 0 Quote Share this post Link to post
raymoohawk Posted June 22, 2015 hey guys you see how in hexen several monsters with different behaviour share the same sprites? is this neccesary for keeping compatability? 0 Quote Share this post Link to post
HorrorMovieRei Posted June 22, 2015 All weaker monsters use the same sprites as their stronger versions. Except for the Chaos Serpent though, the weaker one has a separated set of sprites from the stronger one. 0 Quote Share this post Link to post
Jaxxoon R Posted June 25, 2015 raymoohawk said:hey jaxx can you sketch out a sword kinda like this one? https://sta.sh/0tmwqgsgjpf sorry for the crappy drawing, its supposed to be a techie/steam punkie sword. im plannning to ask teh bucket to model it, so spriting it will be quicker, but im having a hard time makind a picture that can be used as modelling referent Looks fine to me. Maybe redraw it with cleaner lines and more rotations. Sorry, nothing of mine is any better. 0 Quote Share this post Link to post
Cire Posted June 30, 2015 Here's a couple of more game concepts: Kherjit warrior consept Gatekeeper, a boss consept And here's the third part of the story: The Order of the Great Flame And that’s how the Kherjits came into being, a race bred for war and conquest. They all had a strong conection with Nesert, the Great Flame, but only the females could control it. They formed the Order of the Great Flame, tasked with spreading the cult of Sekhmet throuout the empire and to root out the taint of chaos. Wielding the power of Nesert, the priestesses of the Order where powerful mages, fighting the forces of chaos with sword and word. Twenty years after the Seccond coming the Kherjits began their conquest of the Wastland. One by one the warlords fell to might of the Kherjit armies. 0 Quote Share this post Link to post
Jaxxoon R Posted June 30, 2015 Isn't the Skyrim Khajiit strictly Zenimax/Bethesda's property? We'd be better off steering clear of anything too similar if we plan on having this be the Hexen Freedoom equivalent. This is the same group of people that sued Notch for having the word "Scrolls" as his game title, after all. 0 Quote Share this post Link to post
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