Jewellds Posted April 30, 2015 I discovered that WALL03_3 was kind of ugly, so I did a new one. Old on the left, new on the right: I used this photo from Wikimedia Commons as basis for the valve, but it has a Public Domain declaration so it should be fine. Also, I fixed a minor niggle with one of my own textures. I felt it needed more contrast. 0 Quote Share this post Link to post
Xindage Posted April 30, 2015 becomes good also that brown texture uses that 2 patchs (in texture lmp)? if no i choose the red one. 0 Quote Share this post Link to post
Jewellds Posted April 30, 2015 Both the original and my version are based on the same patch (WALL03_4), so mine works fine on the texture. Here it is in game, as proof: Edit: Test wad for anyone who wants it - http://sta.sh/0u7ezk6so8h 0 Quote Share this post Link to post
esselfortium Posted April 30, 2015 The new WALL03_3 definitely looks better, you can actually tell what it is now :) I think the AGM door looked a bit better with less contrast, though: in particular, the gradienting on the two vertical panels on the sides looks a bit too strong IMO. 0 Quote Share this post Link to post
Jewellds Posted April 30, 2015 Yeah, I agree. I shouldn't have darkened those panels. An easy fix :) I still think the door needs more contrast. It was bugging me how much brighter it was compared to the other textures in the game. Here's a comparison of the textures ingame. I'll leave them as links to save cluttering the thread with giant screenshots. :P Old New 0 Quote Share this post Link to post
esselfortium Posted April 30, 2015 I think that version looks good ingame! 0 Quote Share this post Link to post
Catoptromancy Posted April 30, 2015 We should not use anything public domain. Everything in freedoom should be made from scratch or derived from previous freedoom resources. 0 Quote Share this post Link to post
Da Werecat Posted April 30, 2015 The lighting on the door is all over the place. 0 Quote Share this post Link to post
esselfortium Posted April 30, 2015 Da Werecat said:The lighting on the door is all over the place. Good catch, I see what you're referring to. I think it might fix the problem if the vertical strips on the sides were mirrored so that the light comes from the upper left rather than the upper right. That way it'd appear more consistent with the rest of the shading on the door (and most other Doom-style textures). 0 Quote Share this post Link to post
fraggle Posted April 30, 2015 Catoptromancy said:We should not use anything public domain. Everything in freedoom should be made from scratch or derived from previous freedoom resources. No, it's fine to use public domain material, provided it really is released to the public domain (example). But sometimes people use "public domain" in an informal sense to mean "publicly available" and that's not necessarily okay. The photo linked in the OP looks fine. I'd still encourage people to always be upfront about sources for material, like Jewellds has done here, so that other people can double check that what's been done is okay. 0 Quote Share this post Link to post
Jewellds Posted April 30, 2015 Wow! I can't believe I never noticed that lighting inconsistency. Thanks for spotting that. New version: 0 Quote Share this post Link to post
raymoohawk Posted April 30, 2015 catoptromancy i agree we should try and do things from scratch (we are trying to make a resource after all) but i think cases like this one are fine since the final image is clearly distinct from the source one. also nice improvements! 0 Quote Share this post Link to post
NiGHTMARE Posted April 30, 2015 The Annual General Meeting can now proceed in style... 0 Quote Share this post Link to post
esselfortium Posted April 30, 2015 Ahoy to the Algerian Granola Musketeers! 0 Quote Share this post Link to post
Jewellds Posted May 2, 2015 The rivets are indeed still off! Fix: Kind of embarrassing how many times it took me to get that right. -.- 0 Quote Share this post Link to post
Jewellds Posted September 5, 2015 Sorry for the bump, but I didn't think this needed a new thread. Here are some minor updates for two of my textures: I've replaced the valve photograph on WALL03_3 with one based on a self-made 3d model. This allowed me to make the lighting consistent with the rest of the texture, with the added bonus that this texture is now entirely my own work. I've fixed up DOOR2_5 to include more consistent lighting (I seem to have a problem with that, don't I? :P). I also added Sodaholic's improved shading from a zip he posted a while back. 0 Quote Share this post Link to post
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