Dima Posted May 29, 2002 We actually screwed up at E3 -- we should have been running it at high quality settings (uncompressed textures, anisotropic filtering), but we were chasing some problems the first day, and it got set back to medium quality. The problems had gone away, so we left it that way, rather than risk changing it back. Source: Shacknews An interview with John Carmack and Trent Reznor here: http://www.wired.com/news/games/0,2101,52835,00.html Enjoy! 0 Share this post Link to post
AIRmichael Posted May 29, 2002 Already posted that at leaked section:p 0 Share this post Link to post
Fredrik Posted May 29, 2002 Woah. Seems like things may end up better looking after all then. 0 Share this post Link to post
Fredrik Posted May 29, 2002 I hope that means the pinky's skin will look better. 0 Share this post Link to post
Lord FlatHead Posted May 29, 2002 That was MEDIUM QUALITY ? Holy Jesus. I'm listening to the audio interview with Carmack & Reznor right now, and recording it. If it's worth it I'll upload the MP3 somewhere. EDIT : I've uploaded the whole 18-minute interview to http://www.doomworld.com/lordflathead/storage/carmack-reznor-e32002.mp3 (6.4 MB). Of course, the interview is still property of Wired News radio. Respect. 0 Share this post Link to post
DooMBoy Posted May 29, 2002 If that was medium quality what oh what will high quality be like?!? /me faints in disbelief 0 Share this post Link to post
Revenant! Posted May 29, 2002 id rules !!! I think even the low quality settings would look much better than any other game out there.... Unreal ?? hahahahaha 0 Share this post Link to post
Fredrik Posted May 29, 2002 It could be a trick. Maybe Carmack said that just to hide the fact that 75% of the engine is yet unfinished and the demo was pre-rendered :P 0 Share this post Link to post
Lord FlatHead Posted May 29, 2002 Well if it's just texture compression and anisotropic filtering, the difference wouldn't be all that visible - especially in a blurry ShakyCam(tm) video. 0 Share this post Link to post
Fredrik Posted May 29, 2002 It looks much better in the blurry ShakyCam video than in the high-res screenshots, of course. All edges appear to be rounded, surfaces become less visibly flat, etc, etc... 0 Share this post Link to post
Lord FlatHead Posted May 29, 2002 Heh. The ShakyCam vid looks better than the high-res shots ? Sounds funny when you say it like that. 0 Share this post Link to post
dsm Posted May 29, 2002 Fredrik said:I think you know what I mean though :) I get what you mean, but overall, I'd say that they look better in the Legacy video. 0 Share this post Link to post
Fredrik Posted May 29, 2002 dsm said:I get what you mean, but overall, I'd say that they look better in the Legacy video. Yeah, well, I'm thinking more of the high resolution screenshots. It becomes very evident in those that it's a game, while from both movies you can hardly tell any polygon edges. 0 Share this post Link to post
Ultimate Demon Posted May 29, 2002 If i want the textures in DOOM3 to be compressed would the game run smoother? 0 Share this post Link to post
Zaldron Posted May 29, 2002 Fredrik said:Yeah, well, I'm thinking more of the high resolution screenshots. It becomes very evident in those that it's a game, while from both movies you can hardly tell any polygon edges. A nice way to fix that is to play with a combination of gamma/brightness/contrast that doesn't make pitch black look like dark grey. 0 Share this post Link to post
Fredrik Posted May 29, 2002 Zaldron said:A nice way to fix that is to play with a combination of gamma/brightness/contrast that doesn't make pitch black look like dark grey. Well I have a high contrast monitor that for some reason exposes details more than other monitors that I've seen do (although I have it at a low brightness level now). 0 Share this post Link to post
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