Gerardo194 Posted September 14, 2019 Wow, that looks very DOOM!!!! 1 Quote Share this post Link to post
Gifty Posted September 14, 2019 I love it! Hope you're able to finish it. :D 0 Quote Share this post Link to post
ThrashFanbert94 Posted September 15, 2019 WIP of Kira Morgan in classic doom 9 Quote Share this post Link to post
Nootrac4571 Posted September 16, 2019 Downscaled a bit (it was way too big) and palettized to better match the metal and bone colour schemes of the stock monsters: I think the teeth are too yellow. Might dial that back a notch. 8 Quote Share this post Link to post
jeroa Posted September 16, 2019 that looks super creepy and doomy! is it going to be a flying enemy? 0 Quote Share this post Link to post
Nootrac4571 Posted September 16, 2019 15 minutes ago, jeroa said: that looks super creepy and doomy! is it going to be a flying enemy? Yep! The aim is to fill the missing niche of flying monsters with the same threat level as mid-tier Doom 2 baddies like the Arachnotron, Mancubus and Revenant. It's going to have some flailing hanging tentacle-spine bits underneath it: Here's the initial mockup sprite I made as a proof of concept: (I've adjusted the proportions a lot since then.) 37 Quote Share this post Link to post
Gifty Posted September 17, 2019 That looks absolutely fantastic! 2 Quote Share this post Link to post
elend Posted September 17, 2019 Oh crap, this is indeed getting better and better. Really looking forward to this enemy. Great work! 2 Quote Share this post Link to post
Tango Posted September 17, 2019 that looks amazing, and it looks like it fits right in with the vanilla bestiary, art-wise. awesome work :D 1 Quote Share this post Link to post
Mr.Rocket Posted September 17, 2019 Holy cow! that is absolutely awesome man! 2 Quote Share this post Link to post
BassSlapper89 Posted September 17, 2019 I am currently making updates for Jazz Jackrabbit Doom when it comes to Sprites. I'm sure most of y'all saw how horrible the sprites looked in the mod I'm designing. lol. I decided this weekend that past to add detail to the Turtle Gunners and I am glad y'all mentioned to add detail. The gunners look 10x better than before. Thank you all for the support. Side View of the Turtle Gunner (Zombie Man originally) 11 Quote Share this post Link to post
Big Ol Billy Posted September 17, 2019 (edited) Goddamn @Nootrac4571 you've really got a way with that Doomy spine stuff! Beautiful and (the right kind of) ugly all at the same time :) Edited September 17, 2019 by Big Ol Billy 3 Quote Share this post Link to post
Negatronica Posted September 24, 2019 I've been working on this guy for a while. Trying to animate the legs has been a pain but it's turning out decent. I still have to clean everything up and finish the attack and pain animations. 13 Quote Share this post Link to post
Clay Posted September 25, 2019 I...Love..that. Spoiler So very much.... 2 Quote Share this post Link to post
Van Daemon Posted September 25, 2019 On 6/28/2015 at 8:48 PM, Da Werecat said: Without the ugly flames: Unfinished, abandoned. This is really sexy 6 Quote Share this post Link to post
Van Daemon Posted September 25, 2019 (edited) I love the Evil Eye so I wanted to do something different on it... Edited September 25, 2019 by Van Daemon 23 Quote Share this post Link to post
SuperCupcakeTactics Posted September 27, 2019 Removed the II in Doom 2's M_DOOM graphic. Hope you guys find it useful! 14 Quote Share this post Link to post
Negatronica Posted September 28, 2019 Here are some techy sprites I made for HTC3. The technical columns are 128, 96, and 80 units high. 17 Quote Share this post Link to post
Van Daemon Posted September 28, 2019 13 hours ago, SuperCupcakeTactics said: Removed the II in Doom 2's M_DOOM graphic. Hope you guys find it useful! Thanks for this awesome stuff! 2 Quote Share this post Link to post
NeoWorm Posted September 28, 2019 (edited) Concept of new humanoid type enemies. Something that would fit hell enviroments better than Zombiemans. Just an evening practice inspired by Contra Rogue Corps. Edited September 28, 2019 by NeoWorm 28 Quote Share this post Link to post
elend Posted September 28, 2019 That looks awesome! Please continue this awesome work. 2 Quote Share this post Link to post
Negatronica Posted September 28, 2019 2 hours ago, NeoWorm said: Concept of new humanoid type enemies. Something that would fit hell enviroments better than Zombiemans. Just an evening practice inspired by Contra Rogue Corps. That's really nicely done, a good range of light values and the colors work well together. Do you find using a grey background allows you to see those things more easily when you work? 3 Quote Share this post Link to post
SiMpLeToNiUm Posted October 2, 2019 On 9/16/2019 at 7:53 PM, Nootrac4571 said: Incredibly interested to see this guy finished! Would love to use him! 3 Quote Share this post Link to post
Nootrac4571 Posted October 2, 2019 Working on the tentacles, layered all frames of animation from all angles together and accidentally made this: Huh, maybe when I'm done with the current monster I could make some sort of horrible giant skeleton jellyfish boss thing out of it? 26 Quote Share this post Link to post
ThrashFanbert94 Posted October 3, 2019 new improved zombieman rifle 5 Quote Share this post Link to post
Armolitskiy Posted October 4, 2019 On 1/11/2019 at 6:28 AM, NeoWorm said: I created VZ-61 Škorpion for DooM. I will imrpove some details and create reload animation a little later. omg very cool and nice sprites! i love it 3 Quote Share this post Link to post
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