tomatoKetchup Posted May 21, 2015 Maybe you should mess around with the different given software by yourself? Tutos are good but you will never fully learned how to do something if you don't try and fail, a lot. 0 Quote Share this post Link to post
scifista42 Posted May 21, 2015 Feel free to mess around the editor to learn it, or open other people's wads in the editors and learn how they work to do various things. Generally, learn figuring things out on your own, rather than asking on the forum before researching yourself - you have all of the software, the internet and Google. Also there are doomwiki and zdoomwiki, rich sources of Doom related information including editing/making maps and wads. 0 Quote Share this post Link to post
Altazimuth Posted May 21, 2015 Don't forget The Eternity Wiki if you wish to use certain EE-only features. 0 Quote Share this post Link to post
Gez Posted May 21, 2015 http://doomwiki.org/wiki/Doom_Wiki:Source_material 0 Quote Share this post Link to post
The Doommer Posted May 22, 2015 scifista42 said:Feel free to mess around the editor to learn it, or open other people's wads in the editors and learn how they work to do various things. Generally, learn figuring things out on your own, rather than asking on the forum before researching yourself - you have all of the software, the internet and Google. Also there are doomwiki and zdoomwiki, rich sources of Doom related information including editing/making maps and wads. I can only set textures for wad by SLADE. that is the only thing. I need to learn more than this. Is there any better reference for tutorials ? 0 Quote Share this post Link to post
Hoodie Posted May 22, 2015 The Doommer said:I can only set textures for wad by SLADE. that is the only thing. I need to learn more than this. Is there any better reference for tutorials ? I learned a lot with slade by just fucking around with it and looking at the IWADS, putting other peoples stuff in my wads to see how they work, experimenting and trial and error shit till something worked. Also check ZDoom wiki for a lot of slade stuff you can do. Just create some shitty stuff with it and learn from that. Don't release anything without crediting an author though, or then he posts in your thread and makes you feel really bad... 0 Quote Share this post Link to post
illuknisaa Posted May 22, 2015 The Doommer said:I can only set textures for wad by SLADE. that is the only thing. I need to learn more than this. Is there any better reference for tutorials ? Dude there are a lot of tutorials how to do stuff. What do you want to do? eg do want to make a map, add new textures, custom hentai monsters etc.? 0 Quote Share this post Link to post
VGamingJunkie Posted May 22, 2015 The Doommer said:I can only set textures for wad by SLADE. that is the only thing. I need to learn more than this. Is there any better reference for tutorials ? I have no trouble setting textures for wads made by Doom Builder, you just have to right click and add to textures. 0 Quote Share this post Link to post
geekmarine Posted May 22, 2015 Doomkid said:How Doom Builder get pregnant? They need to do way instain level designer> who nevr finsih their wads, because these wad cant frigth back? 0 Quote Share this post Link to post
The Doommer Posted May 22, 2015 MetroidJunkie said:I have no trouble setting textures for wads made by Doom Builder, you just have to right click and add to textures. I have lots of problems , i can't select sky for wad , cannot select all textures that i want because of some shitty bug for Doom Builder. 0 Quote Share this post Link to post
scifista42 Posted May 22, 2015 1. You don't select a sky for a level. They are hardcoded (MAP01-11: SKY1, MAP12-20: SKY2, MAP21-32: SKY3). In vanilla, you cannot change them unless you replace the sky textures with another ones using SLADE3. In Boom format and higher, you can use sky transfer linedef actions to change the sky in certain tagged sectors. 2. Shitty bug? I bet on user error. Please provide more info. 0 Quote Share this post Link to post
Gez Posted May 22, 2015 scifista42 said:In Boom format and higher, you can use sky transfer linedef actions to change the sky in certain tagged sectors. MBF and higher, not Boom and higher. Yeah I know most Boom-compatible ports nowadays are also MBF-compatible so the distinction isn't very important. (There was only one real exception IIRC. Maybe EDGE?) Also, MAPINFO is a solution that might be simpler in many cases. 0 Quote Share this post Link to post
The Doommer Posted May 26, 2015 scifista42 said:1. You don't select a sky for a level. They are hardcoded (MAP01-11: SKY1, MAP12-20: SKY2, MAP21-32: SKY3). In vanilla, you cannot change them unless you replace the sky textures with another ones using SLADE3. In Boom format and higher, you can use sky transfer linedef actions to change the sky in certain tagged sectors. 2. Shitty bug? I bet on user error. Please provide more info. I want to use both DOOM I & DOOM II textures for game. but It will get confused when i choose an sky for the texture. It will always set the SKY1 as the E1 sky , SKY2 as E2 sky and SKY3 as E3 sky. But i want to use DOOM II SKY3. And for the ceiling textures app doesn't allow me to choose any texture i want for it. 0 Quote Share this post Link to post
glenzinho Posted May 26, 2015 The simplest method to have the Doom 2 episode 3 sky is to make your map for any number in the MAP21 to MAP32 slot. Then you can use the ceilings texture app (ha!) to set F_SKY as the ceiling, add water and you have instant sky. 0 Quote Share this post Link to post
GreyGhost Posted May 26, 2015 The Doommer said:cannot select all textures that i want because of some shitty bug for Doom Builder. A bad workman always blames his tools. I want to use both DOOM I & DOOM II textures for game. but It will get confused when i choose an sky for the texture. It will always set the SKY1 as the E1 sky , SKY2 as E2 sky and SKY3 as E3 sky. But i want to use DOOM II SKY3. Most likely due to the order that textures are loaded in when testing/playing the map. The resource wad that's loaded last will overwrite any like-named resources in memory, if that's DOOM.wad, it will replace the Doom 2 skies with its own. 0 Quote Share this post Link to post
The Doommer Posted May 31, 2015 GreyGhost said:A bad workman always blames his tools. Most likely due to the order that textures are loaded in when testing/playing the map. The resource wad that's loaded last will overwrite any like-named resources in memory, if that's DOOM.wad, it will replace the Doom 2 skies with its own. What the hell should i do ? 0 Quote Share this post Link to post
scifista42 Posted May 31, 2015 You can map for Doom 2 IWAD and use this texture pack that contains the missing Doom 1 textures. That means, load exactly these files as "additional resources" to your wad: Doom2.wad, d1gfxd2.wad. I already told you what to do about changing skies. 0 Quote Share this post Link to post
GreyGhost Posted June 1, 2015 scifista42 said:You can map for Doom 2 IWAD and use this texture pack that contains the missing Doom 1 textures.That pack has a nasty error in the texture lump which can cause HOMs, here's one I did a few years ago which fixes that and has a few more textures. 0 Quote Share this post Link to post
Reisal Posted June 4, 2015 The one on /idgames/ should be replaced with the one GG made. 0 Quote Share this post Link to post
The Doommer Posted June 4, 2015 Another quwseion : if i want to set the skies myself (for example set the hell sky on M1-10) what shld i do ? 0 Quote Share this post Link to post
scifista42 Posted June 4, 2015 You have several ways to do so. I will convey just the universal and easy one: Put your sky graphic into your wad and rename it to "RSKY1". For example, rip "RSKY3" graphic from Doom2.wad, then put it into your wad and rename to "RSKY1". Hopefully it's clear to understand. "RSKY1" is Doom 2 MAP01-MAP11 sky patch. If you did what I said above, you just replaced the original one with a different one (because it has the same name, it will override the old one). 0 Quote Share this post Link to post
Gez Posted June 5, 2015 The sky is made up of a texture: SKY1 in the first 11 maps, then SKY2 up to MAP20, and SKY3 for the remaining. So you can: 1. Change the texture itself with a texture editor (will work in all cases) 2. Change the patches used by the sky texture (simplest, though it can break if people play with a Final Doom IWAD instead) 3. Change the association of texture to sky (requires some sort of MAPINFO, so not compatible with everything) 4. Use the MBF sky transfer special (requires compatible ports, but also allows to have several different skies in a single map) 0 Quote Share this post Link to post
The Doommer Posted June 5, 2015 Gez said:The sky is made up of a texture: SKY1 in the first 11 maps, then SKY2 up to MAP20, and SKY3 for the remaining. So you can: 1. Change the texture itself with a texture editor (will work in all cases) 2. Change the patches used by the sky texture (simplest, though it can break if people play with a Final Doom IWAD instead) 3. Change the association of texture to sky (requires some sort of MAPINFO, so not compatible with everything) 4. Use the MBF sky transfer special (requires compatible ports, but also allows to have several different skies in a single map) What is a good texture editor ? 0 Quote Share this post Link to post
scifista42 Posted June 5, 2015 SLADE3. Double click TEXTURE1 lump inside your wad and edit texture definitions however you want to (add/replace patches, dimensions etc). If your wad doesn't contain TEXTURE1 yet, copy TEXTURE1 and PNAMES lumps from the IWAD you're using into your wad. 0 Quote Share this post Link to post
GreyGhost Posted June 6, 2015 The Doommer said:What is a good texture editor ?To create/edit sky patches? There's... GrafX2 - a 256-colour editor that's well suited for old games like Doom (I'd stick with version 2.4.2035, which is quite stable)GIMP or Photoshop - if you don't find all the features and options a bit dauntingPaint.NET - which sits somewhere between the two above - or...Search eBay/Amazon/wherever for a copy of Paint Shop Pro 5, which is well regarded by some forum regulars 0 Quote Share this post Link to post
TheNerdTurtle2 Posted June 8, 2015 Hoodie said:Don't release anything without crediting an author though, or then he posts in your thread and makes you feel really bad... Sounds like personal experience hahaha 0 Quote Share this post Link to post
The Doommer Posted June 11, 2015 GreyGhost said:That pack has a nasty error in the texture lump which can cause HOMs, here's one I did a few years ago which fixes that and has a few more textures. Unable to download... Please upload again. 0 Quote Share this post Link to post
scifista42 Posted June 11, 2015 I can download the file just fine. Maybe try another web browser. 0 Quote Share this post Link to post
GreyGhost Posted June 11, 2015 The Doommer said:Unable to download... Link not responding? Incomplete download? Blocked by virus checker? Any error messages popping up? 0 Quote Share this post Link to post
The Doommer Posted June 11, 2015 scifista42 said:You can map for Doom 2 IWAD and use this texture pack that contains the missing Doom 1 textures. That means, load exactly these files as "additional resources" to your wad: Doom2.wad, d1gfxd2.wad. I already told you what to do about changing skies. This was junk. 0 Quote Share this post Link to post
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