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How big are the Lost Souls?


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Probably a combination of being easier to see and hit and so they could jam more detail into the limited size of Doom sprites at the time. It isn't like (G)ZDoom where we can just shrink and expand sprites and textures to our heart's content. XD

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Proportions are all broken in DOOM. In fact, proportions are broken in many games, especially early TPP 3D games where a switch would be gigantic. It's all because you're looking at the flat monitor. A lot of things are intentionally wrong because otherwise they'd look bad on a screen. For instance, the camera is usually on chest height because otherwise other people would look too small. VR guys are facing those problems now where they have to change the scale of things because with VR (the correct way of looking at things) proportions from 'normal' games are wrong. A flight simulator is a good example - in VR the 'default' cockpit looks way too big... but it looks correct on a monitor.

Anyway, the size of the Lost Soul is most likely intended to be that of a human-sized skull (as demonstrated in DOOM 3) but due to all sorts of gameplay/graphical issues already mentioned, they're bigger. But again, the scale in DOOM is broken. You can't make 1 to 1 comparisons to the real world most of the time.

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Wow Nerve Software suck at modeling. I always felt the Resurrection of Evil lost soul looked retarded and had none of the sinister evil of the original. It just looks like a flying clown head or something.

And then there's the "Doomguy" from Resurrection of Evil... *Shivers*

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