ThrashFanbert94 Posted June 21, 2020 (edited) WIP of Zombie private from DooM RPG, reference photo Edited June 21, 2020 by ThrashMetalFanBert94 8 Quote Share this post Link to post
Chip Posted June 22, 2020 @ThrashMetalFanBert94 that is an awesome zombie! Hope to see more in the future! 0 Quote Share this post Link to post
ThrashFanbert94 Posted June 22, 2020 New Player classes in mind: Major and scientist 9 Quote Share this post Link to post
Negatronica Posted June 22, 2020 I've made some slow progress on my evil clown enemies: Sprite editing takes forever. The floating guys have been completed and added to HTC3, I'm currently working on the walking zombie clown. 19 Quote Share this post Link to post
Gaia74 Posted June 25, 2020 (edited) The player need to pray to buy upgrades and powers in my project, I'm still not sure if i did it the sprites right, but this are 3 sprites of almost 20 sprites Edited June 25, 2020 by Gaia74 7 Quote Share this post Link to post
CherubCorps Posted June 26, 2020 Another new angel: The snowflake. My original drawing of this angel was really cute, but the sprite turned out more angry and a little creepy. 4 Quote Share this post Link to post
Lone2401 Posted June 27, 2020 Recoil frames for the vanilla shotgun, might make some for the other weapons. 6 Quote Share this post Link to post
Endless Posted June 27, 2020 On 6/20/2020 at 3:23 PM, killerkouhai said: Made these for a mod a while back, but they never got used, so now they're free game. Made from scratch based loosely off Skyrim armor. frames: animated: (gif is a bit wonky) base: Please credit me if you use :) That armor looks amazing man! Well done, I love the animated one. Kinda reminds me of Crysis. 2 Quote Share this post Link to post
ThrashFanbert94 Posted June 28, 2020 WIP on Hellknight in classic style 16 Quote Share this post Link to post
ThrashFanbert94 Posted July 2, 2020 my attempt on making laser cannon in classic doom style based off of Doom 64 prototype weapon 9 Quote Share this post Link to post
Endless Posted July 2, 2020 On 6/27/2020 at 10:36 PM, ThrashMetalFanBert94 said: WIP on Hellknight in classic style I gotta admit that Doom 3 Hellknight is my favorite one. 0 Quote Share this post Link to post
Tango Posted July 2, 2020 (edited) here are some awesome Rocket Launcher sprites that Ultra 64 made as a commission for me: the sprites aren't quite Doom palette, but pretty close - I think just the little screen and the subtle transparency on the rocket splash graphics are out of palette, but can still all convert well without too much trouble. I'm still working on putting this weapon into Supercharge, but wanted to release them here in the meantime so any other interested parties can use them. here's a link to the zipfile with each individual sprites, as well as a readme/license. as the readme states, reuse and modification is all good as long as credit to Ultra 64 is provided Edited July 2, 2020 by Tango 18 Quote Share this post Link to post
plums Posted July 3, 2020 (edited) Deflated caco corpse, which doesn't obscure vision as much. edit: HEADL0 if you want to use it. If you use something like the sprite fix wad, you have to make sure this gets higher priority (or just replace the HEADL0 in that wad with this one). Edited July 3, 2020 by plums 16 Quote Share this post Link to post
Big Ol Billy Posted July 3, 2020 @plums Excellent, now that I see it I'm amazed this hasn't already been a common enhancement ala complete former human rotations. There are some interesting things you get with the usual big-ass caco corpse, but it drives me nuts when dead cacos end up hiding keys, items, etc. on maps, or making a fatal projectile feel just a bit unfair. 4 Quote Share this post Link to post
plums Posted July 3, 2020 (edited) 20 minutes ago, Big Ol Billy said: @plums Excellent, now that I see it I'm amazed this hasn't already been a common enhancement ala complete former human rotations. There are some interesting things you get with the usual big-ass caco corpse, but it drives me nuts when dead cacos end up hiding keys, items, etc. on maps, or making a fatal projectile feel just a bit unfair. Thanks, I've been using it for a bit and I'm quite happy with it, simple as it is. I've seen a few wads that replace the corpse with something generic like a blood pool, this still looks like you'd expect while being a bit flatter. It wasn't a ton of effort, but I did put some work into it trying to get the proportions to look OK while being flatter -- you'll notice the horns are much less squished than the body. Edited July 3, 2020 by plums 1 Quote Share this post Link to post
Pirx Posted July 3, 2020 10 hours ago, Big Ol Billy said: @plums Excellent, now that I see it I'm amazed this hasn't already been a common enhancement ala complete former human rotations. There are some interesting things you get with the usual big-ass caco corpse, but it drives me nuts when dead cacos end up hiding keys, items, etc. on maps, or making a fatal projectile feel just a bit unfair. I tend to stay away from these corpses because of how many times I've eaten a rocket through a heap of dead cacos, which got their revenge on me this way. But depending on the map or your ammo, you have to push. As for hiding keys and stuff... This too, obviously. Sometimes bloody mods are the culprit, I remember smacking a baron against a wall and then searching for a switch, which I finally found right behind the baron, but I couldn't see it for all the splatter, lol 0 Quote Share this post Link to post
Gez Posted July 4, 2020 On the ZDoom forums equivalent of this thread, osjclatchford posted these adorable topiaries: 26 Quote Share this post Link to post
elend Posted July 4, 2020 They are absolutely gorgeous and I wish to use them in my oldschool maps. T_T 1 Quote Share this post Link to post
ThrashFanbert94 Posted July 4, 2020 classic style D3 zsec varients 12 Quote Share this post Link to post
Chip Posted July 5, 2020 my first sprite! of course, it cannot compare to any of yours, but it is a start. Behold... the Inaurder! there are no sprite rotations, since this was just an idea that I drew, but if anybody wants, they can make an Inaurder themselves (probably making a whole new sprite that looks a bit like mine, but much more detailed) Here is a brief synopsis of what the inauder does. Spoiler These things are supposed to be the size of like a Pinky, so pretty big. their major attack would be similar to the arch-viles, where a green orb forms around you and you have time to block it, they also scratch like an imp. Their health would be about 100HP, so way less than an arch-vile, but more than an imp. their death animation would be their limbs falling off, and the head and torso falling on top of the arms and legs. their attack does the same amount of damage as a mancubus ball, and their scratch is the same as an imp. they are cute, but vicious. they are created when an arch-vile resurrects an imp at the same location of a gibbed arch-vile. they would be pretty rare to come across, but not as rare as an arch-vile or Cyberdemon. 4 Quote Share this post Link to post
ItsNatureToDie Posted July 5, 2020 (edited) Another death animation for Hitler. Giving him the ol Angle of Death Treatment within the frame count for the original 8[9? I have never got into modding Wolf3d/Spear of Destiny.] :( Oh well. Edited July 5, 2020 by ItsNatureToDie 8 Quote Share this post Link to post
Chip Posted July 5, 2020 12 minutes ago, ItsNatureToDie said: that is crazy and horrific. if someone were to make a Wolfenstein/mutant mod, they could use that where like a giant mutinous glob appears out of the blown off head. 2 Quote Share this post Link to post
ThrashFanbert94 Posted July 5, 2020 how about rifleguy but heavyly armored? 7 Quote Share this post Link to post
Solmyr Posted July 6, 2020 A franken sprite mash of a Minigunner and Z-Sec from Realm667. 19 Quote Share this post Link to post
Stopsignal Posted July 6, 2020 I'm still alive! Slowly continuing this, i'ts almost almost there. Just two more animations, then firing frames, and hurt frames. Used to be faster animating, i don't know what happened, hahahaha. At least i think this is the best pixel animation i did for a character for now, however it's not being time effective, specially with classes and work. edit: i think i need to check the side animation again, the frame with the right leg up specially. Need to make that more clear. Writing this so i remember 20 Quote Share this post Link to post
Hitboi Posted July 7, 2020 (edited) I don't know how to make a wolfenstein sprite, So i made this wip sprite: Orignal size with no background: Poor shadows )': Edited July 7, 2020 by HitBoi64 9 Quote Share this post Link to post
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