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The story behind your custom avatar


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My avatar is the default "Gina" female skin of Unreal Gold's Prisoner 849, because I thought it looked cool enough and because of my love for the game. 

Originally, my avatar was going to be a concept fan artwork of the Atreides Kindjal Infantry, but I changed my mind. You can see my original avatar enclosed here: 

927748755_kindjalinfantrycolour(1).jpg.8a306b5c728a89dd3999af76396b4007.jpg

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6 hours ago, Starkiller said:

My avatar is the default "Gina" female skin of Unreal Gold's Prisoner 849, because I thought it looked cool enough and because of my love for the game.


Nice! One of my all-time favorite games.

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5 hours ago, cyan0s1s said:


Nice! One of my all-time favorite games.

An honor to meet another Unreal fan. And a lover of Doom as well. 

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6 hours ago, Starkiller said:

An honor to meet another Unreal fan. And a lover of Doom as well. 

 

I also love Unreal! It's my favorite 90's FPS.

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5 minutes ago, KVELLER said:

 

I also love Unreal! It's my favorite 90's FPS.

It's good to see a few folks who enjoy Unreal as I do. It's a shame it doesn't get the huge notoriety like Half-Life gets, but maybe being almost unknown isn't such a bad thing. Gives me more ample space to enjoy a game. Much superior than Half-Life all around, especially in the atmosphere, storytelling, art design, and music field.  

Chizra_by_A-Shift.jpg.8949313750fce7c962029e5625c43d6d.jpg

It still looks beautiful even after all this time.

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@Starkiller You pretty much nailed it. It also has some of the most balanced difficulty modes I've experienced in an FPS besides the original F.E.A.R. Medium isn't easy nor hard, Hard is hard but that's it, Unreal is very hard but not impossible. I never played on Easy but I'm going to assume it's just that plus boring lol, good for journalists. I still need to try the Epic-endorsed semi-official 227 fan patch that actually adds more difficulties (and renames Unreal to Very Hard), adds UT's decals, as well as allowing you to use the old weapon sounds again (Unreal Gold just copies UT's).

Edited by cyan0s1s

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I was really not a fan of how clunky the weapons can be and the majority of them being projectile based. The only real thing about Unreal which stuck to me was the music and sky boxes and some of the architecture, I was too late at trying it for the first time.

 

I find it odd how you are basically saying it still looks as beautiful as ever when you're not using an actual screenshot from the game.

Edited by Avoozl

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3 hours ago, cyan0s1s said:

@Starkiller You pretty much nailed it. It also has some of the most balanced difficulty modes I've experienced in an FPS besides the original F.E.A.R. Medium isn't easy nor hard, Hard is hard but that's it, Unreal is very hard but not impossible. I never played on Easy but I'm going to assume it's just that plus boring lol, good for journalists. I still need to try the Epic-endorsed semi-official 227 fan patch that actually adds more difficulties (and renames Unreal to Very Hard), adds UT's decals, as well as allowing you to use the old weapon sounds again (Unreal Gold just copies UT's).

Agreed. Unreal's difficulty levels are pretty balanced. I've played both the original and Return to Na Pali each on every difficulty, and the Very Hard and Godlike difficulty on the 227i Old Unreal fan patch. And this was all in the period of 2016-2017, since I couldn't beat the game back then as a kid. I always loved the botmatch mode and exploring the Single Player maps in the co-op mode. The 227 patch is really well done, works well for me with no problems. It even includes a soundtrack playlist, which is a plus for me since Unreal has some beautiful tracks.  

 

I also liked that you bought up F.E.A.R., another one of my favorite FPS. F.E.A.R. has some greatly balanced difficulty settings and still amazing to this day A.I. that actually encourages you to use some tactics and deception against them, as simply running with guns blazing is a surefire way of getting the player killed. On par with Unreal in my book. 

Edited by Starkiller

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2 hours ago, Avoozl said:

Is that using a hi-res texture mod? I was using the unofficial unreal patch but I never actually used a texture mod. However I was really not a fan of how clunky the weapons can be and the majority of them being projectile based. The only real thing about Unreal which stuck to me was the music and sky boxes and some of the architecture, I was too late at trying it for the first time.

 

I find it odd how you are basically saying it still looks as beautiful as ever when it's not using vanilla graphics in the screenshot provided.

I tried to upload an Unreal screenshot on here, but Doomworld cannot support bitmap images, which Unreal's screenshots run on. I didn't want to try to find a loophole or something, so I uploaded something here close as good. Also, Unreal fan art gets as much enjoyment as Doom and Blood fan art. 

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3 minutes ago, Starkiller said:

I tried to upload an Unreal screenshot on here, but Doomworld cannot support bitmap images, which Unreal's screenshots run on. I didn't want to try to find a loophole or something, so I uploaded something here close as good.

Okay, but there should be free software out there that can convert image types. You could always try Irfanview.

3 minutes ago, Starkiller said:

Also, Unreal fan art gets as much enjoyment as Doom and Blood fan art. 

This is besides my point though.

Edited by Avoozl

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3 minutes ago, Avoozl said:

Okay, but there should be free software out there that can convert image types.

This is besides my point though.

Well it never occurred for me to do so. Next time I need to ask a family member for advice. I'm not a proficient computer expert, which I'll admit. 

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There's online converters for this sort of stuff too. Just google "Bitmap to png or "Bitmap to JPEG" or whatever. :)  

Edited by Dragonfly

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1 hour ago, Dragonfly said:

There's online converters for this sort of stuff too. Just google "Bitmap to png or "Bitmap to JPEG" or whatever. :)  

Yep, I should've done something as simple as that. Just slipped out of my mind. 

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Guest DILDOMASTER666

I got this avatar as a commission from a guy named Katsuke

 

I figured it was about time to update my Doomworld avatar to it since I use this avatar almost everywhere else. There's not much story to it beyond that

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6 minutes ago, DILDOMASTER666 said:

I got this avatar as a commission from a guy named Katsuke

 

I figured it was about time to update my Doomworld avatar to it since I use this avatar almost everywhere else. There's not much story to it beyond that

The old one had its charm, but my does this one look good.

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On 5/8/2018 at 4:45 PM, MrD!zone said:

My avatar is from some weird cancelled Italian fps from the 90s. A Real doom clone. HUD and everything. it's fun though. 

 

This looks a interesting thing... Going to search if the demo of this game is around there..

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My friend shared it on Facebook years ago (not sure if he made it himself but I think he did) and I only recently rediscovered it.

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On 5/13/2018 at 1:21 PM, Starkiller said:

An honor to meet another Unreal fan. And a lover of Doom as well. 

 

great music, great looks with the right art direction (I'm a huge fan of Deus ex and while it came out later it looks like crap. Epic's team really put all the effort in exploiting every detail of the engine for Unreal), the first game I heard of having a female protagonist by default, huge open environments... but low poly count.

As a matter of fact, have you played Unreal 2? It's a way way way way smaller game.

(Also by my username you can tell FEAR is another of my favorite games too)

 

And now back to topic: I think the funniest thing in this thread is going to be to look at old posts and try to make any sense now that they have new avatars :P

Mine's from a oatmeal box from shub niggurath's dimension

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22 minutes ago, jupiter_ex said:

 

great music, great looks with the right art direction (I'm a huge fan of Deus ex and while it came out later it looks like crap. Epic's team really put all the effort in exploiting every detail of the engine for Unreal), the first game I heard of having a female protagonist by default, huge open environments... but low poly count.

As a matter of fact, have you played Unreal 2? It's a way way way way smaller game.

(Also by my username you can tell FEAR is another of my favorite games too)

Low polygon count has aged like fine wine because of Unreal's science fantasy art style. I actually like the dull grey environments of Deus Ex, since it adds up to the games depressing atmosphere.

 

I played and enjoyed Unreal 2, but it doesn't hold a candle to the original. It's more of a spinoff than a sequel, honestly. I have an obsession with the graphics, probably some kind of fetishism. 

 

I see your username has Jupiter in it, referring to the Lithtech engine which F.E.A.R. runs on. 

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25 minutes ago, Starkiller said:

I see your username has Jupiter in it, referring to the Lithtech engine which F.E.A.R. runs on. 

 

jupiter ex is the exact codename version used

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Unreal II made me sad, I have yet to actually finish it let alone give it more than my 45 minutes of play and that was 3 years ago, it's just such a soulless and generic looking game with tech demo written all over it. Legend may as well of called it something else, because it is not worthy of living up the Unreal name. Also the player's mobility is shit, how are you suppose to dodge the Skaarj?

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54 minutes ago, Lila Feuer said:

Unreal II made me sad, I have yet to actually finish it let alone give it more than my 45 minutes of play and that was 3 years ago, it's just such a soulless and generic looking game with tech demo written all over it. Legend may as well of called it something else, because it is not worthy of living up the Unreal name. Also the player's mobility is shit, how are you suppose to dodge the Skaarj?

Unreal 2 is a disappointment, that I  agree with you on. At least Unreal original had something going for it besides graphics, with a simple, but deep plot that unravels through, and decent gameplay. Legend also made the Na Pali expansion pack, and while it has it's fair share of letdowns, it's still better than Unreal 2 by a mile. 

 

The movement is fucking terrible, I couldn't agree with you more on. It's on par with Half-Life 1's slippery ice-skating movement, and I can't decide which one feels worse. I have the feeling that Legend crippled the movement to make the game seem longer. That is horrible game design right there. Oh, and dodging is turned off by default. Even the music feels disappointing, as there were only 2 tracks that gave me an Alexander Brandon/Michel Van Den Bos vibe. All Unreal 2 has going for is the graphics, and that's it.

 

Honestly though, Quake 2 is worse. Unreal 2 at least had colors and some unintentional hilarity, whereas Quake 2 bored the lights out of me with dull orange-brown colors and muddy combat. Quake 1 is the only  Quake worth playing, as the whole series went downhill fast.

Edited by Starkiller

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My one comes from texrure I've made... never planned to do such abormination but i did remember my Batman sign banner and... you see the result.

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