DooM_RO Posted June 16, 2015 Hugo Martin, the Art Director is going to talk about the art of the game at 1 PM PT. We might get a lot of interesting insights into how the game is being made and maybe even see more monsters. http://www.techradar.com/news/gaming/e3-2015-what-we-want-to-see-1269227/3 0 Quote Share this post Link to post
LANEGRACABRA Posted June 16, 2015 Hell yeah! How can us peasants see this interview? Is there a live stream or do I have to go to bed? 0 Quote Share this post Link to post
DooM_RO Posted June 16, 2015 Idk, the article mentioned it would not be livestreamed but maybe they've changed their mind or we'll get a transcript. 0 Quote Share this post Link to post
LANEGRACABRA Posted June 16, 2015 Well fuck. No updates on the officisl twitter or nothing. 0 Quote Share this post Link to post
Linguica Posted June 16, 2015 *raises hand* Mr. Martin, did it occur to you that deciding on a "brown and yellow" color palette is reminiscent of certain other things that are brown and yellow 0 Quote Share this post Link to post
LANEGRACABRA Posted June 16, 2015 Stratton: It was a conscious decision. We want people to feel the DOOM while doing brown or yellow. 0 Quote Share this post Link to post
Kontra Kommando Posted June 16, 2015 I wonder if this guy also designed my old catholic school uniform; yellow shirt, brown slacks, and a plaid-tie. 0 Quote Share this post Link to post
Ichor Posted June 16, 2015 If they were trying to get the classic Doom feel, sepia is not really the way to go. Doom was made in 1993, not 1893. 0 Quote Share this post Link to post
DooM_RO Posted June 16, 2015 Linguica said:*raises hand* Mr. Martin, did it occur to you that deciding on a "brown and yellow" color palette is reminiscent of certain other things that are brown and yellow Might be a homage to Doom 2 or Quake 2 :P (at least the brown part) 0 Quote Share this post Link to post
Deleted_Account Posted June 16, 2015 Dear Hugo Martin, why did you not copy pixel for pixel the original designs from the 1993 Doom? It has to be exactly the same way, how dare you try something different! *Rips shirt apart in anger* 0 Quote Share this post Link to post
HorrorMovieRei Posted June 16, 2015 Linguica said:*raises hand* Mr. Martin, did it occur to you that deciding on a "brown and yellow" color palette is reminiscent of certain other things that are brown and yellow Id wants to attract the "Deus Ex: HR" audience 0 Quote Share this post Link to post
Marnetmar Posted June 17, 2015 Did anyone manage to get some notes from this? 0 Quote Share this post Link to post
doom_is_great Posted June 17, 2015 Marnetmar said:Did anyone manage to get some notes from this? The only thing that I could find was an article from gamespot where Marty Stratton talks about how the game is actually challenging contrary to some people's impressions from the demo the other night. He also said some other pretty interesting things like how none of the monsters' movements were scripted. All their flying, jumping, and crawling was completely unscripted according to Marty. You can read the whole article here: http://www.gamespot.com/articles/ne...d/1100-6428235/ 0 Quote Share this post Link to post
Koko Ricky Posted June 17, 2015 Quoted from the article: "Art director Hugo Martin added, 'No two people play through it the same.'" This makes me feel good. 0 Quote Share this post Link to post
Xaero_Four Posted June 17, 2015 I hope the stuff he's saying is true, about the enemies being more dynamic. Doom 3 baddies were originally supposed to be like that but they ended up being pretty straight forward and not that different from their old school counter parts. But these new guys? They look like they're gonna be more than just cannon fodder and actually give me a fast paced challenge. 0 Quote Share this post Link to post
Linguica Posted June 17, 2015 GoatLord said:Quoted from the article: "Art director Hugo Martin added, 'No two people play through it the same.'" This makes me feel good. I mean, that's technically true for any game ever. 0 Quote Share this post Link to post
Buckshot Posted June 17, 2015 I was highly surprised with the art direction. From everything I heard and read about the Quakecon reveal, I thought they were going for a more classic-DOOM look and feel, but with darker doom 3-like corridors. I remember some reporting it as more colorful and more vibrant, like the first. Was truly expecting a more realistic version of the DOOM comic. However it looks a lot more like DOOM 64 than either classic DOOM or DOOM 3 (albeit the monsters seem a bit of a blend of both)... which I don't mind, DOOM 64's atmosphere was nearly as enjoyable to me as classic. I admire the wide-open areas and detailed enviornments... that was something truly lacking in DOOM 3. The weapons design seems pretty good on some of the later weapons (BFG, rocket launcher, plasma rifle), but I wish they stuck with a more traditional weapons design closer to vanilla DOOM for the shotgun, chaingun and pistol (or lack thereof)... they seem too crisis-like. Also the assault rifle I'm feeling kind of iffy about, especially with scopes... I think that's entirely out of place. The action and gameplay was about the same as I had in mind... except the crisis-like aspect, and the suit. I was expecting a "tad" faster and a lot of screaming and maniacal-madness from Doomguy with a more insane mentality, especially when it came to the ripping and tearing, but that was just because I was reading too much into early quakecon 14 reports I guess. The monster count and the ambushing and rushing, gore, etc was exactly how I was expecting it to be. Was not expecting them to put the snapmap feature nor pay much attention to MP or coop.... which they apparently are, and that's a huge plus (though I still care more about SP and coop than deathmatch) 0 Quote Share this post Link to post
Jaxxoon R Posted June 17, 2015 Doomguy screaming would be fucking obnoxious. It'd be like Sonic Heroes but with gore. 0 Quote Share this post Link to post
Antroid Posted June 17, 2015 Imagine that one staircase where he had to double-jump several times to get across missing flights... "Be careful not to fall!" I guess it would be "I should be fucking careful not to fucking fall! AARRRGHHHH!!!" 0 Quote Share this post Link to post
Jaxxoon R Posted June 17, 2015 *Punches imp's head off* "WHOA YOUR HEAD'S SPINNING!" 0 Quote Share this post Link to post
Quasar Posted June 17, 2015 Jaxxoon R said:*Punches imp's head off* "WHOA YOUR HEAD'S SPINNING!" That's your spinal cord, baby! DIG IT! 0 Quote Share this post Link to post
Antroid Posted June 17, 2015 I wish "Get a load of THIS!" was from sonic heroes too because it's the only other oft-repeated phrase from those games I remember. I would love to be able to press a button to say that, preferably in the same voice as Eggman did. In pretty much every game. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.